Hungry Plant

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Hungry Plants are an enemy fought on the second floor of the Mall Mines, as well as within The Old Woods Mines.

Hungry Plant
Weaknesses
V1: Insight (1.25× damage)
V2: Curse (1.25× damage)

Where encountered

Combat information

Choose a combat profile. Shared information appears once below the selector.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 33 5,000 6 7 6 8 3 3 40 0
Easy 49 7,499 9 10 9 12 4 4 30 0
Normal 65 9,999 12 13 12 16 5 5 20 0
Hard 78 9,999 14 16 14 19 6 6 20 0
Nightmare 91 9,999 17 18 17 22 7 7 20 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Insanity, Curse Insight (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Guard Skill None the user Enemy guard 14.3% under normal conditions No special condition
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 28.6% under normal conditions No special condition
Soul Drain Ritual Curse one enemy Deals Curse ritual damage and restores the user by the HP drained from the target. 14.3% under normal conditions No special condition
Sludge Blast Ritual Insanity one enemy Deals HP damage; can critically hit 42.9% under normal conditions No special condition
Induce Anxiety Ritual None the user applies Daring (100% base chance); applies Panic (100% base chance) 0% while higher-rated eligible moves remain available No special condition

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Hungry Plant Sewer and mine higher-tier loot 50% before modifiers; item probabilities are listed in the linked table
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 125 5,000 13 16 13 15 8 0 130 0
Easy 188 7,499 20 24 20 23 11 0 98 0
Normal 250 9,999 26 32 26 30 15 0 65 0
Hard 300 9,999 31 38 31 36 18 0 65 0
Nightmare 350 9,999 36 45 36 42 21 0 65 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Insight, Normal attack element, Insanity, Curse, Darkness Curse (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Attack Skill Normal attack element one enemy Deals normal physical damage and can critically hit. 27.3% under normal conditions No special condition
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 27.3% under normal conditions No special condition
Soul Drain Ritual Curse one enemy Deals Curse ritual damage and restores the user by the HP drained from the target. 15.4% while this condition applies While HP is between 0% and 99%
Sludge Blast Ritual Darkness one enemy Deals HP damage; can critically hit 27.3% under normal conditions No special condition
Guard Skill None the user Enemy guard 18.2% under normal conditions No special condition

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Hungry Plant level 2 Old Woods higher-tier loot 50% before modifiers; item probabilities are listed in the linked table
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +90%
Evasion: -1000%