Silly Dog

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Silly Dog is an enemy fought in the Playground located in Town.

Silly Dog
Weaknesses
Light (1.25× damage)

Where encountered

Stats

The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.

Silly Dog

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 150 5,000 12 16 12 16 0 5 300 0
Easy 225 7,499 18 24 18 24 0 8 225 0
Normal 300 9,999 24 32 24 32 0 10 150 0
Hard 360 9,999 29 38 29 38 0 12 150 0
Nightmare 420 9,999 34 45 34 45 0 14 150 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Variant Attack element(s) Weaknesses Resistances Element immunities
Silly Dog Insanity, Normal attack element, Curse Light (125%) None None

Attacks and behavior

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Variant Move Type Element Target Effect Selection chance When used
Silly Dog Dizzy Glare Ritual Normal attack element one enemy Deals HP damage; can critically hit; Applies Dizziness to the enemy for 1 turn. +50% Attack Fail Rate (Influenced by luck) 12.5% under normal conditions No special condition
Silly Dog Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 37.5% under normal conditions No special condition
Silly Dog Attack Skill Normal attack element one enemy Deals normal physical damage and can critically hit. 37.5% under normal conditions No special condition
Silly Dog Induce Anxiety Ritual None the user applies Daring (100% base chance); applies Panic (100% base chance) 12.5% under normal conditions No special condition
Silly Dog Soul Drain Ritual Curse one enemy Deals Curse ritual damage and restores the user by the HP drained from the target. 11.1% while this condition applies While HP is between 0% and 99%

Status and combat traits

Variant Modified state rates State immunities Modified debuff rates Other innate traits
Silly Dog Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%

Loot

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Silly Dog Silly Dog loot 50% before modifiers; item probabilities are listed in the linked table

See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.