Abilities and rituals
The Abilities and rituals master list covers combat actions used by the player and by enemies. Abilities available to the player appear in the player tables, including moves also used by enemies. Enemy-only moves have their own sections.
The Skills and Rituals pages display the same player subtables shown here, keeping their entries, links, and icons synchronized with this master list.
General abilities
| Ability | Type | MP | Description | Learned from |
|---|---|---|---|---|
| Basic Attack | Deals normal damage. | Known from the start | ||
| Flee in Terror | Attempt to flee the battle in fear.
If successful, player returns home and all monsters respawn. |
No way to learn this was found in the game | ||
| Chaos Thorns | Deals Insanity damage. Damage varies by up to 25%.
15% chance to apply Weakness, Hex and Fear. |
Staff of Thorns +10 (its basic attack) |
Player skills and rituals
Player skills
| Skill | Type | MP | Description | Learned from |
|---|---|---|---|---|
| Guard | Skill | 3 | Blocks the next damaging attack.
Usable once per turn. |
Known from the start Iron Cestus +7 (while equipped) Shieldstaff of Warding +5 (its basic attack) |
| Frenzy Slash | Skill | 8 | Hits 3 times. Adds +1
Deals physical Insanity damage. |
Skill Tome: Frenzy Slash Nunchaku +7 (its basic attack) Tentacle Blade +10 (its basic attack) |
| All or Nothing | Skill | 5 | Deals double damage. Adds +1
Half as likely to hit. |
Skill Tome: All or Nothing Giant Club +5 (its basic attack) Curved Greatsword +7 (its basic attack) |
| Heretical Blow | Skill | 8 | Deals higher damage. Adds +1
Inflicts the user with a random curse which remains after battle. |
Skill Tome: Heretical Blow |
| Heavy Blow | Skill | 5 | 25% chance to stun the target. | Skill Tome: Heavy Blow |
| Energizing Strike | Skill | 5 | 15% chance to generate 1 AP. | Skill Tome: Energizing Strike Iron Cestus +7 (its basic attack) |
| Precision Strike | Skill | 5 | 50% more likely to hit. Adds +1 | Known from the start Obsidian Spear +7 (its basic attack) Greatsword of the Dead God +5 (its basic attack) |
| Light Pierce | Skill | 10 | Deals Light damage.
20% chance to stun the target and apply Weakness. |
Skill Tome: Light Pierce |
| Harvest Slash | Skill | 8 | Deals Curse damage.
If the attack is Critical, adds +5 |
Skill Tome: Harvest Slash |
| Blade of Blood | Skill | 10 | A wide slash of blood energy.
Deals Curse damage. Damages all enemies. |
Skill Tome: Blade of Blood |
Player rituals
| Ritual | Type | MP | Description | Learned from |
|---|---|---|---|---|
| Warp | Ritual | Warps you to your home. | Taught by Shopper in Ultra Video (once) | |
| Dark Blast | Ritual | 5 | Deals Darkness damage. Adds +1
May inflict Hex |
Forbidden Lorebook +10 (its basic attack) the task Build-A-Wife |
| Ghost Blast | Ritual | 5 | Deals Curse Damage. Adds +1
May inflict Fear |
the task By the Gods |
| Frenzy Blast | Ritual | 5 | Hits 2 times. Adds +1
Deals Insanity damage. May inflict Sickness |
Ritual Tome: Frenzy Blast Spellblade of Rage +8 (its basic attack) |
| Mind Blast | Ritual | 5 | Deals Insight Damage. Adds +1
May inflict Chaos |
Ritual Tome: Mind Blast |
| Light Blast | Ritual | 5 | Deals Light Damage. Adds +1
May inflict Weakness |
Ritual Tome: Light Blast |
| Terror Blast | Ritual | 5 | 25% chance to stun the target. | Ritual Tome: Terror Blast |
| Mana Drain | Ritual | Deals a small amount of Insight damage.
