Catacombs
| Catacombs | |
|---|---|
| Region | Below north-western Town |
| Access | The main entrance is reached from the north-western district. Deeper sections open through Catacombs progression and keys. |
| Main areas | Entrance Catacombs 1F–3F Catacombs mines Deep Catacombs Sealed and bone chambers Dwellings |
Catacombs is a multi-floor underground complex of skeletal residents, mines, shrines, sealed chambers and dangerous encounters.
Access and connections
Access: The main entrance is reached from the north-western district. Deeper sections open through Catacombs progression and keys.
Connections: Town · Old God Shrines · Forsaken Settlement
- Areas
- Entrance
- Catacombs 1F–3F
- Catacombs mines
- Deep Catacombs
- Sealed and bone chambers
- Dwellings
Maps and images
Areas and points of interest
- Entrance and upper floor
The entrance is west of the Church. The inhabited upper route connects the entrance, Catacombs 1F and the apartment-building laundry passage. The Catacombs F2 Key opens the route deeper into the complex.
- Second and third floors
Continue through 2F and 3F to reach resident rooms, task encounters and branches leading to the Catacombs Mines. Speak with the residents before opening side routes: several keys and rewards are tied to their requests.
- Deep branches
The lower passages lead toward Deep Catacombs, sealed chambers and the Forsaken Settlement. Fixed encounters become more dangerous below the inhabited floors, so complete upper-floor tasks and bring the relevant keys before pushing into the deeper branches.
- Landmarks and activities
Resident rooms, mine entrances and shrine doors are the most reliable landmarks. Catacombs water requires a Quality Fishing Rod and Firefly bait; see Fishing for catches.
Characters
| Character | Role here |
|---|---|
| A Forsaken Settlement resident who explains the dangers and rare resources found below Elderfield. | |
| A curious skeletal resident encountered in the Catacombs. | |
| A skeletal Catacombs resident who takes an interest in the newly arrived player. | |
| A Catacombs resident who asks the player for help with Sophia. | |
| A Catacombs resident devoted to Kaal, the God of Death. | |
| A temporary maintenance character associated with a repaired interaction. | |
| A stranded Forsaken Settlement resident whom the player rescues from the tunnels. | |
| A frightened survivor encountered in the Sealed Passage. | |
| An emissary of Gatis who has foreseen the player and offers a request. | |
| A hostile emissary of Kaal who tests whether the player’s time has come. | |
| A malformed and hostile skeleton encountered in the Catacombs. | |
| A farmer trapped in the Catacombs who asks for surface farming supplies. | |
| A Catacombs resident with an unusual enthusiasm for spending time in the mines. | |
| A Catacombs resident who regrets shedding her skin and asks the player for assistance. | |
| A municipal worker from the Forsaken Settlement. | |
| An Elderfield police officer who appears in several investigations and dangerous areas. | |
| A Catacombs merchant who is delighted to receive customers and conversation. | |
| A dangerous figure in the Deep Catacombs connected to Farmer Hans and Charlie. | |
| An angry Catacombs resident startled by the player’s arrival. | |
| Voice | An unidentified supernatural voice heard at sealed routes and offering sites. |
| A Catacombs resident with an appetite that ordinary rations cannot satisfy. |
Services and activities
- Explore residential floors and mining branches.
- Complete rescue, delivery and investigation requests from residents.
- Fight fixed encounters in the deeper sealed areas.
- Fish for Catacombs-only catches and search for bone-related resources.
