Mr. Wiggles

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Mr. Wiggles is an enemy fought on the rooftop of Greystone Estates at the end of Childhood Fear, with another form encountered in Deep Woods.

Mr. Wiggles
Weaknesses
Mr. Wiggles: None
Mr. Wiggles v2: Insight (1.25× damage)

Where encountered

Combat information

Choose a combat profile. Shared information appears once below the selector.

Stats

The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 200 5,000 17 24 17 22 50 10 600 0
Easy 300 7,499 26 35 26 33 74 15 450 0
Normal 400 9,999 34 47 34 44 99 20 300 0
Hard 480 9,999 41 56 41 53 119 24 300 0
Nightmare 560 9,999 48 66 48 62 139 28 300 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Variant Attack element(s) Weaknesses Resistances Element immunities
Mr. Wiggles Normal attack element, Insanity, Curse None None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Variant Move Type Element Target Effect Selection chance When used
Mr. Wiggles Dizzy Glare Ritual Normal attack element one enemy Deals HP damage; can critically hit; Applies Dizziness to the enemy for 1 turn. +50% Attack Fail Rate (Influenced by luck) 10% under normal conditions No special condition
Mr. Wiggles Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 30% under normal conditions No special condition
Mr. Wiggles Attack Skill Normal attack element one enemy Deals normal physical damage and can critically hit. 30% under normal conditions No special condition
Mr. Wiggles Evil Eye Ritual None one enemy applies Hex (100% base chance); applies Chaos (100% base chance) 10% under normal conditions No special condition
Mr. Wiggles Soul Drain Ritual Curse one enemy Deals Curse ritual damage and restores the user by the HP drained from the target. 10% under normal conditions No special condition
Mr. Wiggles Cosmic Premonition Ritual None one enemy applies Sickness (100% base chance); applies Weakness (100% base chance) 10% under normal conditions No special condition
Mr. Wiggles Slow Wag Skill Normal attack element one enemy Performs a slow wag without dealing direct damage. 100% when its scripted trigger occurs Scripted during a specific encounter

Status and combat traits

Variant Modified state rates State immunities Modified debuff rates Other innate traits
Mr. Wiggles Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%

Locations and encounters

Stats

The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 500 5,000 30 30 33 28 100 0 600 0
Easy 750 7,499 45 45 49 41 150 0 450 0
Normal 1,000 9,999 60 60 65 55 200 0 300 0
Hard 1,200 9,999 72 72 78 66 240 0 300 0
Nightmare 1,400 9,999 84 84 91 77 280 0 300 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Variant Attack element(s) Weaknesses Resistances Element immunities
Mr. Wiggles v2 Insanity, Normal attack element, Curse Insight (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Variant Move Type Element Target Effect Selection chance When used
Mr. Wiggles v2 Dizzy Glare Ritual Normal attack element one enemy Deals HP damage; can critically hit; Applies Dizziness to the enemy for 1 turn. +50% Attack Fail Rate (Influenced by luck) 8.3% under normal conditions No special condition
Mr. Wiggles v2 Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 25% under normal conditions No special condition
Mr. Wiggles v2 Flesh Steal Skill Normal attack element one enemy Drains HP from one opponent with a normal physical attack. 16.7% under normal conditions No special condition
Mr. Wiggles v2 Attack Skill Normal attack element one enemy Deals normal physical damage and can critically hit. 25% under normal conditions No special condition
Mr. Wiggles v2 Evil Eye Ritual None one enemy applies Hex (100% base chance); applies Chaos (100% base chance) 8.3% under normal conditions No special condition
Mr. Wiggles v2 Soul Drain Ritual Curse one enemy Deals Curse ritual damage and restores the user by the HP drained from the target. 8.3% under normal conditions No special condition
Mr. Wiggles v2 Cosmic Premonition Ritual None one enemy applies Sickness (100% base chance); applies Weakness (100% base chance) 8.3% under normal conditions No special condition
Mr. Wiggles v2 Slow Wag Skill Normal attack element one enemy Performs a slow wag without dealing direct damage. 100% when its scripted trigger occurs Scripted during a specific encounter

Status and combat traits

Variant Modified state rates State immunities Modified debuff rates Other innate traits
Mr. Wiggles v2 Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%

Locations and encounters

Rewards

Loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.