Frog Baby
- Weaknesses
- Light (1.25× damage)
Stats
The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.
Frog Baby
| Difficulty | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EXP | Gold |
|---|---|---|---|---|---|---|---|---|---|---|
| Cozy | 150 | 5,000 | 29 | 27 | 32 | 29 | 80 | 0 | 500 | 0 |
| Easy | 225 | 7,499 | 44 | 40 | 47 | 44 | 120 | 0 | 375 | 0 |
| Normal | 300 | 9,999 | 58 | 53 | 63 | 58 | 160 | 0 | 250 | 0 |
| Hard | 360 | 9,999 | 70 | 64 | 76 | 70 | 192 | 0 | 250 | 0 |
| Nightmare | 420 | 9,999 | 81 | 74 | 88 | 81 | 224 | 0 | 250 | 0 |
Elements and weaknesses
An element rate above 100% is a weakness; a rate below 100% is a resistance.
| Variant | Attack element(s) | Weaknesses | Resistances | Element immunities |
|---|---|---|---|---|
| Frog Baby | Insanity, Normal attack element, None | Light (125%) | None | None |
Attacks and behavior
Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.
| Variant | Move | Type | Element | Target | Effect | Selection chance | When used |
|---|---|---|---|---|---|---|---|
| Frog Baby | Guard Break | Skill | Normal attack element | one enemy | Deals heavy normal physical damage and can critically hit. | 27.3% under normal conditions | No special condition |
| Frog Baby | Tidal Crush | Skill | None | one enemy | Deals physical damage, can critically hit, and applies Dampness, doubling the target's MP costs. | 18.2% under normal conditions | No special condition |
| Frog Baby | Frenzy Slash | Skill | Insanity | one enemy | Deals HP damage; can critically hit; Performs a triple attack on a random enemy. | 27.3% under normal conditions | No special condition |
| Frog Baby | Frenzy Blast | Ritual | Insanity | one enemy | Deals HP damage; can critically hit | 27.3% under normal conditions | No special condition |
Status and combat traits
| Variant | Modified state rates | State immunities | Modified debuff rates | Other innate traits |
|---|---|---|---|---|
| Frog Baby | Normal rates | None | Normal rates | Hit rate: +95% Evasion: -1000% |
Loot
Drops and encounter loot
EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.
| Encounter group | Shared loot table | Base chance to search for loot |
|---|---|---|
| Frog Baby | Mall Basement creature loot | 50% before modifiers; item probabilities are listed in the linked table |
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.



