Caveman

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Cavemen are an enemy fought in the Beginner Mines and the Mall Mines.

Caveman
Weaknesses
Light (1.25× damage)

Where encountered

Combat information

Choose a combat profile. Shared information appears once below the selector.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 9 5,000 5 4 5 4 3 3 16 0
Easy 13 7,499 8 6 8 6 4 4 12 0
Normal 17 9,999 10 8 10 8 5 5 8 0
Hard 20 9,999 12 10 12 10 6 6 8 0
Nightmare 24 9,999 14 11 14 11 7 7 8 0

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Cave Man Basic cave creature loot 50% before modifiers; item probabilities are listed in the linked table
Cave Man, Living Rock Mall lower-tier loot 50% before modifiers; item probabilities are listed in the linked table
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 18 5,000 8 8 8 8 3 3 24 0
Easy 26 7,499 12 11 11 12 4 4 18 0
Normal 35 9,999 16 15 15 16 5 5 12 0
Hard 42 9,999 19 18 18 19 6 6 12 0
Nightmare 49 9,999 22 21 21 22 7 7 12 0

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Cave Man level 2, Living Rock level 2 Sewer and mine higher-tier loot 50% before modifiers; item probabilities are listed in the linked table
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Darkness, Normal attack element, Insanity Light (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Basic Attack Skill Normal attack element one enemy Deals HP damage; can critically hit 50% under normal conditions No special condition
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 33.3% under normal conditions No special condition
Wait and See Skill None None The user watches the opponent without dealing damage. 16.7% under normal conditions No special condition

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%