Flee in Terror

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Flee in Terror
Type General ability
Element —
Target The user
Cost No cost

Flee in Terror is a combat ability.

Effects

Attempt to flee the battle in fear.
If successful, player returns home and all monsters respawn.

Mechanics

Damage is calculated from the user’s relevant offensive stat and the target’s matching defensive stat unless the table lists a fixed amount or no direct damage. Final damage can also change with difficulty, buffs, debuffs, critical hits, elemental weaknesses, and resistances.

Version Result Power Element Scaling Target Cost Accuracy Hits Critical Usable
General version No direct damage — — — The user No cost 100% base 1 No Battle only

How to learn

Not normally learnable.

Practical use

  • A successful escape returns the player home and causes monsters to respawn, so use it only when abandoning the current route is preferable to continuing.
  • Its secondary status effect can be as important as its damage, especially in longer encounters.
  • This is a utility action with no direct damage; its timing depends on the listed effect rather than offensive power.

See also