Dripper
Drippers are an enemy fought in the Sewers. It is usually the first enemy that you will encounter in the Sewers.
Stats
The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.
Dripper
| Difficulty | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EXP | Gold |
|---|---|---|---|---|---|---|---|---|---|---|
| Cozy | 15 | 5,000 | 5 | 6 | 6 | 7 | 1 | 5 | 16 | 0 |
| Easy | 23 | 7,499 | 7 | 9 | 9 | 11 | 1 | 8 | 12 | 0 |
| Normal | 30 | 9,999 | 9 | 12 | 12 | 14 | 1 | 10 | 8 | 0 |
| Hard | 36 | 9,999 | 11 | 14 | 14 | 17 | 1 | 12 | 8 | 0 |
| Nightmare | 42 | 9,999 | 13 | 17 | 17 | 20 | 1 | 14 | 8 | 0 |
Elements and weaknesses
An element rate above 100% is a weakness; a rate below 100% is a resistance.
| Variant | Attack element(s) | Weaknesses | Resistances | Element immunities |
|---|---|---|---|---|
| Dripper | Darkness, Normal attack element, Insanity | Light (125%) | None | None |
Attacks and behavior
Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.
| Variant | Move | Type | Element | Target | Effect | Selection chance | When used |
|---|---|---|---|---|---|---|---|
| Dripper | Basic Attack | Skill | Normal attack element | one enemy | Deals HP damage; can critically hit | 60% under normal conditions | No special condition |
| Dripper | Sludge Blast | Ritual | Insanity | one enemy | Deals HP damage; can critically hit | 40% under normal conditions | No special condition |
| Dripper | Wait and See | Skill | None | None | The user watches the opponent without dealing damage. | 16.7% while this condition applies | While HP is between 70% and 100% |
Status and combat traits
| Variant | Modified state rates | State immunities | Modified debuff rates | Other innate traits |
|---|---|---|---|---|
| Dripper | Normal rates | None | Normal rates | Hit rate: +95% Evasion: -1000% |
Loot
Drops and encounter loot
EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.
| Encounter group | Shared loot table | Base chance to search for loot |
|---|---|---|
| Dripper | Sewer lower-tier loot | 50% before modifiers; item probabilities are listed in the linked table |
| Pipe Cleaner, Dripper Dripper ×2 |
Sewer and mine higher-tier loot | 50% before modifiers; item probabilities are listed in the linked table |
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.
Specific encounter rewards
| Specific encounter | Reward | Quantity | Chance when its award conditions are met | Notes |
|---|---|---|---|---|
| Town | Lesser Holy Water | 1 | 100% | Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable. |
| Sewers F1 (Sewers) | Gold Bar | 1 | 100% | Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable. |