Tasks, events and interactions
| Event, task or character | Requirement or timing | Result or purpose |
|---|---|---|
Catacombs — Exchange and reward |
See Adam’s interaction requirements | Required or removed: Skull of the Beast Items received: Strange Orb, Catacombs Mine Key |
Catacombs — Completion and reward |
Secrets of the Catacombs ≥ 3 | Items received: Recall Potion |
Catacombs — Initial conversation |
See Bill’s interaction requirements | Items received: Small Hammer |
Catacombs — Encounter |
See Carlos’s interaction requirements | Required or removed: Living Bones Items received: Large Hammer Encounter: Gravemoss Colony, Gravemoss*5 |
Catacombs — Skeleton — Completion and reward |
Meet Sophia is active | Items received: Sophia's Doll |
Catacombs — Exchange and reward |
See Denzel’s interaction requirements | Required or removed: Kaal Idol Items received: Large Hammer |
Catacombs — Guy — Initial conversation |
See Douglas’s interaction requirements | Items received: Peculiar Offering |
Catacombs — Request or task |
See Emissary of Gatis’s interaction requirements | — |
Catacombs — Request or task |
See Emissary of Gatis’s interaction requirements | Required or removed: Cat Toy |
Catacombs — Encounter |
See Emissary of Kaal’s dialogue and progression | Items received: Skull of the Dark Encounter: Emissary of Kaal |
Catacombs — Encounter |
Lost Supplies is active | Items received: Lost Supplies Encounter: Failed Skeleton |
Catacombs — Encounter |
Lost Supplies is active | Items received: Lost Supplies Encounter: Failed Skeleton*2 |
Catacombs — Request or task |
See Farmer Sven’s interaction requirements | — |
Catacombs — Initial conversation |
See Gibson’s interaction requirements | Items received: Large Hammer, Love Potion, Combat Offering |
Catacombs — Request or task |
See Jenna’s interaction requirements | Items received: |
Catacombs — Exchange and reward |
See Jess’s interaction requirements | Required or removed: Survey Documents Items received: Small Hammer |
Catacombs — Exchange and reward |
Sophia Apology ≥ 2 | Required or removed: New Doll Items received: Gold Coin of Death |
Catacombs — Exchange and reward |
See Tobias’s interaction requirements | Required or removed: Lost Supplies Items received: Small Hammer |
Catacombs — Exchange and reward |
See Zeek’s interaction requirements | Required or removed: Forbidden Snack Items received: Blueprint: Forge Upgrade (t3) |
| Voice Catacombs — Bus Stop — Choice response |
Tut Stop Delay is inactive | Required or removed: Honey Mead |
| Voice Catacombs — Bus Stop — Choice response |
Tut Stop Delay is inactive | Required or removed: Golden Rod |
For complete task stages and organized dialogue, open the linked character page. The general Tasks page collects requests across all regions.
Notable items and rewards
Gallery
Hidden discoveries and searchable objects
Search these objects while exploring. Pictures mark the exact search tile; click one to open the full area map. Random and conditional rewards are possibilities, not cumulative guarantees.
Where: Tile (74, 50)
Rewards / result: Encounter: Chest Mimic v2; Receive Gargantuan Greatsword +10 × 1
Reuse: Local completion flag used; check listed page conditions
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: No additional branch check recorded.
Qualifying path: No additional branch check recorded.
Where: Tile (102, 52)
Rewards / result: Bone Honey × 2–4; Lose 30 HP; Bone Honey × 1–3; Bone Honey × 1 …
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Roll ≥ 7 → Choice: Yes
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Roll ≥ 5 → Choice: Yes
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Roll ≥ 5 → Choice: Yes
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 42 Active - Secrets of the Catacombs is on → Catacombs Mystery Counter ≥ 3 → c_3 Secrets of the Catacombs < 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 42 Active - Secrets of the Catacombs is on → c_3 Secrets of the Catacombs > 2 → Catacombs Mystery Counter ≥ 6 → c_3 Secrets of the Catacombs < 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → t_5 Time to Investigate = 0 → Switch Quest 7 Active - Time to Investigate is on → Total Mystery Discovered Counter > 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → t_5 Time to Investigate = 2 → Switch Quest 7 Active - Time to Investigate is on → Total Mystery Discovered Counter ≥ 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → t_5 Time to Investigate = 4 → Switch Quest 7 Active - Time to Investigate is on → Total Mystery Discovered Counter ≥ 5
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → t_5 Time to Investigate = 6 → Switch Quest 7 Active - Time to Investigate is on → Total Mystery Discovered Counter ≥ 7
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 31 Active - An Adventurous Spirit is on → O_1 An Adventurous Spirit = 1 → Old Woods Mystery Counter ≥ 5
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 31 Active - An Adventurous Spirit is on → Otherwise: Variable O_1 An Adventurous Spirit = 1 → O_1 An Adventurous Spirit = 3 → Old Woods Mystery Counter ≥ 8
Where: Tile (70, 45)
Rewards / result: Encounter: Chest Mimic v2; Receive Mending Spear +8 × 1
Reuse: Local completion flag used; check listed page conditions
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: No additional branch check recorded.
