Guiding Light

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Guiding Light
Type Enemy ritual
Element —
Target The user
Cost No cost

Guiding Light is a ritual used by enemies.

Effects

Grants the user Guiding Light, preparing its special follow-up behavior.

Mechanics

Damage is calculated from the user’s relevant offensive stat and the target’s matching defensive stat unless the table lists a fixed amount or no direct damage. Final damage can also change with difficulty, buffs, debuffs, critical hits, elemental weaknesses, and resistances.

Version Result Power Element Scaling Target Cost Accuracy Hits Critical Usable
Enemy version No direct damage — — — The user No cost 100% base 1 Yes Battle only

How to learn

Cannot be learned by the player.

Enemy users

Practical use

  • Guiding Light prepares Beckoning Branch’s follow-up behavior. Its enemy page explains the encounter-specific sequence and selection conditions.
  • This is a utility action with no direct damage; its timing depends on the listed effect rather than offensive power.
  • See the linked enemy pages for each user’s move-selection probability and any conditions that affect when this move can be chosen.

See also