Grandma

From Welcome to Elderfield Wiki
Jump to navigation Jump to search

Grandma is a hostile supernatural old woman encountered at Granny’s House.

  • Granny's House
Grandma
Weaknesses
Insanity (1.25× damage)

Where encountered

Stats

The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.

Grandma

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 750 5,000 32 37 37 27 0 0 4,000 0
Easy 1,125 7,499 47 55 55 40 0 0 3,000 0
Normal 1,500 9,999 63 73 73 53 0 0 2,000 0
Hard 1,800 9,999 76 88 88 64 0 0 2,000 0
Nightmare 2,100 9,999 88 102 102 74 0 0 2,000 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Variant Attack element(s) Weaknesses Resistances Element immunities
Grandma Insight, Insanity, Normal attack element, Darkness Insanity (125%) None None

Attacks and behavior

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Variant Move Type Element Target Effect Selection chance When used
Grandma Frenzy Blast Ritual Insanity one enemy Deals HP damage; can critically hit 17.6% under normal conditions No special condition
Grandma Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 17.6% under normal conditions No special condition
Grandma Guard Break Skill Normal attack element one enemy Deals heavy normal physical damage and can critically hit. 17.6% under normal conditions No special condition
Grandma Heavy Slam Skill Normal attack element one enemy Strikes twice, can critically hit, and may inflict Stun. 17.6% under normal conditions No special condition
Grandma Dark Blast Ritual Darkness one enemy Deals HP damage; can critically hit 17.6% under normal conditions No special condition
Grandma Evil Eye Ritual None one enemy applies Hex (100% base chance); applies Chaos (100% base chance) 5.9% under normal conditions No special condition
Grandma Cosmic Premonition Ritual None one enemy applies Sickness (100% base chance); applies Weakness (100% base chance) 5.9% under normal conditions No special condition
Grandma Dizzy Glare Ritual Normal attack element one enemy Deals HP damage; can critically hit; Applies Dizziness to the enemy for 1 turn. +50% Attack Fail Rate (Influenced by luck) 0% while higher-rated eligible moves remain available No special condition
Grandma Slow Wag Skill Normal attack element one enemy Performs a slow wag without dealing direct damage. 100% when its scripted trigger occurs Scripted during a specific encounter

Status and combat traits

Variant Modified state rates State immunities Modified debuff rates Other innate traits
Grandma Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%

Loot

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.

Specific encounter rewards

Specific encounter Reward Quantity Chance when its award conditions are met Notes
Grandma's Cabin (The Deep Woods) Essence of Delvek 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.

Interactions and dialogue

Situation When or requirement Task or interaction details Items, rewards and other results
Farm Path — Choice response Activate Grandma is active; Mobs on Farm ≥ 1 “Just pay Grandma lots of money, and I'll make the scary monsters go away.”
“How about you pay Grandma, hmmm... 200 gold.”
“How about you pay Grandma, hmmm... 400 gold.”
Gold paid: 200
Gold paid: 400
Granny's House — Request or task Speak to Grandma in Granny's House to accept Helping Grandma; retrieve the Palewood Branch she asks for. “You just have to do a little favor for Grandma, and all will be forgiven.” No immediate inventory item or gold change.
Granny's House — Encounter Return to Granny's House carrying the Palewood Branch. Giving it to Grandma triggers her battle; win to receive the Essence of Delvek. “You deserve a reward.” Required or removed: Palewood Branch
Items received: Essence of Delvek
Encounter: Grandma

Show dialogue by situation

Farm Path — Initial conversation

When: Activate Grandma is active; Mobs on Farm ≥ 1.

  • “Oooh... oh ho ho ho...”
  • “Would you look at this... another stupid dummy.”
  • “Oh ho ho, so dumb... dumb dumb dumb.”
  • “Yes, I'm talking about you, dummy.”
  • “Playing around near the woods... inviting trouble...”
  • “It's no wonder you have something evil on your farm.”
  • “Don't worry, though. Grandma's here.”
  • “Just pay Grandma lots of money, and I'll make the scary monsters go away.”
Farm Path — Initial conversation

When: Activate Grandma is active; Mobs on Farm ≥ 1; Grandma Tier = 0.

  • “How about you pay Grandma, hmmm... 200 gold.”
    • Player responses: “Yes”; “No”
Farm Path — Choice response

When: Activate Grandma is active; Mobs on Farm ≥ 1; Grandma Tier = 0; the player chooses “Yes”.

  • “Yesss.... moneyyy...”
  • “Okay, that's it. The monsters are gone.”
  • “Have fun on your farm, dummy.”
Farm Path — Choice response

When: Activate Grandma is active; Mobs on Farm ≥ 1; Grandma Tier = 0; the player chooses “No”.

  • “You'll be back, fool.”
Farm Path — Initial conversation

When: Activate Grandma is active; Mobs on Farm ≥ 1; Grandma Tier = 1.

  • “How about you pay Grandma, hmmm... 400 gold.”
    • Player responses: “Yes”; “No”
Granny's House — Task in progress
  • “So you've finally come out to visit Grandma, have you?”
Granny's House — Initial conversation
  • “I'm so happy.”
  • “You've been such a bad, bad grandchild. Leaving Grandma out here, all alone.”
  • “It's so lonely out here, in the dark, scary woods.”
  • “Don't worry, Grandma will forgive you for being bad.”
  • “Just take a little walk up the path to the north, and take a little branch from the Palewood Tree.”
  • “Bring that branch back here, and put it on the table.”
  • “Then, Grandma will forgive you for being so, so bad.”
Granny's House — Request or task
  • “You just have to do a little favor for Grandma, and all will be forgiven.”
Granny's House — Encounter

When: the player has Palewood Branch.

  • “Ohh... yesss, there it is... just put it down on the table over there.”
  • “You've been so good, bringing this to Grandma.”
  • “You deserve a reward.”
  • “Here... let Grandma give you a nice big hug.”
Granny's House — Encounter

When: the player has Palewood Branch; Helping Grandma = 1.

  • “Heh heh heh... not in the hugging mood today, are we?”
  • “Oooohhh that's alright... Grandma understands.”
  • “Here... if you won't settle for a hug, perhaps you'd like this instead.”
  • “Don't forget to come back and visit Grandma, once in a while...”
Granny's House — Conversation

When: Helping Grandma ≥ 2.

  • “You wouldn't want to become a bad, stupid grandchild...”