Minotaur

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Minotaur is an enemy encountered in Deep Catacombs.

Minotaur
Weaknesses
Darkness (1.25× damage)

Where encountered

Stats

The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.

Minotaur

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 350 5,000 55 34 55 32 0 0 1,000 0
Easy 525 7,499 83 51 83 47 0 0 750 0
Normal 700 9,999 110 68 110 63 0 0 500 0
Hard 840 9,999 132 82 132 76 0 0 500 0
Nightmare 980 9,999 154 95 154 88 0 0 500 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Variant Attack element(s) Weaknesses Resistances Element immunities
Minotaur Insight, Insanity, Normal attack element Darkness (125%) None None

Attacks and behavior

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Variant Move Type Element Target Effect Selection chance When used
Minotaur Frenzy Blast Ritual Insanity one enemy Deals HP damage; can critically hit 22.2% under normal conditions No special condition
Minotaur Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 22.2% under normal conditions No special condition
Minotaur Soul Slash Skill Insight one enemy Damages one opponent's MP with Insight physical damage, then deals additional HP damage. 0% while higher-rated eligible moves remain available No special condition
Minotaur Guard Break Skill Normal attack element one enemy Deals heavy normal physical damage and can critically hit. 33.3% under normal conditions No special condition
Minotaur Heavy Slam Skill Normal attack element one enemy Strikes twice, can critically hit, and may inflict Stun. 22.2% under normal conditions No special condition
Minotaur Induce Anxiety Ritual None the user applies Daring (100% base chance); applies Panic (100% base chance) 0% while higher-rated eligible moves remain available No special condition

Status and combat traits

Variant Modified state rates State immunities Modified debuff rates Other innate traits
Minotaur Normal rates None Normal rates Hit rate: +90%
Evasion: -1000%

Loot

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Minotaur Deep Catacombs creature loot 50% before modifiers; item probabilities are listed in the linked table

See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.