Energy Shot

From Welcome to Elderfield Wiki
Jump to navigation Jump to search
Energy Shot
Type Player ritual
Element Weapon element
Target One opponent
Cost 2 MP / No cost

Energy Shot is a ritual.

Effects

A weak shot of energy.

Mechanics

Damage is calculated from the user’s relevant offensive stat and the target’s matching defensive stat unless the table lists a fixed amount or no direct damage. Final damage can also change with difficulty, buffs, debuffs, critical hits, elemental weaknesses, and resistances.

Version Result Power Element Scaling Target Cost Accuracy Hits Critical Usable
Player version HP damage Standard Weapon element Magic Attack against Magic Defense One opponent 2 MP 100% base 1 Yes Battle only
Equipment version HP damage Standard Weapon element Magic Attack against Magic Defense One opponent No cost 100% base 1 Yes Battle only
Equipment version 2 HP damage Light Weapon element Magic Attack against Magic Defense One opponent No cost 100% base 1 Yes Battle only

How to learn

Staff of Darkness +3 (its basic attack)
Staff of Valtris +3 (its basic attack)
Shieldstaff of Warding +5 (while equipped)
Learned in Town: You reach out and touch the old Ritual Brazier (once)

Practical use

  • Compare its cost, element, and target with other actions before choosing it; enemy weaknesses and encounter size determine its best use.

See also