Josh
Josh is a cautious former schoolmate concerned by Elderfield’s disappearances.
Locations
Schedule
Bad weather normally replaces the outdoor route with the home route. Saloon visits, fixed outings, festivals and task scenes can override the ordinary schedule.
| Time | Days or condition | Location |
|---|---|---|
| 6:00 AM–8:59 PM | Monday–Saturday | Randomly selected: Town bus stops, crossroads or Playground, or Art Gallery |
| 6:00 AM–8:59 PM | Sunday | Church |
| 6:00 AM–8:59 PM | Friday, before Josh’s first introduction | Klaus's House |
| 6:00–11:59 PM | Monday–Thursday and Saturday | Elderfield Saloon; takes priority over the ordinary route |
| 9:00 PM–5:59 AM; also bad weather | All days | Josh’s House |
| 6:00–9:59 AM | After marriage | Player’s home; married-life morning conversation |
| 9:00 PM–5:59 AM; bad weather after 10:00 AM | After marriage | Player’s home rather than the original home, except when a higher-priority outing applies |
| Until midnight | On a farm-visit day | Farm; the visit overrides the ordinary route |
Home: Josh's House in western Town; he occupies the right unit of the duplex shared with Alice.
Schedule override: If Josh visits the Farm, he remains there until midnight.
Interactions
| Situation | When or requirement | Task or interaction details | Items, rewards and other results |
|---|---|---|---|
| Town — Regular schedule — Conversation | • After Josh’s introduction, at Town on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day • Unused Town conversation; Josh’s ordinary routes do not select this dialogue • Before the first introduction to Josh, meet Josh at Town. |
See the organized dialogue below. | Items received: Soda Pop |
| Town — Regular schedule — Request or task | After Josh’s introduction, at Town on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day. | “My favorite is "The Weather Channel". It's always on.” | No immediate inventory item or gold change. |
| Town — Regular schedule — Conversation | Unused Town conversation; Josh’s ordinary routes do not select this dialogue; first-time version of this conversation at this location. | “Here, I'll teach you a little ritual we used to mess with people we didn't like.” | No immediate inventory item or gold change. |
| Town — Regular schedule — Choice response | • After Josh’s introduction, at Town on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day • Unused Town conversation; Josh’s ordinary routes do not select this dialogue • Before the first introduction to Josh, meet Josh at Town. |
See the organized dialogue below. | Items received: Flask of the Gods (Luck), Flask of the Gods (Defense), Flask of the Gods (Attack) |
| Player’s home — Married-life morning — Conversation | After marrying Josh, at the player’s home during the morning (6:00–9:59 AM); one of four conversations is chosen for the day. | See the organized dialogue below. | Items received: Cup of Coffee |
| Player’s home — At home — Conversation | After marrying Josh, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day. | See the organized dialogue below. | Items received: Assorted Gems |
| Farm — Farm visitor — Request or task | When Josh appears as the day’s visitor on the Farm; before completing today’s farm visit or receiving its gift. | “I thought I'd stop by and ask you to do a favor for me, if you're up to it.” “It's a favorite of hers, so I'm sure it will put her back into her usual mood.” |
Items received: Stalktopus |
| Carpenter — Mon/Tues/Wed/Thurs/Sat — Conversation | Before Josh’s introduction, on Friday, 6:00 AM–8:59 PM, at Klaus's House. | See the organized dialogue below. | Items received: Large Area Rug 1 |
| Josh House — Initial conversation | After Josh’s introduction, at Josh's House during the night (9:00 PM–5:59 AM) or bad weather; one conversation and position is chosen for the day. | See the organized dialogue below. | Items received: Cloudberry Punch |
| Josh House — Conversation | After Josh’s introduction, at Josh's House during the night (9:00 PM–5:59 AM) or bad weather; one conversation and position is chosen for the day. | See the organized dialogue below. | Items received: Extra Pouch |
| School — Request or task | After reading Josh’s school invitation in the journal, meet him in the School lobby to begin the investigation. | “Thanks for meeting me here... I know it's a bit of an odd request.” “I never had Ms. Moody as a teacher myself. In fact, I don't even know what her actual name was.” |
