Status Effects
Status Effects are temporary or persistent conditions applied by attacks, Skills, Rituals, items, equipment, sleep, taxes, and world events. They are distinct from ordinary built-in buff and debuff stages, although both can change the same stat.
Combat status effects
| Status | Effect | Duration / removal | Maximum stacks |
|---|---|---|---|
| Guard | Completely blocks the next damaging attack unless that attack breaks or ignores Guard. | One attack or the current battle rule | 1 |
| Stun | The affected battler's next action fails. | One actionable turn; removed at battle end | 1 |
| Dizziness | 33% chance for an attempted action to fail; the check is affected by Luck. | Short battle duration; removed at battle end | 1 |
| Poison | At the end of the affected side's phase, takes 20% of the original hit's damage through a forced poison action. | Until removed or battle ends | 1 |
| Weakness | −20% Defense. | 3 turns or battle end | 1 |
| Hex | −20% Magic Defense. | 3 turns or battle end | 1 |
| Sickness | −20% Attack. | 3 turns or battle end | 1 |
| Chaos | −20% Magic Attack. | 3 turns or battle end | 1 |
| Dread | −20% Agility. | 3 turns or battle end | 1 |
| Fear | −20 percentage points Hit Rate. | 3 turns or battle end | 1 |
| Doom | −20% Luck. | 3 turns or battle end | 1 |
Named three-turn states are not the same records as the similarly named persistent Blessings and Curses. The persistent versions use 10% per stack and can survive battle.
Application chance
For an ordinary state effect on a physical or magical action:
Final state chance = listed chance × target state rate × Luck factor Luck factor = max(1 + (user Luck − target Luck) × 0.001, 0)
Every 10 Luck of advantage changes the Luck factor by 1%. A 25% listed chance used by a character with 20 more Luck than the target becomes 25.5% before any other special handling.
Certain-hit actions skip the ordinary state-rate and Luck multipliers for normal Add State effects. Explicit state immunity still prevents the state.
Buffs and debuffs
The game also has built-in parameter buff and debuff stages. These are not named states:
| Stage | −2 | −1 | 0 | +1 | +2 |
|---|---|---|---|---|---|
| Parameter rate | 50% | 75% | 100% | 125% | 150% |
Built-in debuff application uses the target's parameter-specific debuff rate and the Luck factor. Named states instead use the target's state rate and immunity.
Persistent effects
Longer-lived status effects include common stat Blessings and Curses, sleep-deprivation states, timed incurable states, tax effects, potion effects, and special event states. Their removal rules are described on Blessings, Curses, Sleep, and The Tax Man.