Drains MP from the target. |
Ritual Tome: Mana Drain | |
| Greater Mending | Ritual | 20 | Restores 40 HP. Adds +1
Can be used outside of battle. |
Ritual Tome: Greater Mending |
| Energizing Blast | Ritual | 5 | 15% chance to generate +1 AP. | Ritual Tome: Energizing Blast |
| Moonbeam of Gatis | Ritual | 7 | Deals Light damage. Adds +1 and +1
Requires alignment with Gatis to cast |
Taught by Emissary of Gatis in Catacombs 1F, for Cat Toy (once) |
| Crystal Blast | Ritual | 7 | Ignores Guard. Consumes an Elemental Crystal on use.
The size and type of Elemental Crystal determines the effect. |
Ritual Tome: Crystal Blast |
| Evil Eye | Ritual | 3 | Reduces enemy M. Attack and M. Defense by 20% for 3 turns.
Adds +1 |
Taught by Josh in Town (once) |
| Mark of Death | Ritual | 25 | Reduces enemy Defense by 40% for 3 turns. | Ritual Tome: Mark of Death |
| Mark of Insight | Ritual | 25 | Reduces enemy M. Defense by 40% for 3 turns. | Ritual Tome: Mark of Insight |
| Pumpkin Blast | Ritual | 5 | Deals Insanity damage. Adds +1
May inflict Hex |
Ritual Tome: Pumpkin Blast |
| Energy Shot | Ritual | 2 | A weak shot of energy. | Staff of Darkness +3 (its basic attack) Staff of Valtris +3 (its basic attack) Shieldstaff of Warding +5 (while equipped) Learned in Town: You reach out and touch the old Ritual Brazier (once) |
| Cosmic Premonition | Ritual | 3 | Reduces enemy Attack and Defense by 20% for 3 turns.
Adds +1 |
Ritual Tome: Cosmic Premonition |
| Torrent of Darkness | Ritual | 10 | A wide wave of energy.
Deals Darkness damage. Damages all enemies. |
Ritual Tome: Torrent of Darkness |
| Sludge Blast | Ritual | 6 | Deals Insanity damage. Adds +1
25% chance to inflict Sickness |
Ritual Tome: Sludge Blast |
| Lesser Mending | Ritual | 10 | Restores 20 HP. Adds +1
Can be used outside of battle. |
Ritual Tome: Lesser Mending |
| Blood Mana | Ritual | Converts 30 HP to 10 MP. Adds +1 AP. | Ritual Tome: Blood Mana | |
| Induce Anxiety | Ritual | 3 | Increases Agility and Hit Rate by 20% for 3 turns.
Adds +1 |
Ritual Tome: Induce Anxiety |
| Dark Shield | Ritual | 3 | Increases Defense and Magic Defense by 20% for 3 turns.
Adds +1 |
Ritual Tome: Dark Shield |
| Chaos Thorns | Ritual | 10 | Deals Insanity damage. Damage varies heavily.
15% chance to apply Weakness, Hex and Fear. |
Ritual Tome: Chaos Thorns |
Enemy skills and rituals
Enemy skills
These skills are used by enemies and are not available as player abilities. Moves shared with the player remain in the player tables.