No immediate inventory item or gold change. |
| School — Josh END — Conversation | After completing this group’s School investigation and returning to the lobby; Josh gives the parting gift when Josh’s friendship is strictly higher than both Sam’s and Alice’s | See the organized dialogue below. | Items received: Cube of One +7 |
| School — Conversation | After meeting Sam with Josh in Classroom 106, speak to Josh again before entering the school office to meet Alice. | “It was already odd to get a letter from a teacher I never had... but this is on a whole other level.” | No immediate inventory item or gold change. |
| School — School relationship event — Conversation | During Josh’s School investigation: meet Sam in Classroom 106, then Alice in the office. Alice gives the group the Classroom 104 Key; subsequent reunions occur after the Classroom 104 Schoolgirl sends the player to the basement. | See the organized dialogue below. | Shared scene: Alice gives the group the Classroom 104 Key in the office. No additional key is awarded at the later reunions. |
| Art Gallery — Regular schedule — Initial conversation | After Josh’s introduction, at Art Gallery on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day. | See the organized dialogue below. | Items received: Treasure Map 12 |
Relationships and gifts
Josh is one of the nine relationship characters. The player may give one gift per day and two gifts per week. Personal preferences below take priority over universal gift rules. A Love Potion is always treated as a loved gift.
Gift preferences
Relationship rewards
| Hearts | Friendship-mail reward |
|---|---|
| 3 | One random item from: Ashy Mushroom |
| 5 | One random item from: Gemberries |
| 8 | One random item from: Greater Light Crystal |
| 4 | Shared school event reward: Cube of One +7 |
| 10 | The player can offer a Ring of Binding to begin the marriage sequence, provided the player is not already married. |
Dialogue
Show dialogue by situation
- Town — Regular schedule — Initial conversation
When: After Josh’s introduction, at Town on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day; not married to Josh.
- “Hey again. Hope things are going well.”
- Town — Regular schedule — Initial conversation
When: • After Josh’s introduction, at Town on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day; married to Josh
• After Josh’s introduction, at Town on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day.
- “Hey, Hope your day is going well so far.”
- “Lately I can't help but feel like danger is lurking around every corner.”
- “Even a trip to the mall or a walk in the park seems to make people disappear these days.”
- “It used to be a much rarer occurrence..”
- “I try to stay prepared. You never know what could happen.”
- “The best thing I've found is to be aware of your enemies Weaknesses.”
- “Adrian has a weird book at his house. At first it kind of creeped me out, but it seems to be pretty useful.”
- “It's that annoying sort that reads your mind... but it can tell you a lot about the things you've seen.”
- “It can even tell you about the strengths and weaknesses of your past enemies. Useful stuff.”
- “If you need an edge against a tough creature, consider giving it a read. It might make that extra bit of difference for you.”
- “Adrian lives in the small apartment building to the north-west.”
- “Of course, that means you'll have to deal with Adrian.”
- “Knowledge has a price, I guess...”
- Town — Regular schedule — Conversation
When: After Josh’s introduction, at Town on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day; not married to Josh.
- “Hey there, friend.”
- Town — Regular schedule — Conversation
When: After Josh’s introduction, at Town on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day.
- “Hello, love.”
- “Enjoying the lovely weather?”
- “I hope it never rains.”
- “I've seen what comes out when it rains...”
- “Hey!”
- “Don't the folks that live here seem kind of... weird?”
- “They seem so proper... it weirds me out.”
- “Of course, even fancy folks like them aren't perfect.”
- “I saw one of them drop their key in the sewer the other day. Ha!”
- “Maybe that's mean of me to say, but they just creep me out. You know?”