Qualifying path: No additional branch check recorded.
Where: Tile (41, 20)
Rewards / result: Encounter: Chest Mimic v2; Receive Amulet of Xxarteck +5 × 1
Reuse: Local completion flag used; check listed page conditions
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: No additional branch check recorded.
Qualifying path: No additional branch check recorded.
Where: Tile (77, 9)
Rewards / result: Advance Quest Stage: By the Gods; Advance Quest Stage: Hidden Shrines; Gain Doom status; Remove Doom status …
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 12 Active - By the Gods is on → SV: CROP TYPE = 0 → t_7 By the Gods < 2 → t_7 By the Gods ≥ 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 46 Active - Hidden Shrines is on → Catacombs God Shrine Counter ≥ 2 → c_7 Hidden Shrines < 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Not yet completed (local state B) → Choice: Yes
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Not yet completed (local state A) → Choice: Yes
Where: Tile (11, 60)
Rewards / result: Use/remove Honey Mead × 10
Reuse: Local completion flag used; check listed page conditions
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Switch TutStopDelay is off → Math ≥ 10 → Choice: Yes
Where: Tile (32, 6)
Rewards / result: Encounter: Chest Mimic v2; Large Hammer × 1
Reuse: Local completion flag used; check listed page conditions
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: No additional branch check recorded.
Qualifying path: No additional branch check recorded.
Where: Tile (48, 64)
Rewards / result: Encounter: Chest Mimic v2; Wire Cutters × 1
Reuse: Local completion flag used; check listed page conditions
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: No additional branch check recorded.
Qualifying path: No additional branch check recorded.
Where: Tile (90, 6)
Rewards / result: Encounter: Chest Mimic v2; Large Hammer × 1
Reuse: Local completion flag used; check listed page conditions
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: No additional branch check recorded.
Qualifying path: No additional branch check recorded.
Where: Tile (70, 33)
Rewards / result: Encounter: Chest Mimic v2; Large Hammer × 1
Reuse: Local completion flag used; check listed page conditions
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: No additional branch check recorded.
Qualifying path: No additional branch check recorded.
Where: Tile (65, 54)
Rewards / result: Lose 5 max HP permanently; Lose 10 max HP permanently; Lose 2 Defense permanently; Lose 2 Magic Defense permanently …
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Roll ≥ 4 → Otherwise: Variable SV: Region 1 ≥ 1 → Choice: Yes → Choice: Offer 5 Max HP
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Roll ≥ 4 → Otherwise: Variable SV: Region 2 ≥ 1 → Choice: Yes → Choice: Offer 10 Max HP
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Roll ≥ 4 → Otherwise: Variable SV: Region 3 ≥ 1 → Choice: Yes → Choice: Offer 2 Defense
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Roll ≥ 4 → Otherwise: Variable SV: Item 1 ≥ 1 → Choice: Yes → Choice: Offer 2 M. Defense
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Roll ≥ 4 → Otherwise: Variable SV: Item 2 ≥ 1 → Choice: Yes → Choice: Offer 4 Defense
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Roll ≥ 4 → Otherwise: Variable SV: Item 3 ≥ 1 → Choice: Yes → Choice: Offer 4 M. Defense
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Roll ≥ 4 → Roll = 1 → SV: Bug Item ID ≠ 1 → Choice: Yes → Choice: Offer 4 M. Defense
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Roll ≥ 4 → Otherwise: Variable Roll = 1 → Roll = 2 → SV: Bug Quality ≠ 1 → Choice: Yes → Choice: Offer 4 M. Defense
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Roll ≥ 4 → Otherwise: Variable Roll = 1 → Otherwise: Variable Roll = 2 → Roll = 3 → SV: Bug Type ≠ 1 → Choice: Yes → Choice: Offer 4 M. Defense
