Guard

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Guard
Type Player skill
Element —
Target The user
Cost 3 MP / No cost

Guard is a skill.

Effects

Blocks the next damaging attack.
Usable once per turn.

Mechanics

Damage is calculated from the user’s relevant offensive stat and the target’s matching defensive stat unless the table lists a fixed amount or no direct damage. Final damage can also change with difficulty, buffs, debuffs, critical hits, elemental weaknesses, and resistances.

Version Result Power Element Scaling Target Cost Accuracy Hits Critical Usable
Player version No direct damage — — — The user 3 MP 100% base 1 No Battle only
Enemy version No direct damage — — — The user No cost 100% base 1 No Battle only

How to learn

Known from the start
Iron Cestus +7 (while equipped)
Shieldstaff of Warding +5 (its basic attack)

Enemy users

Practical use

  • Use Guard before a telegraphed heavy attack; it blocks the next damaging hit rather than the entire turn.
  • Its very high action speed makes it dependable as an emergency defensive choice.
  • This is a utility action with no direct damage; its timing depends on the listed effect rather than offensive power.

See also