Touch of Death

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Touch of Death
Type Enemy ritual
Element —
Target One opponent
Cost 10 MP

Touch of Death is a ritual used by enemies.

Effects

Deals no damage. Applies Soulrot causing a loss of 10% max HP per turn which lasts until the end of battle.

Mechanics

Damage is calculated from the user’s relevant offensive stat and the target’s matching defensive stat unless the table lists a fixed amount or no direct damage. Final damage can also change with difficulty, buffs, debuffs, critical hits, elemental weaknesses, and resistances.

Version Result Power Element Scaling Target Cost Accuracy Hits Critical Usable
Enemy version No direct damage — — — One opponent 10 MP 100% base 1 Yes Battle only

How to learn

Cannot be learned by the player.

Enemy users

Practical use

  • Soulrot removes 10% of maximum HP per turn until battle ends, so the move becomes more threatening in longer encounters.
  • Its secondary status effect can be as important as its damage, especially in longer encounters.
  • This is a utility action with no direct damage; its timing depends on the listed effect rather than offensive power.
  • See the linked enemy pages for each user’s move-selection probability and any conditions that affect when this move can be chosen.

See also