- “That key must have been pretty important, too. The look on their face was priceless.”
- “I can't imagine that fancy folks like them are going into the sewers to find it any time soon.”
- “Do you ever listen to the radio?”
- “The host is a little odd, but it's the best way to stay up to date on local events.”
- “I heard a broadcast recently about a local pumpkin farm, it was super informative. There's so much I didn't know about them.”
- “You should tune in too - I bet they'll re-run that segment sometime.”
- “That kid in the devil costume in the park creeps me out...”
- “I always see her causing trouble. Spray painting people's fences, throwing rocks at crows, starting ritual fires in the park...”
- “But... kids will be kids, I suppose.”
- “Heh, you wouldn't believe some of the crazy stuff I got up to as a kid...”
- “Kids just need to have their fun, I suppose.”
- “As long as they aren't hurting anyone too badly...”
- “Hopefully we'll run into each other again sometime.”
- Town — Regular schedule — Conversation
When: Unused Town conversation; Josh’s ordinary routes do not select this dialogue; first-time version of this conversation at this location.
- “Here, it's a perfect day for a cold drink.”
- “Here, I'll teach you a little ritual we used to mess with people we didn't like.”
- Town — Regular schedule — Conversation
When: After Josh’s introduction, at Town on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day.
- “My favorite is "The Weather Channel". It's always on.”
- Town — Regular schedule — Conversation
When: Before the first introduction to Josh; at Town.
- “Oh, hey.”
- “I think I've seen you around before. How's it going?”
- Player responses: “Things are good”; “I've been better”; “I don't want to talk about it”
- Town — Regular schedule — Choice response
When: Before the first introduction to Josh; at Town; the player chooses “Things are good”.
- “That's great to hear. I feel like I hear more bad news than good around here sometimes. It can really get you down.”
- “I hope things keep going well for you.”
- “Maybe this will keep your good luck going.”
- Town — Regular schedule — Choice response
When: Before the first introduction to Josh; at Town; the player chooses “I've been better”.
- “Oh. I've been there.”
- “Hopefully things turn around for you soon. Things can't stay the same forever.”
- “Maybe this will help you get through the tough times a little.”
- Town — Regular schedule — Choice response
When: Before the first introduction to Josh; at Town; the player chooses “I don't want to talk about it”.
- “I get that, no need to talk about it. We barely know each other, after all.”
- “In fact, some folks around here tell me a little TOO much, if you know what I mean.”
- “Thanks for chatting with me, hopefully we can get to know each other a little better someday.”
- “Here's a little something for you. My good deed for the day.”
- “I figure it fits with your "strong silent type" vibe.”
- Town — Holiday — Conversation
When: During the "Egg" Festival.
- “Another year, another "egg" hunt.”
- “I don't have high hopes for winning, but it is nice to take part nonetheless.”
- Town — Holiday — Conversation
When: During the "Egg" Festival; after the contest has finished.
- “Phew... what a day!”
- “I won't be eating eggs for breakfast for a while, that's for sure.”
- Town — Holiday — Conversation
When: During the Harvest Festival.
- “There's no need for non-farming folks like myself to offer anything at the Effigy.”
- “But, I still love coming out to the Harvest Festival anyways.”
- “The atmosphere here just feels like a perfect end to the Season of the Harvest.”
- “By the end of the day, I'll be ready for the chilly wind that's sure to follow.”
- Town — Holiday — Conversation
When: During the Carnival of Souls.
- “I wouldn't want every gathering to happen while its this cold.”
- “But, every once in a while, it's a nice change of pace.”
- “Every year, I find myself looking forward to my nose getting a little more numb than I'd normally like.”
- Town — Egg Hunt — Conversation
When: During the "Egg" Festival hunt; at Town.
- “If I were an "egg", where would I be...?”
