Mutated Snowman

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Mutated Snowman is an enemy found in town after the mysterious snowman news event.

Mutated Snowman
Weaknesses
Light (1.25× damage)

Where encountered

Combat information

Choose a combat profile. Shared information appears once below the selector.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 125 5,000 8 8 7 8 4 1 200 0
Easy 188 7,499 12 12 11 12 6 1 150 0
Normal 250 9,999 16 16 14 16 8 1 100 0
Hard 300 9,999 19 19 17 19 10 1 100 0
Nightmare 350 9,999 22 22 20 22 11 1 100 0

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Mutated Snowman Mutated Snowman level 1 loot 50% before modifiers; item probabilities are listed in the linked table
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 200 5,000 11 17 9 17 15 1 500 0
Easy 300 7,499 17 26 14 26 23 1 375 0
Normal 400 9,999 22 34 18 34 30 1 250 0
Hard 480 9,999 26 41 22 41 36 1 250 0
Nightmare 560 9,999 31 48 25 48 42 1 250 0

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Mutated Snowman level 2 Mutated Snowman level 2 loot 50% before modifiers; item probabilities are listed in the linked table
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 300 5,000 21 27 18 27 30 1 1,000 0
Easy 450 7,499 32 40 27 40 45 1 750 0
Normal 600 9,999 42 53 36 53 60 1 500 0
Hard 720 9,999 50 64 43 64 72 1 500 0
Nightmare 840 9,999 59 74 50 74 84 1 500 0

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Mutated Snowman level 3 Mutated Snowman level 3 loot 50% before modifiers; item probabilities are listed in the linked table
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Light, Normal attack element, Insanity, Curse Light (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Attack Skill Normal attack element one enemy Deals normal physical damage and can critically hit. 21.4% under normal conditions No special condition
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 21.4% under normal conditions No special condition
Soul Drain Ritual Curse one enemy Deals Curse ritual damage and restores the user by the HP drained from the target. 6.7% while this condition applies While HP is between 0% and 99%
Heavy Slam Skill Normal attack element one enemy Strikes twice, can critically hit, and may inflict Stun. 21.4% under normal conditions No special condition
Mark of Insight Ritual None one enemy applies Greater Hex (100% base chance) 14.3% under normal conditions No special condition
Frenzy Blast Ritual Insanity one enemy Deals HP damage; can critically hit 21.4% under normal conditions No special condition

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +85%
Evasion: -1000%