Emissary of Xxarteck

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Emissary of Xxarteck is an enemy family with multiple combat variants encountered in Town and Farm.

Emissary of Xxarteck
Weaknesses
None
Encounter tip

Expect six phases. Keep enough healing and resources for the transformations rather than treating the first defeat as the end.

Where encountered

  • Farm — Shrine of Xxarteck 6f

Combat information

Choose a combat profile. Shared information appears once below the selector.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 325 5,000 60 43 60 43 500 0 0 0
Easy 488 7,499 90 64 90 64 749 0 0 0
Normal 650 9,999 120 85 120 85 999 0 0 0
Hard 780 9,999 144 102 144 102 999 0 0 0
Nightmare 910 9,999 168 119 168 119 999 0 0 0

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 375 5,000 43 43 43 43 0 0 0 0
Easy 563 7,499 64 64 64 64 0 0 0 0
Normal 750 9,999 85 85 85 85 0 0 0 0
Hard 900 9,999 102 102 102 102 0 0 0 0
Nightmare 1,050 9,999 119 119 119 119 0 0 0 0

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 550 5,000 33 43 33 43 0 0 0 0
Easy 825 7,499 49 64 49 64 0 0 0 0
Normal 1,100 9,999 65 85 65 85 0 0 0 0
Hard 1,320 9,999 78 102 78 102 0 0 0 0
Nightmare 1,540 9,999 91 119 91 119 0 0 0 0

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 650 5,000 33 43 33 43 0 0 0 0
Easy 975 7,499 49 64 49 64 0 0 0 0
Normal 1,300 9,999 65 85 65 85 0 0 0 0
Hard 1,560 9,999 78 102 78 102 0 0 0 0
Nightmare 1,820 9,999 91 119 91 119 0 0 0 0

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 800 5,000 33 43 33 43 0 0 0 0
Easy 1,200 7,499 49 64 49 64 0 0 0 0
Normal 1,600 9,999 65 85 65 85 0 0 0 0
Hard 1,920 9,999 78 102 78 102 0 0 0 0
Nightmare 2,240 9,999 91 119 91 119 0 0 0 0

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 1,000 5,000 34 43 34 43 0 0 200,000 0
Easy 1,500 7,499 51 64 51 64 0 0 150,000 0
Normal 2,000 9,999 68 85 68 85 0 0 100,000 0
Hard 2,400 9,999 82 102 82 102 0 0 100,000 0
Nightmare 2,800 9,999 95 119 95 119 0 0 100,000 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Darkness, Insight, Insanity, Normal attack element, Curse None None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Dark Blast Ritual Darkness one enemy Deals HP damage; can critically hit 25% under normal conditions No special condition
Soul Slash Skill Insight one enemy Damages one opponent's MP with Insight physical damage, then deals additional HP damage. 25% under normal conditions No special condition
Frenzy Blast Ritual Insanity one enemy Deals HP damage; can critically hit 25% under normal conditions No special condition
Guard Break Skill Normal attack element one enemy Deals heavy normal physical damage and can critically hit. 25% under normal conditions No special condition
Soul Drain Ritual Curse one enemy Deals Curse ritual damage and restores the user by the HP drained from the target. 7.7% while this condition applies While HP is between 1% and 30%

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%

Loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.

Growths

These are combat parts of Emissary of Xxarteck.

Combat information

Choose a combat profile. Shared information appears once below the selector.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 100 5,000 28 28 28 28 0 0 0 0
Easy 150 7,499 41 41 41 41 0 0 0 0
Normal 200 9,999 55 55 55 55 0 0 0 0
Hard 240 9,999 66 66 66 66 0 0 0 0
Nightmare 280 9,999 77 77 77 77 0 0 0 0

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 100 5,000 28 28 28 28 0 0 0 0
Easy 150 7,499 41 41 41 41 0 0 0 0
Normal 200 9,999 55 55 55 55 0 0 0 0
Hard 240 9,999 66 66 66 66 0 0 0 0
Nightmare 280 9,999 77 77 77 77 0 0 0 0

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 100 5,000 28 28 28 28 0 0 0 0
Easy 150 7,499 41 41 41 41 0 0 0 0
Normal 200 9,999 55 55 55 55 0 0 0 0
Hard 240 9,999 66 66 66 66 0 0 0 0
Nightmare 280 9,999 77 77 77 77 0 0 0 0

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 175 5,000 33 33 33 33 0 0 0 0
Easy 263 7,499 49 49 49 49 0 0 0 0
Normal 350 9,999 65 65 65 65 0 0 0 0
Hard 420 9,999 78 78 78 78 0 0 0 0
Nightmare 490 9,999 91 91 91 91 0 0 0 0

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 175 5,000 33 33 33 33 0 0 0 0
Easy 263 7,499 49 49 49 49 0 0 0 0
Normal 350 9,999 65 65 65 65 0 0 0 0
Hard 420 9,999 78 78 78 78 0 0 0 0
Nightmare 490 9,999 91 91 91 91 0 0 0 0

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 175 5,000 33 33 33 33 0 0 0 0
Easy 263 7,499 49 49 49 49 0 0 0 0
Normal 350 9,999 65 65 65 65 0 0 0 0
Hard 420 9,999 78 78 78 78 0 0 0 0
Nightmare 490 9,999 91 91 91 91 0 0 0 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Darkness, Insight, Insanity, Normal attack element, Curse None None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Dark Blast Ritual Darkness one enemy Deals HP damage; can critically hit 21.4% under normal conditions No special condition
Soul Slash Skill Insight one enemy Damages one opponent's MP with Insight physical damage, then deals additional HP damage. 21.4% under normal conditions No special condition
Frenzy Blast Ritual Insanity one enemy Deals HP damage; can critically hit 21.4% under normal conditions No special condition
Guard Break Skill Normal attack element one enemy Deals heavy normal physical damage and can critically hit. 21.4% under normal conditions No special condition
Terror Blast Ritual Normal attack element one enemy Deals HP damage; can critically hit 14.3% under normal conditions No special condition
Soul Drain Ritual Curse one enemy Deals Curse ritual damage and restores the user by the HP drained from the target. 6.7% while this condition applies While HP is between 1% and 30%

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +90%
Evasion: -1000%

Loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.