Living Stump
Living Stumps are an enemy fought in The Old Woods.
- Weaknesses
- Light (1.25× damage)
Where encountered
- The Old Woods — Clearing, Campsite, The Pale Clearing, The Red Clearing (random encounters).
Stats
The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.
Living Stump
| Difficulty | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EXP | Gold |
|---|---|---|---|---|---|---|---|---|---|---|
| Cozy | 90 | 5,000 | 18 | 14 | 18 | 14 | 10 | 5 | 120 | 0 |
| Easy | 135 | 7,499 | 27 | 21 | 26 | 21 | 15 | 8 | 90 | 0 |
| Normal | 180 | 9,999 | 36 | 28 | 35 | 28 | 20 | 10 | 60 | 0 |
| Hard | 216 | 9,999 | 43 | 34 | 42 | 34 | 24 | 12 | 60 | 0 |
| Nightmare | 252 | 9,999 | 50 | 39 | 49 | 39 | 28 | 14 | 60 | 0 |
Elements and weaknesses
An element rate above 100% is a weakness; a rate below 100% is a resistance.
| Variant | Attack element(s) | Weaknesses | Resistances | Element immunities |
|---|---|---|---|---|
| Living Stump | Curse, Normal attack element | Light (125%) | None | None |
Attacks and behavior
Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs. In the single-enemy encounter, Living Stump opens the battle with a scripted Touch of Death, before normal turn order.
| Variant | Move | Type | Element | Target | Effect | Selection chance | When used |
|---|---|---|---|---|---|---|---|
| Living Stump | Touch of Death | Skill | None | one enemy | applies Soulrot (100% base chance) | 0% while higher-rated eligible moves remain available | No special condition |
| Living Stump | Wind Up | Skill | None | None | The user spends its action preparing a subsequent Crushing Blow. | 60% under normal conditions | No special condition |
| Living Stump | Crushing Blow | Skill | Normal attack element | one enemy | Deals heavy normal physical damage and can critically hit. | 100% while this condition applies | During the applicable encounter phase |
| Living Stump | Heavy Slam | Skill | Normal attack element | one enemy | Strikes twice, can critically hit, and may inflict Stun. | 40% under normal conditions | No special condition |
| Living Stump | Touch of Death | Skill | None | one enemy | applies Soulrot (100% base chance) | 100% when its scripted trigger occurs | Scripted during a specific encounter |
Status and combat traits
| Variant | Modified state rates | State immunities | Modified debuff rates | Other innate traits |
|---|---|---|---|---|
| Living Stump | Normal rates | None | Normal rates | Hit rate: +95% Evasion: -1000% |
Loot
Drops and encounter loot
EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.
| Encounter group | Shared loot table | Base chance to search for loot |
|---|---|---|
| Living Stump | Old Woods lower-tier loot | 50% before modifiers; item probabilities are listed in the linked table |
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.



