Scarecrow
Scarecrows are an enemy fought in The Old Woods and The Old Woods Mines.
- Weaknesses
- Insanity (1.25× damage)
Where encountered
- The Old Woods — Clearing, Campsite, The Pale Clearing, The Red Clearing (random encounters).
- The Old Woods Mines — Mine F1, Mine F3 (random encounters).
Stats
The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.
Scarecrow
| Difficulty | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EXP | Gold |
|---|---|---|---|---|---|---|---|---|---|---|
| Cozy | 80 | 5,000 | 16 | 14 | 11 | 14 | 10 | 5 | 80 | 0 |
| Easy | 120 | 7,499 | 24 | 21 | 17 | 21 | 15 | 8 | 60 | 0 |
| Normal | 160 | 9,999 | 32 | 28 | 22 | 28 | 20 | 10 | 40 | 0 |
| Hard | 192 | 9,999 | 38 | 34 | 26 | 34 | 24 | 12 | 40 | 0 |
| Nightmare | 224 | 9,999 | 45 | 39 | 31 | 39 | 28 | 14 | 40 | 0 |
Elements and weaknesses
An element rate above 100% is a weakness; a rate below 100% is a resistance.
| Variant | Attack element(s) | Weaknesses | Resistances | Element immunities |
|---|---|---|---|---|
| Scarecrow | Insanity, Normal attack element | Insanity (125%) | None | None |
Attacks and behavior
Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.
| Variant | Move | Type | Element | Target | Effect | Selection chance | When used |
|---|---|---|---|---|---|---|---|
| Scarecrow | Frenzy Slash | Skill | Insanity | one enemy | Deals HP damage; can critically hit; Performs a triple attack on a random enemy. | 50% under normal conditions | No special condition |
| Scarecrow | Attack | Skill | Normal attack element | one enemy | Deals normal physical damage and can critically hit. | 33.3% under normal conditions | No special condition |
| Scarecrow | Induce Anxiety | Ritual | None | the user | applies Daring (100% base chance); applies Panic (100% base chance) | 0% while higher-rated eligible moves remain available | No special condition |
| Scarecrow | Cosmic Premonition | Ritual | None | one enemy | applies Sickness (100% base chance); applies Weakness (100% base chance) | 16.7% under normal conditions | No special condition |
| Scarecrow | Dizzy Glare | Ritual | Normal attack element | one enemy | Deals HP damage; can critically hit; Applies Dizziness to the enemy for 1 turn. +50% Attack Fail Rate (Influenced by luck) | 0% while higher-rated eligible moves remain available | No special condition |
Status and combat traits
| Variant | Modified state rates | State immunities | Modified debuff rates | Other innate traits |
|---|---|---|---|---|
| Scarecrow | Normal rates | None | Normal rates | Hit rate: +95% Evasion: -1000% |
Loot
Drops and encounter loot
EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.
| Encounter group | Shared loot table | Base chance to search for loot |
|---|---|---|
| Scarecrow | Old Woods lower-tier loot | 50% before modifiers; item probabilities are listed in the linked table |
| Strange Plant, Scarecrow Wild Deer, Scarecrow |
Old Woods higher-tier loot | 50% before modifiers; item probabilities are listed in the linked table |
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.



