Wind Up
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| Type | Enemy skill |
|---|---|
| Element | — |
| Target | None |
| Cost | No cost |
Wind Up is a skill used by enemies.
Effects
The user spends its action preparing a subsequent Crushing Blow.
Mechanics
Damage is calculated from the user’s relevant offensive stat and the target’s matching defensive stat unless the table lists a fixed amount or no direct damage. Final damage can also change with difficulty, buffs, debuffs, critical hits, elemental weaknesses, and resistances.
| Version | Result | Power | Element | Scaling | Target | Cost | Accuracy | Hits | Critical | Usable |
|---|---|---|---|---|---|---|---|---|---|---|
| Enemy version | No direct damage | — | — | — | None | No cost | 100% base | 1 | No | Battle only |
How to learn
Cannot be learned by the player.
Enemy users
Practical use
- Wind Up deals no immediate damage; it signals the Living Stump’s subsequent Crushing Blow and creates a window to Guard or finish the fight.
- This is a utility action with no direct damage; its timing depends on the listed effect rather than offensive power.
- See the linked enemy pages for each user’s move-selection probability and any conditions that affect when this move can be chosen.
