Flee in Terror
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| Type | General ability |
|---|---|
| Element | — |
| Target | The user |
| Cost | No cost |
Flee in Terror is a combat ability.
Effects
Attempt to flee the battle in fear.
If successful, player returns home and all monsters respawn.
Mechanics
Damage is calculated from the user’s relevant offensive stat and the target’s matching defensive stat unless the table lists a fixed amount or no direct damage. Final damage can also change with difficulty, buffs, debuffs, critical hits, elemental weaknesses, and resistances.
| Version | Result | Power | Element | Scaling | Target | Cost | Accuracy | Hits | Critical | Usable |
|---|---|---|---|---|---|---|---|---|---|---|
| General version | No direct damage | — | — | — | The user | No cost | 100% base | 1 | No | Battle only |
How to learn
Not normally learnable.
Practical use
- A successful escape returns the player home and causes monsters to respawn, so use it only when abandoning the current route is preferable to continuing.
- Its secondary status effect can be as important as its damage, especially in longer encounters.
- This is a utility action with no direct damage; its timing depends on the listed effect rather than offensive power.
