Skeleton Mage
- Weaknesses
- Insight (1.25× damage)
Where encountered
- Catacombs — Catacombs 2F, Sealed Chamber, Mine, Mines, Catacombs 3F, Catacombs 1F (random encounters).
Stats
The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.
Skeleton Mage
| Difficulty | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EXP | Gold |
|---|---|---|---|---|---|---|---|---|---|---|
| Cozy | 125 | 5,000 | 14 | 17 | 18 | 24 | 25 | 30 | 120 | 0 |
| Easy | 188 | 7,499 | 21 | 25 | 27 | 36 | 38 | 45 | 90 | 0 |
| Normal | 250 | 9,999 | 28 | 33 | 36 | 48 | 50 | 60 | 60 | 0 |
| Hard | 300 | 9,999 | 34 | 40 | 43 | 58 | 60 | 72 | 60 | 0 |
| Nightmare | 350 | 9,999 | 39 | 46 | 50 | 67 | 70 | 84 | 60 | 0 |
Elements and weaknesses
An element rate above 100% is a weakness; a rate below 100% is a resistance.
| Variant | Attack element(s) | Weaknesses | Resistances | Element immunities |
|---|---|---|---|---|
| Skeleton Mage | Insanity, Normal attack element, Curse | Insight (125%) | None | None |
Attacks and behavior
Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.
| Variant | Move | Type | Element | Target | Effect | Selection chance | When used |
|---|---|---|---|---|---|---|---|
| Skeleton Mage | Touch of Death | Skill | None | one enemy | applies Soulrot (100% base chance) | 17.6% while this condition applies | During the applicable encounter phase |
| Skeleton Mage | Basic Attack | Skill | Normal attack element | one enemy | Deals HP damage; can critically hit | 7.1% under normal conditions | No special condition |
| Skeleton Mage | Light Blast | Ritual | Normal attack element | one enemy | Deals HP damage; can critically hit | 21.4% under normal conditions | No special condition |
| Skeleton Mage | Mark of Death | Ritual | None | one enemy | applies Greater Weakness (100% base chance) | 7.1% under normal conditions | No special condition |
| Skeleton Mage | Terror Blast | Ritual | Normal attack element | one enemy | Deals HP damage; can critically hit | 21.4% under normal conditions | No special condition |
| Skeleton Mage | Frenzy Blast | Ritual | Insanity | one enemy | Deals HP damage; can critically hit | 21.4% under normal conditions | No special condition |
| Skeleton Mage | Energizing Blast | Ritual | Normal attack element | one enemy | Deals HP damage; can critically hit | 21.4% under normal conditions | No special condition |
| Skeleton Mage | Cosmic Premonition | Ritual | None | one enemy | applies Sickness (100% base chance); applies Weakness (100% base chance) | 0% while higher-rated eligible moves remain available | No special condition |
| Skeleton Mage | Evil Eye | Ritual | None | one enemy | applies Hex (100% base chance); applies Chaos (100% base chance) | 0% while higher-rated eligible moves remain available | No special condition |
| Skeleton Mage | Dark Shield | Ritual | None | all allies | applies Stubbornness (100% base chance); applies Skepticism (100% base chance) | 0% while higher-rated eligible moves remain available | No special condition |
| Skeleton Mage | Soul Drain | Ritual | Curse | one enemy | Deals Curse ritual damage and restores the user by the HP drained from the target. | 0% while higher-rated eligible moves remain available | While HP is between 0% and 50% |
Status and combat traits
| Variant | Modified state rates | State immunities | Modified debuff rates | Other innate traits |
|---|---|---|---|---|
| Skeleton Mage | Normal rates | None | Normal rates | Hit rate: +95% Evasion: -1000% |
Loot
Drops and encounter loot
EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.
| Encounter group | Shared loot table | Base chance to search for loot |
|---|---|---|
| Skeleton Mage | Catacombs lower-tier loot | 50% before modifiers; item probabilities are listed in the linked table |
| Failed Twins, Skeleton Mage Skeleton Mage, Failed Skeleton ×3 Skeleball, Skeleton Mage |
Catacombs higher-tier loot | 50% before modifiers; item probabilities are listed in the linked table |
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.



