Energy Shot
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| Type | Player ritual |
|---|---|
| Element | Weapon element |
| Target | One opponent |
| Cost | 2 MP / No cost |
Energy Shot is a ritual.
Effects
A weak shot of energy.
Mechanics
Damage is calculated from the user’s relevant offensive stat and the target’s matching defensive stat unless the table lists a fixed amount or no direct damage. Final damage can also change with difficulty, buffs, debuffs, critical hits, elemental weaknesses, and resistances.
| Version | Result | Power | Element | Scaling | Target | Cost | Accuracy | Hits | Critical | Usable |
|---|---|---|---|---|---|---|---|---|---|---|
| Player version | HP damage | Standard | Weapon element | Magic Attack against Magic Defense | One opponent | 2 MP | 100% base | 1 | Yes | Battle only |
| Equipment version | HP damage | Standard | Weapon element | Magic Attack against Magic Defense | One opponent | No cost | 100% base | 1 | Yes | Battle only |
| Equipment version 2 | HP damage | Light | Weapon element | Magic Attack against Magic Defense | One opponent | No cost | 100% base | 1 | Yes | Battle only |
How to learn
Staff of Darkness +3 (its basic attack)
Staff of Valtris +3 (its basic attack)
Shieldstaff of Warding +5 (while equipped)
Learned in Town: You reach out and touch the old Ritual Brazier (once)
Practical use
- Compare its cost, element, and target with other actions before choosing it; enemy weaknesses and encounter size determine its best use.
