Dizzy Glare
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| Type | Enemy skill |
|---|---|
| Element | Weapon element |
| Target | One opponent |
| Cost | 3 MP |
Dizzy Glare is a skill used by enemies.
Effects
Causes Basic Attacks, Skills, or Rituals to become luck based for 1 turn. Rolling a 1-2 will cause the player to miss.
Mechanics
Damage is calculated from the user’s relevant offensive stat and the target’s matching defensive stat unless the table lists a fixed amount or no direct damage. Final damage can also change with difficulty, buffs, debuffs, critical hits, elemental weaknesses, and resistances.
| Version | Result | Power | Element | Scaling | Target | Cost | Accuracy | Hits | Critical | Usable |
|---|---|---|---|---|---|---|---|---|---|---|
| Enemy version | HP damage | Standard | Weapon element | Magic Attack against Magic Defense | One opponent | 3 MP | 100% base | 1 | Yes | Battle only |
How to learn
Cannot be learned by the player.
Enemy users
- "Teacher"
- Chest Mimic
- Door Mimic
- Fingermen
- Flower Bird
- Garbage Mimic
- Giant Fish
- Grandma
- Mask of Delvek
- Mimic
- Mr. Wiggles
- Pale Wiggler
- Scarecrow
- Silly Dog
- Sleep, Demigod
- Soul Vessel
- Wet Mouth
Practical use
- See the linked enemy pages for each user’s move-selection probability and any conditions that affect when this move can be chosen.
