Stats and battle rewards
Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.
| Difficulty | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EXP | Gold |
|---|---|---|---|---|---|---|---|---|---|---|
| Cozy | 75 | 5,000 | 8 | 8 | 8 | 8 | 50 | 20 | 100 | 0 |
| Easy | 113 | 7,499 | 12 | 12 | 12 | 12 | 74 | 30 | 75 | 0 |
| Normal | 150 | 9,999 | 16 | 16 | 16 | 16 | 99 | 40 | 50 | 0 |
| Hard | 180 | 9,999 | 19 | 19 | 19 | 19 | 119 | 48 | 50 | 0 |
| Nightmare | 210 | 9,999 | 22 | 22 | 22 | 22 | 139 | 56 | 50 | 0 |
Moves
Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.
| Move | Type | Element | Target | Effect | Selection chance | When used |
|---|---|---|---|---|---|---|
| Frenzy Blast | Ritual | Insanity | one enemy | Deals HP damage; can critically hit | 23.1% under normal conditions | No special condition |
| Frenzy Slash | Skill | Insanity | one enemy | Deals HP damage; can critically hit; Performs a triple attack on a random enemy. | 23.1% under normal conditions | No special condition |
| Energizing Blast | Ritual | Normal attack element | one enemy | Deals HP damage; can critically hit | 15.4% under normal conditions | No special condition |
| Dark Shield | Ritual | None | all allies | applies Stubbornness (100% base chance); applies Skepticism (100% base chance) | 15.4% under normal conditions | No special condition |
| Evil Eye | Ritual | None | one enemy | applies Hex (100% base chance); applies Chaos (100% base chance) | 15.4% under normal conditions | No special condition |
| Dizzy Glare | Ritual | Normal attack element | one enemy | Deals HP damage; can critically hit; Applies Dizziness to the enemy for 1 turn. +50% Attack Fail Rate (Influenced by luck) | 7.7% under normal conditions | No special condition |
Specific encounter rewards
| Specific encounter | Reward | Quantity | Chance when its award conditions are met | Notes |
|---|---|---|---|---|
| Classroom 102 (Elderfield High) | Classroom 106 Key | 1 | 100% | Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable. |
| Classroom 102 (Elderfield High) | Wishbone | 1 | 100% | Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable. |
| Classroom 102 (Elderfield High) | Scrap Metal | 20 | 100% | Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable. |
| Classroom 102 (Elderfield High) | Love Potion | 1 | 100% | Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable. |
| Front Office (Elderfield High) | Classroom 107 Key | 1 | 100% | Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable. |
| Front Office (Elderfield High) | Wishbone | 1 | 100% | Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable. |
| Front Office (Elderfield High) | Scrap Metal | 20 | 100% | Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable. |
| Front Office (Elderfield High) | Love Potion | 1 | 100% | Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable. |
| Front Office (Elderfield High) | Classroom 103 Key | 1 | 100% | Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable. |