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Roll ≥ 4 → Otherwise: Variable Roll = 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → SV: Roll ≠ 1 → Choice: Yes → Choice: Offer 4 M. Defense
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Roll ≥ 4 → Otherwise: Variable Roll = 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → SV: Plot Status ≠ 1 → Choice: Yes → Choice: Offer 4 M. Defense
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Roll ≥ 4 → Otherwise: Variable Roll = 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → SV: Grinder Stage ≠ 1 → Choice: Yes → Choice: Offer 4 M. Defense
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Roll ≤ 1 → Doom = 0
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 42 Active - Secrets of the Catacombs is on → Catacombs Mystery Counter ≥ 3 → c_3 Secrets of the Catacombs < 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 42 Active - Secrets of the Catacombs is on → c_3 Secrets of the Catacombs > 2 → Catacombs Mystery Counter ≥ 6 → c_3 Secrets of the Catacombs < 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → t_5 Time to Investigate = 0 → Switch Quest 7 Active - Time to Investigate is on → Total Mystery Discovered Counter > 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → t_5 Time to Investigate = 2 → Switch Quest 7 Active - Time to Investigate is on → Total Mystery Discovered Counter ≥ 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → t_5 Time to Investigate = 4 → Switch Quest 7 Active - Time to Investigate is on → Total Mystery Discovered Counter ≥ 5
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → t_5 Time to Investigate = 6 → Switch Quest 7 Active - Time to Investigate is on → Total Mystery Discovered Counter ≥ 7
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 31 Active - An Adventurous Spirit is on → O_1 An Adventurous Spirit = 1 → Old Woods Mystery Counter ≥ 5
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 31 Active - An Adventurous Spirit is on → Otherwise: Variable O_1 An Adventurous Spirit = 1 → O_1 An Adventurous Spirit = 3 → Old Woods Mystery Counter ≥ 8
Where: Tile (60, 26)
Rewards / result: Encounter: Chest Mimic v2; Receive Ring of The Left Path +5 × 1
Reuse: Local completion flag used; check listed page conditions
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: No additional branch check recorded.
Qualifying path: No additional branch check recorded.
Where: Tile (91, 50)
Rewards / result: Encounter: Chest Mimic v2; Large Hammer × 1
Reuse: Local completion flag used; check listed page conditions
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: No additional branch check recorded.
Qualifying path: No additional branch check recorded.
Where: Tile (98, 60)
Rewards / result: Encounter: Chest Mimic v2; Small Hammer × 1; Wire Cutters × 1
Reuse: Local completion flag used; check listed page conditions
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: No additional branch check recorded.
Qualifying path: No additional branch check recorded.
Qualifying path: No additional branch check recorded.
Where: Tile (100, 34)
Rewards / result: Dreampearl Seed × 3
Reuse: Local completion flag used; check listed page conditions
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: No additional branch check recorded.
Where: Tile (80, 32)
Rewards / result: Encounter: Chest Mimic v2; Receive Tower Shield +5 × 1
Reuse: Local completion flag used; check listed page conditions
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: No additional branch check recorded.
Qualifying path: No additional branch check recorded.
Where: Tile (15, 59)
Rewards / result: Encounter: Chest Mimic v2; Receive Ring of The Right Path +5 × 1
Reuse: Local completion flag used; check listed page conditions
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: No additional branch check recorded.
Qualifying path: No additional branch check recorded.