- Player’s home — Married-life morning — Initial conversation
When: After marrying Josh, at the player’s home during the morning (6:00–9:59 AM); one of four conversations is chosen for the day.
- “Good morning, love.”
- “I hope the day treats you well.”
- “Knowing you, I bet you'll succeed either way.”
- Player’s home — Married-life morning — Conversation
When: After marrying Josh, at the player’s home during the morning (6:00–9:59 AM); one of four conversations is chosen for the day.
- “I was having trouble waking up today, so I put some coffee on.”
- “As soon as the smell hit me, I felt more awake right away, even though I haven't drank any yet!”
- “I wouldn't say I'm in a good mood today... but I'm not in a bad one, either.”
- “It would be nice if I felt great all the time, but this is probably more sustainable.”
- “I think a nice, normal day is what life's all about. Even if it has its ups and downs.”
- “Though, hopefully things lean toward the good side!”
- “Hey there, partner.”
- Player’s home — Married-life morning — Conversation
When: After marrying Josh, at the player’s home during the morning (6:00–9:59 AM); one of four conversations is chosen for the day; available once per day.
- “I don't know what I'd do without this stuff.”
- “Here - I made plenty for you, too.”
- “Good luck out there!”
- Player’s home — At home — Initial conversation
When: After marrying Josh, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day.
- “Welcome home!”
- “I was just about to sit down and watch the game.”
- “It's not an important one today, but sometimes it's just nice to have something to look forward to, you know?”
- Player’s home — At home — Conversation
When: After marrying Josh, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day.
- “Man, what a day.”
- “I was just minding my own business, walking home, and some strange creature started following me.”
- “I tried walking faster and faster, but it just kept pace right behind me.”
- “I was too scared to turn around and see what it was. I could hear it breathing heavily, and making weird noises, so I know whatever it was, it couldn't have been good!”
- “But... I made it back home in one piece, somehow.”
- “I've heard a rumor about a weird lady with no eyelids.”
- “But... I don't know if it's true.”
- “You never know around here, right?”
- “Sometimes, I'm glad I settled down a bit as I've gotten older.”
- “But, at other times, I worry that I may have settled down a bit too much.”
- “It's times like that when I feel like doing something really crazy.”
- Player’s home — At home — Conversation
When: After marrying Josh, at the player’s home during the night (9:00 PM–5:59 AM) or during bad weather after 10:00 AM; one conversation is chosen for the day; available once per day.
- “There aren't a lot of places to go shopping in Elderfield.”
- “It can make things pretty difficult when you're trying to buy a gift for someone.”
- “But... I tried anyways.”
- “It isn't much, but I hope you like it.”
- Farm — Farm visitor — Conversation
When: When Josh appears as the day’s visitor on the Farm; before completing today’s farm visit or receiving its gift.
- “Well howdy there, farmer.”
- “I figured you might be out here today.”
- “You see, my friend Ellie has been a bit "off" lately.”
- “Or at least, more "off" than usual, haha.”
- “I figure an unexpected gift might cheer her up. She loves surprises.”
- “The thing is, it won't be much of a surprise if it's from me. I give her stuff all the time.”
- “So, how about you give this to her for me?”
- Farm — Farm visitor — Request or task
When: When Josh appears as the day’s visitor on the Farm; before completing today’s farm visit or receiving its gift.
- “I thought I'd stop by and ask you to do a favor for me, if you're up to it.”
- “It's a favorite of hers, so I'm sure it will put her back into her usual mood.”
- Farm — Farm visitor — Conversation
When: When Josh appears as the day’s visitor on the Farm; after completing today’s farm visit or receiving its gift.
- “There's nothing quite like the fresh air of old farmland in the woods.”
- Elderfield Saloon — Conversation
When: After meeting Josh, at the Elderfield Saloon on Monday–Thursday and Saturday, 6:00–11:59 PM; the seating arrangement and conversation vary from day to day.
- “It's nice to be a part of a community.”
