Guiding Light
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| Type | Enemy ritual |
|---|---|
| Element | — |
| Target | The user |
| Cost | No cost |
Guiding Light is a ritual used by enemies.
Effects
Grants the user Guiding Light, preparing its special follow-up behavior.
Mechanics
Damage is calculated from the user’s relevant offensive stat and the target’s matching defensive stat unless the table lists a fixed amount or no direct damage. Final damage can also change with difficulty, buffs, debuffs, critical hits, elemental weaknesses, and resistances.
| Version | Result | Power | Element | Scaling | Target | Cost | Accuracy | Hits | Critical | Usable |
|---|---|---|---|---|---|---|---|---|---|---|
| Enemy version | No direct damage | — | — | — | The user | No cost | 100% base | 1 | Yes | Battle only |
How to learn
Cannot be learned by the player.
Enemy users
Practical use
- Guiding Light prepares Beckoning Branch’s follow-up behavior. Its enemy page explains the encounter-specific sequence and selection conditions.
- This is a utility action with no direct damage; its timing depends on the listed effect rather than offensive power.
- See the linked enemy pages for each user’s move-selection probability and any conditions that affect when this move can be chosen.