Where: Tile (46, 38)
Rewards / result: Crushed Bones × 3; Hard Bones × 1–3; Extra Pouch × 1; Death Crystal × 1 …
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Roll ≥ 7 → SV: Region 1 < 3 → Choice: Yes
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Roll ≥ 7 → Otherwise: Variable SV: Region 1 < 3 → Choice: Yes
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Roll ≥ 5 → SV: CROP TYPE < 3 → Not yet completed (local state A) → Choice: Yes
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Roll ≥ 5 → SV: CROP TYPE < 3 → Choice: Yes
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Roll ≥ 5 → Otherwise: Variable SV: CROP TYPE < 3 → Choice: Yes
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Greed = 0
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 42 Active - Secrets of the Catacombs is on → Catacombs Mystery Counter ≥ 3 → c_3 Secrets of the Catacombs < 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 42 Active - Secrets of the Catacombs is on → c_3 Secrets of the Catacombs > 2 → Catacombs Mystery Counter ≥ 6 → c_3 Secrets of the Catacombs < 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → t_5 Time to Investigate = 0 → Switch Quest 7 Active - Time to Investigate is on → Total Mystery Discovered Counter > 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → t_5 Time to Investigate = 2 → Switch Quest 7 Active - Time to Investigate is on → Total Mystery Discovered Counter ≥ 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → t_5 Time to Investigate = 4 → Switch Quest 7 Active - Time to Investigate is on → Total Mystery Discovered Counter ≥ 5
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → t_5 Time to Investigate = 6 → Switch Quest 7 Active - Time to Investigate is on → Total Mystery Discovered Counter ≥ 7
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 31 Active - An Adventurous Spirit is on → O_1 An Adventurous Spirit = 1 → Old Woods Mystery Counter ≥ 5
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 31 Active - An Adventurous Spirit is on → Otherwise: Variable O_1 An Adventurous Spirit = 1 → O_1 An Adventurous Spirit = 3 → Old Woods Mystery Counter ≥ 8
Where: Tile (46, 58)
Rewards / result: Dreampearl Seed × 1; Receive Symbol of Privilege +5 × 1; Cleansing Balm × 1; Medium Coin Pouch × 1 …
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Roll ≥ 7 → SV: Region 1 < 3 → SV: GROWTH STAGE = 0 → Choice: Yes
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Roll ≥ 7 → SV: Region 1 < 3 → Otherwise: Variable SV: GROWTH STAGE = 0 → Not yet completed (local state B) → Choice: Yes
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Roll ≥ 7 → SV: Region 1 < 3 → Otherwise: Variable SV: GROWTH STAGE = 0 → Otherwise: Not yet completed (local state B) → Choice: Yes
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll ≥ 7 → Otherwise: Variable SV: Region 1 < 3 → Choice: Yes
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Roll ≥ 5 → Otherwise: Variable SV: GROWTH TIMER = 0 → Otherwise: Variable SV: CROP TYPE < 1 → Choice: Yes
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Roll ≥ 5 → SV: GROWTH TIMER = 0 → Choice: Yes
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Roll ≥ 5 → Otherwise: Variable SV: GROWTH TIMER = 0 → SV: CROP TYPE < 1 → Not yet completed (local state A) → Choice: Yes
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Roll ≥ 5 → Otherwise: Variable SV: GROWTH TIMER = 0 → SV: CROP TYPE < 1 → Otherwise: Not yet completed (local state A) → Choice: Yes
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Roll ≥ 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll ≥ 7 → Otherwise: Variable Roll ≥ 5 → Otherwise: Variable Roll ≥ 3 → Roll ≥ 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 42 Active - Secrets of the Catacombs is on → Catacombs Mystery Counter ≥ 3 → c_3 Secrets of the Catacombs < 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 42 Active - Secrets of the Catacombs is on → c_3 Secrets of the Catacombs > 2 → Catacombs Mystery Counter ≥ 6 → c_3 Secrets of the Catacombs < 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → t_5 Time to Investigate = 0 → Switch Quest 7 Active - Time to Investigate is on → Total Mystery Discovered Counter > 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → t_5 Time to Investigate = 2 → Switch Quest 7 Active - Time to Investigate is on → Total Mystery Discovered Counter ≥ 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → t_5 Time to Investigate = 4 → Switch Quest 7 Active - Time to Investigate is on → Total Mystery Discovered Counter ≥ 5
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → t_5 Time to Investigate = 6 → Switch Quest 7 Active - Time to Investigate is on → Total Mystery Discovered Counter ≥ 7
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 31 Active - An Adventurous Spirit is on → O_1 An Adventurous Spirit = 1 → Old Woods Mystery Counter ≥ 5
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 31 Active - An Adventurous Spirit is on → Otherwise: Variable O_1 An Adventurous Spirit = 1 → O_1 An Adventurous Spirit = 3 → Old Woods Mystery Counter ≥ 8
Where: Tile (97, 6)
Rewards / result: Encounter: Chest Mimic v2; Receive Divine Mageblade +10 × 1
Reuse: Local completion flag used; check listed page conditions
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: No additional branch check recorded.