| Enemy skill | Element | Target | Cost | Effect | Used by |
|---|---|---|---|---|---|
| Attack | Normal | One opponent | No cost | Deals normal physical damage and can critically hit. | "Teacher", Ancient Hand, Ancient Mushroom, Ancient Tree, Bag Boy, Beckoning Branch, Chest Mimic, Colossal Rat, Door Mimic, Fingermen, Flesh Pile of Nezroth, Giant Fish, Hungry Plant, Imposter Egg, Lost Schoolboy, Lost Schoolgirl, Mask of Delvek, Mimic, Mr. Wiggles, Mutant Pumpkin, Mutated Snowman, Pretty Flower, Scarecrow, Silly Dog, Sophia, Teacher's Pet, Tentacle (Enemy), Treasure Goblin, Wild Deer |
| Coin Toss | — | All opponents | No cost | Targets all opponents and triggers one of several random combat outcomes, including status changes or an extra action. | Coin Totem |
| Crushing Blow | Normal | One opponent | No cost | Deals heavy normal physical damage and can critically hit. | Living Stump |
| Dizzy Waltz | Normal | One opponent | 3 MP | Deals normal physical damage, can critically hit, and inflicts Doom and Dizziness. | Forest Dancers |
| Flesh Pile | Normal | One opponent | No cost | Strikes twice, ignores 50% of the target's Defense, and can critically hit. | Best Friend, Flesh Girl, Flesh Pile of Nezroth, Hungry Sister, Pale Wiggler, Teacher's Pet |
| Flesh Steal | Normal | One opponent | 5 TP | Drains HP from one opponent with a normal physical attack. | Mr. Wiggles, Skin Thief, Tickler, Tomb Cleaner |
| Guard Break | Normal | One opponent | No cost | Deals heavy normal physical damage and can critically hit. | Emissary of Daeus, Emissary of Delvek, Emissary of Kaal, Emissary of Xxarteck, Forest Dancers, Frog Baby, Giant Man-Fish, Glow Bear, Grandma, Growth, Minotaur, Xxarteck Monolith |
| Heavy Slam | Normal | One opponent | No cost | Strikes twice, can critically hit, and may inflict Stun. | "Farmer", Ancient Mushroom, Ancient Tree, Chest Mimic, Colossal Rat, Emissary of Daeus, Flower Bird, Gem Golem, Giant Fish, Giant Man-Fish, Grandma, Living Stump, Minotaur, Ms. Moody, Mutated Snowman, Sophia, Soul of the Catacombs, The Beast, Wild Deer |
| Slow Wag | — | One opponent | No cost | Performs a slow wag without dealing direct damage. | Flesh Girl, Flesh Pile of Nezroth, Grandma, Mr. Wiggles |
| Soul Slash | Insight | One opponent | No cost | Damages one opponent's MP with Insight physical damage, then deals additional HP damage. | Emissary of Delvek, Emissary of Kaal, Emissary of Xxarteck, Glow Bear, Growth, Minotaur, Soul Vessel, Tickler |
| Spin Cycle | Normal | One opponent | 3 MP | Deals normal physical damage, can critically hit, and inflicts Dizziness. | Laundry Man |
| Tidal Crush | None | One opponent | 1 MP | Deals physical damage, can critically hit, and inflicts Dampness, doubling the target's MP costs. | Colossal Rat, Emissary of Daeus, Frog Baby, Giant Man-Fish, Wet Mouth |
| Wait and See | — | None | No cost | The user watches the opponent without dealing damage. | "Farmer", Bag of Tricks, Bookmaster, Candycorn, Caveman, Cornstalker, Dripper, Flesh Girl, Flesh Pile of Nezroth, Globule, Head Crop, Horde of Shoppers, Living Rock, Lollipop, Pipe Cleaner, Rainman, Shopper (Enemy), Skeleball, Teacher's Pet, The Neighborhood Watcher, Toothache, Treasure Goblin |
| Wind Up | — | None | No cost | The user spends its action preparing a subsequent Crushing Blow. | Living Stump |
| Dizzy Glare | Normal | One opponent | 3 MP | Causes Basic Attacks, Skills, or Rituals to become luck based for 1 turn. Rolling a 1-2 will cause the player to miss. Cannot be learned by the player. | "Teacher", Chest Mimic, Door Mimic, Fingermen, Flower Bird, Garbage Mimic, Giant Fish, Grandma, Mask of Delvek, Mimic, Mr. Wiggles, Pale Wiggler, Scarecrow, Silly Dog, Sleep, Demigod, Soul Vessel, Wet Mouth |
Enemy rituals
These rituals are used by enemies and are not available as player abilities. Moves shared with the player remain in the player tables.
