Tickler

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Tickler is an enemy encountered in Deep Catacombs.

Tickler
Weaknesses
Darkness (1.25× damage)

Where encountered

Stats

The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.

Tickler

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 350 5,000 30 33 30 33 60 0 1,000 0
Easy 525 7,499 45 49 45 49 90 0 750 0
Normal 700 9,999 60 65 60 65 120 0 500 0
Hard 840 9,999 72 78 72 78 144 0 500 0
Nightmare 980 9,999 84 91 84 91 168 0 500 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Variant Attack element(s) Weaknesses Resistances Element immunities
Tickler Insight, Insanity, Normal attack element Darkness (125%) None None

Attacks and behavior

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Variant Move Type Element Target Effect Selection chance When used
Tickler Frenzy Blast Ritual Insanity one enemy Deals HP damage; can critically hit 37.5% under normal conditions No special condition
Tickler Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 37.5% under normal conditions No special condition
Tickler Flesh Steal Skill Normal attack element one enemy Drains HP from one opponent with a normal physical attack. 12.5% under normal conditions No special condition
Tickler Soul Slash Skill Insight one enemy Damages one opponent's MP with Insight physical damage, then deals additional HP damage. 12.5% under normal conditions No special condition

Status and combat traits

Variant Modified state rates State immunities Modified debuff rates Other innate traits
Tickler Normal rates None Normal rates Hit rate: +90%
Evasion: -1000%

Loot

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Tickler Deep Catacombs creature loot 50% before modifiers; item probabilities are listed in the linked table

See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.