Mark of Death

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Mark of Death
Type Player ritual
Element —
Target One opponent
Cost 25 MP / 3 MP

Mark of Death is a ritual.

Effects

Reduces enemy Defense by 40% for 3 turns.

Mechanics

Damage is calculated from the user’s relevant offensive stat and the target’s matching defensive stat unless the table lists a fixed amount or no direct damage. Final damage can also change with difficulty, buffs, debuffs, critical hits, elemental weaknesses, and resistances.

Version Result Power Element Scaling Target Cost Accuracy Hits Critical Usable
Player version No direct damage — — — One opponent 25 MP 100% base 1 Yes Battle only
Enemy version No direct damage — — — One opponent 3 MP 100% base 1 Yes Battle only

How to learn

Ritual Tome: Mark of Death

Enemy users

Practical use

  • Use before sustained physical offense: reducing Defense benefits subsequent physical attacks during its three-turn duration.
  • Its 25 MP cost makes resource planning important during extended battles.
  • This is a utility action with no direct damage; its timing depends on the listed effect rather than offensive power.

See also