Rainman

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Rainman is an enemy fought in Town on a rainy day after breaking a Rain Gem.

Rainman
Weaknesses
Light (1.25× damage)
Encounter tip

When several appear together, attacks that hit all enemies help spread damage across the group.

Where encountered

  • Appears during Rainmen Encounter.

Combat information

Choose a combat profile. Shared information appears once below the selector.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 38 5,000 10 10 10 9 8 8 30 0
Easy 56 7,499 15 15 15 14 11 11 23 0
Normal 75 9,999 20 20 20 18 15 15 15 0
Hard 90 9,999 24 24 24 22 18 18 15 0
Nightmare 105 9,999 28 28 28 25 21 21 15 0

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Basic Attack Skill Normal attack element one enemy Deals HP damage; can critically hit 33.3% under normal conditions No special condition
Sludge Blast Ritual Insanity one enemy Deals HP damage; can critically hit 22.2% under normal conditions No special condition
Wait and See Skill None None The user watches the opponent without dealing damage. 11.1% under normal conditions No special condition
Cosmic Premonition Ritual None one enemy applies Sickness (100% base chance); applies Weakness (100% base chance) 33.3% under normal conditions No special condition

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 38 5,000 10 10 10 9 8 8 30 0
Easy 56 7,499 15 15 15 14 11 11 23 0
Normal 75 9,999 20 20 20 18 15 15 15 0
Hard 90 9,999 24 24 24 22 18 18 15 0
Nightmare 105 9,999 28 28 28 25 21 21 15 0

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Basic Attack Skill Normal attack element one enemy Deals HP damage; can critically hit 42.9% under normal conditions No special condition
Sludge Blast Ritual Insanity one enemy Deals HP damage; can critically hit 28.6% under normal conditions No special condition
Evil Eye Ritual None one enemy applies Hex (100% base chance); applies Chaos (100% base chance) 14.3% under normal conditions No special condition
Wait and See Skill None None The user watches the opponent without dealing damage. 14.3% under normal conditions No special condition

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 38 5,000 10 10 10 10 8 8 30 0
Easy 56 7,499 15 15 15 15 11 11 23 0
Normal 75 9,999 20 20 20 20 15 15 15 0
Hard 90 9,999 24 24 24 24 18 18 15 0
Nightmare 105 9,999 28 28 28 28 21 21 15 0

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Basic Attack Skill Normal attack element one enemy Deals HP damage; can critically hit 42.9% under normal conditions No special condition
Sludge Blast Ritual Insanity one enemy Deals HP damage; can critically hit 28.6% under normal conditions No special condition
Induce Anxiety Ritual None the user applies Daring (100% base chance); applies Panic (100% base chance) 14.3% under normal conditions No special condition
Wait and See Skill None None The user watches the opponent without dealing damage. 14.3% under normal conditions No special condition

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Darkness, Normal attack element, Insanity Light (125%) None None

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%

Loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Rainman, Rainman, Rainman Rainman loot 50% before modifiers; item probabilities are listed in the linked table

See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.