- “Small towns like ours are really something special.”
- “I don't know how to play pool, and at this point, I'm too embarrassed to learn.”
- Elderfield Saloon — Conversation
When: After meeting Josh, at the Elderfield Saloon on Monday–Thursday and Saturday, 6:00–11:59 PM; the seating arrangement and conversation vary from day to day.
- “We may all be very different, but I'd like to think that everyone here is on the same team.”
- “I've heard that this old Saloon was built by some of the first wanderers that established Elderfield.”
- Klaus’s House — Friday introduction — Conversation
When: Before Josh’s introduction, on Friday, 6:00 AM–8:59 PM, at Klaus's House; first-time version of this conversation at this location.
- “Hey there.”
- “Are you shopping for some furniture too?”
- “I decided to finally replace my old rug with something a little nicer.”
- “But... every time I look at something new, I second-guess my decision to change it at all.”
- “I have a lot of trouble letting old things go.”
- “Here. If I give it away, I can't keep changing my mind.”
- Klaus’s House — Friday introduction — Conversation
When: Before Josh’s introduction, on Friday, 6:00 AM–8:59 PM, at Klaus's House.
- “Picking out new decor can be so challenging...”
- Town — Mon/Tues/Wed/Thurs/Sat — Initial conversation
When: After giving Josh a disliked gift.
- “Ah!”
- “Oh... it's you!”
- “Sorry, I'm a bit jumpy on spooky nights like this.”
- “There's something about all this Hallows' Eve business that gives me a chill.”
- “I feel like something could jump out at any minute...”
- “Ha ha... but, it's kind of fun!”
- “Maybe if I can get up the courage, I'll even start knocking on some doors.”
- Church — Regular schedule — Initial conversation
When: After Josh’s introduction, at Church on Sunday, 6:00 AM–8:59 PM.
- “I'm not sure what my relationship with the gods is exactly, but...”
- “I figure it's best to come to church, just in case.”
- Josh House — Initial conversation
When: After Josh’s introduction, at Josh's House during the night (9:00 PM–5:59 AM) or bad weather; one conversation and position is chosen for the day.
- “Hey, nice to see you!”
- Josh House — Initial conversation
When: After Josh’s introduction, at Josh's House during the night (9:00 PM–5:59 AM) or bad weather; one conversation and position is chosen for the day; first-time version of this conversation at this location.
- “I'm not sure if you're a sports fan, but here - something to unwind with.”
- Josh House — Conversation
When: After Josh’s introduction, at Josh's House during the night (9:00 PM–5:59 AM) or bad weather; one conversation and position is chosen for the day; first-time version of this conversation at this location.
- “Thanks for listening to my story. I feel a bit better after talking about it.”
- “Who knows... maybe it was just my imagination!”
- “In fact, if it weren't for this surprise visit, I couldn't give you this awesome bag.”
- “I just bought a new one for myself, so the old one is all yours, if you want it!”
- Josh House — Conversation
When: After Josh’s introduction, at Josh's House during the night (9:00 PM–5:59 AM) or bad weather; one conversation and position is chosen for the day.
- “Hey. It's nice to see a familiar face.”
- “I like to make plans and all, but I find that random run-ins with friends are what it's all about.”
- “I've heard it's a beautiful place, filled with ghostly fog.”
- “But... you can only get there through the sewer entrance in the park.”
- “I'd love to check the lake out, but I can't be bothered to go through there. It's gross!”
- “Man... who designed this place..?”
- Josh House — Conversation
When: After Josh’s introduction, at Josh's House during the night (9:00 PM–5:59 AM) or bad weather; one conversation and position is chosen for the day.
- “Have you ever been down to the lakefront?”
- School lobby — Follow-up
When: After reading Josh’s school invitation in the journal and meeting him in the School lobby for the first time.
- “Hey, you got my letter!”
- “The truth is - I've just been really bored lately.”