Qualifying path: No additional branch check recorded.
Where: Tile (15, 58)
Rewards / result: Advance Quest Stage: By the Gods; Advance Quest Stage: Hidden Shrines; Gain Doom status; Remove Doom status …
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 12 Active - By the Gods is on → SV: CROP TYPE = 0 → t_7 By the Gods < 2 → t_7 By the Gods ≥ 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 46 Active - Hidden Shrines is on → Catacombs God Shrine Counter ≥ 2 → c_7 Hidden Shrines < 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Not yet completed (local state B) → Choice: Yes
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Not yet completed (local state A) → Choice: Yes
Where: Tile (114, 39)
Rewards / result: Advance Quest Stage: By the Gods; Advance Quest Stage: Hidden Shrines; Gain Doom status; Remove Doom status …
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 12 Active - By the Gods is on → SV: CROP TYPE = 0 → t_7 By the Gods < 2 → t_7 By the Gods ≥ 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 46 Active - Hidden Shrines is on → Catacombs God Shrine Counter ≥ 2 → c_7 Hidden Shrines < 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Not yet completed (local state B) → Choice: Yes → Roll ≤ 20 → Switch Mine Gem is off
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Not yet completed (local state A) → Choice: Yes → Roll ≤ 20 → Switch Mine Gem is off
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable SV: Smelter Amount = 0 → SV: Smelter Amount < 2 → Choice: Yes → Roll ≤ 20 → Switch Mine Gem is off
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Not yet completed (local state B) → Choice: Yes → Roll ≤ 90 → Switch Mine Gem is off
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Not yet completed (local state A) → Choice: Yes → Roll ≤ 90 → Switch Mine Gem is off
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable SV: Smelter Amount = 0 → SV: Smelter Amount < 2 → Choice: Yes → Roll ≤ 90 → Switch Mine Gem is off
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Not yet completed (local state B) → Choice: Yes → Switch Mine Gem is off
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Not yet completed (local state A) → Choice: Yes → Switch Mine Gem is off
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable SV: Smelter Amount = 0 → SV: Smelter Amount < 2 → Choice: Yes → Switch Mine Gem is off
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Not yet completed (local state A) → Choice: Yes
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → SV: Smelter Amount = 0 → Choice: Yes
Where: Tile (47, 60)
Rewards / result: Encounter: Cornstalker
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: Variant requirements: Prior interaction state A is active
Availability: Prior interaction state A is active
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: No additional branch check recorded.
