Bag of Tricks

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Bag of Tricks are an enemy found on the Farm.

Bag of Tricks
Weaknesses
Curse (1.25× damage)

Where encountered

These include conditional and spawned encounters; availability depends on the encounter event.

Combat information

Choose a combat profile. Shared information appears once below the selector.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 11 5,000 4 5 4 4 13 1 30 0
Easy 17 7,499 5 7 5 5 19 2 23 0
Normal 22 9,999 7 9 7 7 25 2 15 0
Hard 26 9,999 8 11 8 8 30 2 15 0
Nightmare 31 9,999 10 13 10 10 35 3 15 0

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Cornstalker, Bag of Tricks ×2 Early grotto loot 50% before modifiers; item probabilities are listed in the linked table
Bag of Tricks
Cornstalker, Bag of Tricks
Bird, Bag of Tricks
Bag of Tricks ×2
Farm early creature loot 50% before modifiers; item probabilities are listed in the linked table
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 70 5,000 9 10 9 9 13 1 60 0
Easy 105 7,499 13 15 13 14 19 2 45 0
Normal 140 9,999 17 20 17 18 25 2 30 0
Hard 168 9,999 20 24 20 22 30 2 30 0
Nightmare 196 9,999 24 28 24 25 35 3 30 0

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Bag of Tricks level 2 Farm second-tier creature loot 50% before modifiers; item probabilities are listed in the linked table
Cornstalker level 2, Bag of Tricks level 2
Bag of Tricks level 2, Bird level 2
Farm second-tier grotto loot 50% before modifiers; item probabilities are listed in the linked table
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Curse, Normal attack element, Insanity Curse (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Basic Attack Skill Normal attack element one enemy Deals HP damage; can critically hit 60% under normal conditions No special condition
Wait and See Skill None None The user watches the opponent without dealing damage. 0% while higher-rated eligible moves remain available No special condition
Cosmic Premonition Ritual None one enemy applies Sickness (100% base chance); applies Weakness (100% base chance) 20% under normal conditions No special condition
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 20% under normal conditions No special condition

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%