- “I wouldn't normally read too much into a weird letter like that... but I just feel like getting into some trouble, you know?”
- “It's probably nothing, but I figure creeping around this old school might be exciting, no matter what we find.”
- Player responses: “Don't mention it - it sounds like a fun time!”; “That's a little weird, Josh.”
- “In any case, I just couldn't get that letter out of my head.”
- “I never had Ms. Moody as a teacher myself. In fact, I don't even know what her actual name was.”
- “I would just hear other kids talking about her, making fun of how gloomy she was.”
- “I didn't think much about her at the time, which is why I was so surprised to receive mail like that.”
- “But... that's enough exposition!”
- “I think we ought to start by just taking a look around.”
- “I'm not sure what we're even looking for, so I guess a bit of exploration is in order.”
- School lobby — Follow-up
When: After the introductory school-lobby conversation with Josh, before meeting Sam in Classroom 106.
- “This place sure is creepier than I remember.”
- “Well, I guess a bit of exploration is in order...”
- School — R Hallway — Conversation
When: After the right-hallway reunion with Sam and Alice, before retrieving the Schoolgirl’s Pencil Case from the basement.
- “So... the basement, huh?”
- “I'll be honest... I don't really like the sound of that.”
- School — Classroom 104 — Conversation
When: After returning the Pencil Case and reuniting with the group in Classroom 104, before the curtain encounter with Ms. Moody.
- “I guess we'll find out if she was telling the truth...”
- School — Classroom 106 — Follow-up
When: After meeting Sam with Josh in Classroom 106, before the group meets Alice in the school office.
- “Ms. Moody... I can't believe she's dead!”
- “It was already odd to get a letter from a teacher I never had... but this is on a whole other level.”
- “Maybe if we find some more keys, we can get into some of the other rooms...”
- School — Office Inside — Conversation
When: After Alice gives the group the Classroom 104 Key in the school office, before entering Classroom 104.
- “I was hoping for a bit of adventure when I asked you to meet me here.”
- “But... this is certainly a lot more than I was expecting!”
- “Then again, I'm not quite sure what I was expecting...”
- School — BasementR — Conversation
When: After the group’s reunion in the final room of the right basement, while retrieving the Schoolgirl’s Pencil Case.
- “Were all those lost kids... ghosts?”
- “And that thing guarding the key...”
- “I don't know what to make of any of this.”
- School lobby — Follow-up
When: After reading Josh’s school invitation in the journal and meeting him in the School lobby for the first time.
- “Thanks for meeting me here... I know it's a bit of an odd request.”
- School lobby — Follow-up
When: After reading Josh’s school invitation in the journal and meeting him in the School lobby for the first time; the player chooses “Don't mention it - it sounds like a fun time!”.
- “I'm glad you think so!”
- “I was a little hesitant to send the invite... but it seems like I made the right choice.”
- “After all, I had a feeling you'd be into some mystery solving as well.”
- School lobby — Follow-up
When: After reading Josh’s school invitation in the journal and meeting him in the School lobby for the first time; the player chooses “That's a little weird, Josh.”.
- “Heh, you got me there. I guess it is a bit unusual.”
- “But, all I really do these days is work long shifts at the clinic, and watch TV when I get home.”
- “Getting a spooky letter like that in the mail, well... who could resist a nice change of pace?”
- School — Josh END — Conversation
When: After completing this group’s School investigation and returning to the lobby; Josh gives the parting gift when Josh’s friendship is strictly higher than both Sam’s and Alice’s.
- “Wow, what a day!”
- “I'll be honest, I was expecting to do a bit of running around in the dark, just to get the ol' heart beating a bit.”
- “But, solving a genuine mystery was not in my plans at all.”
- “I'm glad we all made it out alive - I think I've had my fill of adventure for a little while!”
- “I'm really glad you agreed to come. I had a feeling things would be more exciting with you around!”
