Xxarteck Monolith
- Weaknesses
- Insight (1.25× damage)
Stats
The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.
Xxarteck Monolith
| Difficulty | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EXP | Gold |
|---|---|---|---|---|---|---|---|---|---|---|
| Cozy | 800 | 5,000 | 28 | 30 | 28 | 30 | 35 | 30 | 10,000 | 0 |
| Easy | 1,200 | 7,499 | 41 | 45 | 41 | 45 | 53 | 45 | 7,500 | 0 |
| Normal | 1,600 | 9,999 | 55 | 60 | 55 | 60 | 70 | 60 | 5,000 | 0 |
| Hard | 1,920 | 9,999 | 66 | 72 | 66 | 72 | 84 | 72 | 5,000 | 0 |
| Nightmare | 2,240 | 9,999 | 77 | 84 | 77 | 84 | 98 | 84 | 5,000 | 0 |
Elements and weaknesses
An element rate above 100% is a weakness; a rate below 100% is a resistance.
| Variant | Attack element(s) | Weaknesses | Resistances | Element immunities |
|---|---|---|---|---|
| Xxarteck Monolith | Insanity, Normal attack element, Curse | Insight (125%) | None | None |
Attacks and behavior
Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.
| Variant | Move | Type | Element | Target | Effect | Selection chance | When used |
|---|---|---|---|---|---|---|---|
| Xxarteck Monolith | Guard Break | Skill | Normal attack element | one enemy | Deals heavy normal physical damage and can critically hit. | 33.3% under normal conditions | No special condition |
| Xxarteck Monolith | Terror Blast | Ritual | Normal attack element | one enemy | Deals HP damage; can critically hit | 33.3% under normal conditions | No special condition |
| Xxarteck Monolith | Frenzy Blast | Ritual | Insanity | one enemy | Deals HP damage; can critically hit | 33.3% under normal conditions | No special condition |
| Xxarteck Monolith | Cosmic Premonition | Ritual | None | one enemy | applies Sickness (100% base chance); applies Weakness (100% base chance) | 0% while higher-rated eligible moves remain available | No special condition |
| Xxarteck Monolith | Evil Eye | Ritual | None | one enemy | applies Hex (100% base chance); applies Chaos (100% base chance) | 0% while higher-rated eligible moves remain available | No special condition |
| Xxarteck Monolith | Soul Drain | Ritual | Curse | one enemy | Deals Curse ritual damage and restores the user by the HP drained from the target. | 10% while this condition applies | While HP is between 0% and 50% |
| Xxarteck Monolith | Dark Shield | Ritual | None | all allies | applies Stubbornness (100% base chance); applies Skepticism (100% base chance) | 0% while higher-rated eligible moves remain available | No special condition |
| Xxarteck Monolith | Induce Anxiety | Ritual | None | the user | applies Daring (100% base chance); applies Panic (100% base chance) | 0% while higher-rated eligible moves remain available | No special condition |
Status and combat traits
| Variant | Modified state rates | State immunities | Modified debuff rates | Other innate traits |
|---|---|---|---|---|
| Xxarteck Monolith | Normal rates | None | Normal rates | Hit rate: +90% Evasion: -1000% |
Loot
Drops and encounter loot
EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.
This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.



