Best Friend

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Best Friend is an enemy found at Elderfield High.

Best Friend
Weaknesses
Insight (1.25× damage)

Where encountered

Combat information

Choose a combat profile. Shared information appears once below the selector.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 175 5,000 9 10 9 10 10 1 500 0
Easy 263 7,499 14 15 14 15 15 1 375 0
Normal 350 9,999 18 20 18 20 20 1 250 0
Hard 420 9,999 22 24 22 24 24 1 250 0
Nightmare 490 9,999 25 28 25 28 28 1 250 0

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 250 5,000 18 25 18 25 30 1 1,000 0
Easy 375 7,499 26 38 26 38 45 1 750 0
Normal 500 9,999 35 50 35 50 60 1 500 0
Hard 600 9,999 42 60 42 60 72 1 500 0
Nightmare 700 9,999 49 70 49 70 84 1 500 0

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 350 5,000 23 28 23 28 25 1 1,000 0
Easy 525 7,499 34 41 34 41 38 1 750 0
Normal 700 9,999 45 55 45 55 50 1 500 0
Hard 840 9,999 54 66 54 66 60 1 500 0
Nightmare 980 9,999 63 77 63 77 70 1 500 0

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 500 5,000 30 28 30 28 35 1 1,000 0
Easy 750 7,499 45 41 45 41 53 1 750 0
Normal 1,000 9,999 60 55 60 55 70 1 500 0
Hard 1,200 9,999 72 66 72 66 84 1 500 0
Nightmare 1,400 9,999 84 77 84 77 98 1 500 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Curse, Normal attack element, Insanity Insight (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Flesh Pile Skill Normal attack element one enemy Strikes twice, ignores 50% of the target's Defense, and can critically hit. 60% under normal conditions No special condition
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 20% under normal conditions No special condition
Soul Drain Ritual Curse one enemy Deals Curse ritual damage and restores the user by the HP drained from the target. 0% while higher-rated eligible moves remain available While HP is between 0% and 99%
Mark of Death Ritual None one enemy applies Greater Weakness (100% base chance) 0% while higher-rated eligible moves remain available No special condition
Frenzy Blast Ritual Insanity one enemy Deals HP damage; can critically hit 20% under normal conditions No special condition
Dark Shield Ritual None all allies applies Stubbornness (100% base chance); applies Skepticism (100% base chance) 0% while higher-rated eligible moves remain available No special condition

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +85%
Evasion: -1000%

Loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.

Specific encounter rewards

Specific encounter Reward Quantity Chance when its award conditions are met Notes
Basement (Elderfield High) Crystal Flask 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Basement (Elderfield High) Dreamleaf Seed 2 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Basement (Elderfield High) Dreampearl Seed 2 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.