Where: Tile (114, 67)
Rewards / result: Use/remove Golden Rod × 1
Reuse: Local completion flag used; check listed page conditions
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Switch TutStopDelay is off → Requires Golden Rod → Choice: Yes
Where: Tile (133, 48)
Rewards / result: Bone Honey × 3; Wax × 2; Lose 30 HP; Bone Honey × 2 …
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: SV: B < Resource Respawn Counter → Roll ≥ 6 → Choice: Yes
Qualifying path: SV: B < Resource Respawn Counter → Roll ≥ 6 → Choice: Yes
Alternative path 1: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Roll ≥ 4 → Choice: Yes
Alternative path 2: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 2 → Choice: Yes
Qualifying path: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Roll ≥ 4 → Choice: Yes
Alternative path 1: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Roll ≥ 4 → Choice: Yes
Alternative path 2: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 2 → Choice: Yes
Qualifying path: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 2 → Choice: Yes
Qualifying path: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 2 → Choice: Yes
Where: Tile (129, 109)
Rewards / result: Bone Honey × 3; Wax × 2; Lose 30 HP; Bone Honey × 2 …
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: SV: B < Resource Respawn Counter → Roll ≥ 6 → Choice: Yes
Qualifying path: SV: B < Resource Respawn Counter → Roll ≥ 6 → Choice: Yes
Alternative path 1: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Roll ≥ 4 → Choice: Yes
Alternative path 2: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 2 → Choice: Yes
Qualifying path: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Roll ≥ 4 → Choice: Yes
Alternative path 1: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Roll ≥ 4 → Choice: Yes
Alternative path 2: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 2 → Choice: Yes
Qualifying path: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 2 → Choice: Yes
Qualifying path: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 2 → Choice: Yes
Where: Tile (71, 132)
Rewards / result: Bone Honey × 3; Wax × 2; Lose 30 HP; Bone Honey × 2 …
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: SV: B < Resource Respawn Counter → Roll ≥ 6 → Choice: Yes
Qualifying path: SV: B < Resource Respawn Counter → Roll ≥ 6 → Choice: Yes
Alternative path 1: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Roll ≥ 4 → Choice: Yes
Alternative path 2: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 2 → Choice: Yes
Qualifying path: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Roll ≥ 4 → Choice: Yes
Alternative path 1: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Roll ≥ 4 → Choice: Yes
Alternative path 2: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 2 → Choice: Yes
Qualifying path: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 2 → Choice: Yes
Qualifying path: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 2 → Choice: Yes
Where: Tile (11, 18)
Rewards / result: Bone Honey × 3; Wax × 2; Lose 30 HP; Bone Honey × 2 …
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: SV: B < Resource Respawn Counter → Roll ≥ 6 → Choice: Yes
Qualifying path: SV: B < Resource Respawn Counter → Roll ≥ 6 → Choice: Yes
Alternative path 1: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Roll ≥ 4 → Choice: Yes
Alternative path 2: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 2 → Choice: Yes
Qualifying path: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Roll ≥ 4 → Choice: Yes
Alternative path 1: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Roll ≥ 4 → Choice: Yes
Alternative path 2: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 2 → Choice: Yes
Qualifying path: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 2 → Choice: Yes
Qualifying path: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 2 → Choice: Yes
Where: Tile (119, 71)
Rewards / result: Bone Honey × 3; Wax × 2; Lose 30 HP; Bone Honey × 2 …
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: SV: B < Resource Respawn Counter → Roll ≥ 6 → Choice: Yes
Qualifying path: SV: B < Resource Respawn Counter → Roll ≥ 6 → Choice: Yes
Alternative path 1: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Roll ≥ 4 → Choice: Yes
Alternative path 2: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 2 → Choice: Yes
Qualifying path: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Roll ≥ 4 → Choice: Yes
Alternative path 1: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Roll ≥ 4 → Choice: Yes
Alternative path 2: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 2 → Choice: Yes
Qualifying path: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Otherwise: Variable Roll ≥ 4 → Roll ≥ 2 → Choice: Yes
Qualifying path: SV: B < Resource Respawn Counter → Otherwise: Variable Roll ≥ 6 → Otherwise: Variable Roll ≥ 4 → Otherwise: Variable Roll ≥ 2 → Choice: Yes
Where: Tile (29, 54)
Rewards / result: Defiled Remains × 1
Reuse: Local completion flag used; check listed page conditions
Conditions: Variant requirements: Requires Buried Bones Trigger
Availability: Requires Buried Bones Trigger
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Requires Shovel
Where: Tile (16, 57)
Rewards / result: Use/remove Large Hammer × 1
