Teacher's Pet

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Teacher's Pet is an enemy found at Elderfield High.

Teacher's Pet
Weaknesses
Darkness (1.25× damage)

Where encountered

Combat information

Choose a combat profile. Shared information appears once below the selector.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 100 5,000 9 11 9 11 5 5 30 0
Easy 150 7,499 14 17 14 17 7 8 23 0
Normal 200 9,999 18 22 18 22 9 10 15 0
Hard 240 9,999 22 26 22 26 11 12 15 0
Nightmare 280 9,999 25 31 25 31 13 14 15 0

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Teacher's Pet Teacher's Pet loot 50% before modifiers; item probabilities are listed in the linked table
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 200 5,000 18 20 18 20 10 5 70 0
Easy 300 7,499 27 30 27 30 15 8 53 0
Normal 400 9,999 36 40 36 40 20 10 35 0
Hard 480 9,999 43 48 43 48 24 12 35 0
Nightmare 560 9,999 50 56 50 56 28 14 35 0

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Teacher's Pet level 2 Teacher's Pet loot 50% before modifiers; item probabilities are listed in the linked table
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 225 5,000 20 25 20 25 30 5 120 0
Easy 338 7,499 30 38 30 38 45 8 90 0
Normal 450 9,999 40 50 40 50 60 10 60 0
Hard 540 9,999 48 60 48 60 72 12 60 0
Nightmare 630 9,999 56 70 56 70 84 14 60 0

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Teacher's Pet level 3 Teacher's Pet loot 50% before modifiers; item probabilities are listed in the linked table
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 325 5,000 28 28 28 28 38 5 160 0
Easy 488 7,499 41 41 41 41 56 8 120 0
Normal 650 9,999 55 55 55 55 75 10 80 0
Hard 780 9,999 66 66 66 66 90 12 80 0
Nightmare 910 9,999 77 77 77 77 105 14 80 0

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Teacher's Pet level 4 Teacher's Pet loot 50% before modifiers; item probabilities are listed in the linked table
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Insight, Normal attack element, Insanity, Curse Darkness (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Flesh Pile Skill Normal attack element one enemy Strikes twice, ignores 50% of the target's Defense, and can critically hit. 33.3% under normal conditions No special condition
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 22.2% under normal conditions No special condition
Attack Skill Normal attack element one enemy Deals normal physical damage and can critically hit. 11.1% under normal conditions No special condition
Terror Blast Ritual Normal attack element one enemy Deals HP damage; can critically hit 33.3% under normal conditions No special condition
Wait and See Skill None None The user watches the opponent without dealing damage. 0% while higher-rated eligible moves remain available No special condition
Soul Drain Ritual Curse one enemy Deals Curse ritual damage and restores the user by the HP drained from the target. 0% while higher-rated eligible moves remain available While HP is between 0% and 99%
Dark Shield Ritual None all allies applies Stubbornness (100% base chance); applies Skepticism (100% base chance) 0% while higher-rated eligible moves remain available No special condition

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%