- “Oh yeah, here - a little something for you.”
- “Consider it a thank-you gift for showing me such a thrilling time.”
- “I'll see you around!”
- School — R Hallway — Conversation
When: After leaving Classroom 104 following the Schoolgirl’s request to retrieve her Pencil Case from the basement; Josh, Sam and Alice meet the player in the right hallway.
- “There you are!”
- “We lost track of you in the hallway... I can't believe you went in there alone!”
- “Well, now that we know you're safe... What did you see in there?”
- Player responses: “Just a little girl...”
- “...I see.”
- “I suppose that shouldn't be too hard... though it sounds a bit creepy.”
- School — Classroom 104 — Conversation
When: After returning the Pencil Case to the Schoolgirl in Classroom 104; Alice, Josh and Sam wait while the girl arranges the promised meeting with Ms. Moody.
- “...There she is...”
- School — Classroom 106 — Conversation
When: During Josh’s school investigation, after his lobby introduction; enter Classroom 106 to meet Sam.
- “Sam!?”
- “I certainly wasn't expecting to run into you here!”
- “What are you doing here by yourself?”
- “From Ms. Moody?”
- “I got the same one. We're searching the school for any clues about it.”
- “I don't know much about her, so I don't really know where to start...”
- “No way... she's dead?!”
- “That doesn't make any sense... How did a dead lady send us both a letter?”
- “Right... there has to be more around here somewhere.”
- “Let's all search together.”
- School — Office Inside — Conversation
When: During Josh’s school investigation, after meeting Sam in Classroom 106; enter the school office to meet Alice and receive the Classroom 104 Key.
- “You're here too!?”
- “Wait... what do you mean "her classroom"?”
- “My understanding is that she passed away... how would she have a classroom?”
- “You did!? ...That's great!”
- “That room's sure to have some clues in it.”
- “Let's head over there and take a look around.”
- “Great! Let's all head over there.”
- School — BasementR — Conversation
When: During Josh’s school investigation, after the Schoolgirl requests her Pencil Case; reach the final room of the right basement to reunite with Alice, Josh and Sam.
- “Are you guys alright?”
- “Well... the important thing is that we made it here in one piece.”
- “A lost pencil case in the basement, huh?”
- “This seems to be the last room... the pencil case must be nearby.”
- School — Classroom 104 — Follow-up
When: After defeating Ms. Moody behind the curtain in Classroom 104; the group discusses what happened.
- “...Did that really just happen..?!”
- “I say we get out of here...”
- “We've been lucky enough to make it this far... I'd rather not take any more chances.”
- School — Initial conversation
- “This basement is downright creepy...”
- “And, I could swear I saw something move, in the dark.”
- Art Gallery — Regular schedule — Initial conversation
When: After Josh’s introduction, at Art Gallery on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day.
- “Oh, hey!”
- “Are you here to check out the new exhibition?”
- “I've heard it's to die for. But... I hope not!”
- Art Gallery — Regular schedule — Initial conversation
When: After Josh’s introduction, at Art Gallery on Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, 6:00 AM–8:59 PM, in good weather; the route is selected randomly each day; first-time version of this conversation at this location.
- “I came to get something appraised.”
- “But... they said it's just some old junk, after all.”
- “I guess I shouldn't have gotten my hopes up, huh?”
- “I think I've been watching too many of those antique hunting T.V. shows.”
- “Here, it's apparently not worth much, but maybe you can get some use out of it.”
- Gift reactions — Gift reactions
- “Is this really happening?!”
- “I- I- I would love to marry you!”
- “Though, I might need you to pinch me to make sure I'm not dreaming!”
- “Wow, Thanks so much! I really love this.”
- “Ugh... I absolutely hate these.”
- “Thanks, this is great!”
- “Uhh, thanks...I guess?”
- Gift reactions — Gift reactions
When: After giving Josh a disliked gift.
- “...Why would you give this to me...?”