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Requires Large Hammer → Choice: Yes
Where: Tile (69, 54)
Rewards / result: Use/remove Large Hammer × 1
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Requires Large Hammer → Choice: Yes
Where: Tile (99, 56)
Rewards / result: Use/remove Large Hammer × 1
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Requires Large Hammer → Choice: Yes
Where: Tile (46, 36)
Rewards / result: Use/remove Wire Cutters × 1
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Requires Wire Cutters → Choice: Yes
Where: Tile (67, 28)
Rewards / result: Use/remove Wire Cutters × 1
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Requires Wire Cutters → Choice: Yes
Where: Tile (98, 35)
Rewards / result: Use/remove Wire Cutters × 1
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Requires Wire Cutters → Choice: Yes
Where: Tile (13, 54)
Rewards / result: Advance Quest Stage: By the Gods; Advance Quest Stage: Hidden Shrines; Gain Doom status; Remove Doom status …
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 12 Active - By the Gods is on → SV: CROP TYPE = 0 → t_7 By the Gods < 2 → t_7 By the Gods ≥ 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 46 Active - Hidden Shrines is on → Catacombs God Shrine Counter ≥ 2 → c_7 Hidden Shrines < 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Not yet completed (local state B) → Choice: Yes → Roll ≤ 20 → Switch Mine Gem is off
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Not yet completed (local state A) → Choice: Yes → Roll ≤ 20 → Switch Mine Gem is off
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable SV: Smelter Amount = 0 → SV: Smelter Amount < 2 → Choice: Yes → Roll ≤ 20 → Switch Mine Gem is off
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Not yet completed (local state B) → Choice: Yes → Roll ≤ 90 → Switch Mine Gem is off
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Not yet completed (local state A) → Choice: Yes → Roll ≤ 90 → Switch Mine Gem is off
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable SV: Smelter Amount = 0 → SV: Smelter Amount < 2 → Choice: Yes → Roll ≤ 90 → Switch Mine Gem is off
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Not yet completed (local state B) → Choice: Yes → Switch Mine Gem is off
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Not yet completed (local state A) → Choice: Yes → Switch Mine Gem is off
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable SV: Smelter Amount = 0 → SV: Smelter Amount < 2 → Choice: Yes → Switch Mine Gem is off
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → SV: Smelter Amount = 0 → Choice: Yes
Where: Tile (46, 48)
Rewards / result: Encounter: The Necromancer, Soul Vessel; Essence of Kaal × 1
Reuse: Local completion flag used; check listed page conditions
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: No additional branch check recorded.
Qualifying path: No additional branch check recorded.
Where: Tile (76, 9)
Rewards / result: Tome of Warped Fusion × 1
Reuse: Local completion flag used; check listed page conditions
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: No additional branch check recorded.
Where: Tile (83, 48)
Rewards / result: Tome of Fine Relics × 1
Reuse: Local completion flag used; check listed page conditions
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: No additional branch check recorded.
Where: Tile (16, 57)
Rewards / result: Use/remove Large Hammer × 1
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Requires Large Hammer → Choice: Yes
Where: Tile (69, 54)
Rewards / result: Use/remove Large Hammer × 1
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Requires Large Hammer → Choice: Yes
Where: Tile (99, 56)
Rewards / result: Use/remove Large Hammer × 1
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Requires Large Hammer → Choice: Yes
Where: Tile (46, 36)
Rewards / result: Use/remove Wire Cutters × 1
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Requires Wire Cutters → Choice: Yes
Where: Tile (67, 28)
Rewards / result: Use/remove Wire Cutters × 1
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Requires Wire Cutters → Choice: Yes
Where: Tile (98, 35)
Rewards / result: Use/remove Wire Cutters × 1
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Requires Wire Cutters → Choice: Yes
Where: Tile (16, 57)
Rewards / result: Use/remove Large Hammer × 1
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Requires Large Hammer → Choice: Yes
Where: Tile (69, 54)
Rewards / result: Use/remove Large Hammer × 1
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Requires Large Hammer → Choice: Yes
Where: Tile (99, 56)
Rewards / result: Use/remove Large Hammer × 1
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Requires Large Hammer → Choice: Yes
Where: Tile (46, 36)
Rewards / result: Use/remove Wire Cutters × 1
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Requires Wire Cutters → Choice: Yes
Where: Tile (67, 28)
Rewards / result: Use/remove Wire Cutters × 1
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Requires Wire Cutters → Choice: Yes
Where: Tile (98, 35)
Rewards / result: Use/remove Wire Cutters × 1
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Requires Wire Cutters → Choice: Yes
See also











































