Colossal Rat
- Weaknesses
- Insanity (1.25× damage)
Stats
The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.
Colossal Rat
| Difficulty | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EXP | Gold |
|---|---|---|---|---|---|---|---|---|---|---|
| Cozy | 300 | 5,000 | 29 | 29 | 25 | 27 | 33 | 0 | 500 | 0 |
| Easy | 450 | 7,499 | 44 | 44 | 38 | 40 | 49 | 0 | 375 | 0 |
| Normal | 600 | 9,999 | 58 | 58 | 50 | 53 | 65 | 0 | 250 | 0 |
| Hard | 720 | 9,999 | 70 | 70 | 60 | 64 | 78 | 0 | 250 | 0 |
| Nightmare | 840 | 9,999 | 81 | 81 | 70 | 74 | 91 | 0 | 250 | 0 |
Elements and weaknesses
An element rate above 100% is a weakness; a rate below 100% is a resistance.
| Variant | Attack element(s) | Weaknesses | Resistances | Element immunities |
|---|---|---|---|---|
| Colossal Rat | Light, None, Normal attack element | Insanity (125%) | None | None |
Attacks and behavior
Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.
| Variant | Move | Type | Element | Target | Effect | Selection chance | When used |
|---|---|---|---|---|---|---|---|
| Colossal Rat | Tidal Crush | Skill | None | one enemy | Deals physical damage, can critically hit, and applies Dampness, doubling the target's MP costs. | 33.3% under normal conditions | No special condition |
| Colossal Rat | Attack | Skill | Normal attack element | one enemy | Deals normal physical damage and can critically hit. | 33.3% under normal conditions | No special condition |
| Colossal Rat | Heavy Slam | Skill | Normal attack element | one enemy | Strikes twice, can critically hit, and may inflict Stun. | 33.3% under normal conditions | No special condition |
| Colossal Rat | Cosmic Premonition | Ritual | None | one enemy | applies Sickness (100% base chance); applies Weakness (100% base chance) | 0% while higher-rated eligible moves remain available | No special condition |
Status and combat traits
| Variant | Modified state rates | State immunities | Modified debuff rates | Other innate traits |
|---|---|---|---|---|
| Colossal Rat | Normal rates | None | Normal rates | Hit rate: +90% Evasion: -1000% |
Loot
Drops and encounter loot
EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.
| Encounter group | Shared loot table | Base chance to search for loot |
|---|---|---|
| Colossal Rat | Mall Basement creature loot | 50% before modifiers; item probabilities are listed in the linked table |
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.



