All or Nothing

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All or Nothing
Type Player skill
Element Weapon element
Target One opponent
Cost 5 MP / No cost

All or Nothing is a skill.

Effects

Deals double damage. Adds +1
Half as likely to hit.

Mechanics

Damage is calculated from the user’s relevant offensive stat and the target’s matching defensive stat unless the table lists a fixed amount or no direct damage. Final damage can also change with difficulty, buffs, debuffs, critical hits, elemental weaknesses, and resistances.

Version Result Power Element Scaling Target Cost Accuracy Hits Critical Usable
Player version HP damage Double power Weapon element Attack against Defense One opponent 5 MP 50% of normal hit chance 1 Yes Battle only
Equipment version HP damage Double power Weapon element Attack against Defense One opponent No cost 50% of normal hit chance 1 Yes Battle only

How to learn

Skill Tome: All or Nothing
Giant Club +5 (its basic attack)
Curved Greatsword +7 (its basic attack)

Practical use

  • Best used when accuracy is already high or the target is easy to hit; the doubled damage is balanced by half the normal hit chance.

See also