Stats and battle rewards
Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.
| Difficulty | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EXP | Gold |
|---|---|---|---|---|---|---|---|---|---|---|
| Cozy | 150 | 5,000 | 13 | 15 | 13 | 17 | 13 | 20 | 400 | 0 |
| Easy | 225 | 7,499 | 20 | 23 | 20 | 26 | 19 | 30 | 300 | 0 |
| Normal | 300 | 9,999 | 26 | 30 | 26 | 34 | 25 | 40 | 200 | 0 |
| Hard | 360 | 9,999 | 31 | 36 | 31 | 41 | 30 | 48 | 200 | 0 |
| Nightmare | 420 | 9,999 | 36 | 42 | 36 | 48 | 35 | 56 | 200 | 0 |
Elements and weaknesses
An element rate above 100% is a weakness; a rate below 100% is a resistance.
| Attack element(s) | Weaknesses | Resistances | Element immunities |
|---|---|---|---|
| Insanity, Normal attack element, Darkness | Insight (125%) | None | None |
Moves
Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.
| Move | Type | Element | Target | Effect | Selection chance | When used |
|---|---|---|---|---|---|---|
| Frenzy Slash | Skill | Insanity | one enemy | Deals HP damage; can critically hit; Performs a triple attack on a random enemy. | 25% under normal conditions | No special condition |
| Attack | Skill | Normal attack element | one enemy | Deals normal physical damage and can critically hit. | 25% under normal conditions | No special condition |
| Evil Eye | Ritual | None | one enemy | applies Hex (100% base chance); applies Chaos (100% base chance) | 8.3% under normal conditions | No special condition |
| Cosmic Premonition | Ritual | None | one enemy | applies Sickness (100% base chance); applies Weakness (100% base chance) | 8.3% under normal conditions | No special condition |
| Dizzy Glare | Ritual | Normal attack element | one enemy | Deals HP damage; can critically hit; Applies Dizziness to the enemy for 1 turn. +50% Attack Fail Rate (Influenced by luck) | 8.3% under normal conditions | No special condition |
| Dark Blast | Ritual | Darkness | one enemy | Deals HP damage; can critically hit | 25% under normal conditions | No special condition |
Status and combat traits
| Modified state rates | State immunities | Modified debuff rates | Other innate traits |
|---|---|---|---|
| Normal rates | None | Normal rates | Hit rate: +95% Evasion: -1000% |
Drops and encounter loot
EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.
This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.
Specific encounter rewards
| Specific encounter | Reward | Quantity | Chance when its award conditions are met | Notes |
|---|---|---|---|---|
| Mine F1 (The Old Woods Mines) | Tier 3 supply loot | 3 | 100% | This encounter awards a roll on the linked loot table; item chances are shown there. |
| Mine F2 (The Old Woods Mines) | Tier 3 supply loot | 3 | 100% | This encounter awards a roll on the linked loot table; item chances are shown there. |
| Mine F3 (The Old Woods Mines) | Tier 3 supply loot | 3 | 100% | This encounter awards a roll on the linked loot table; item chances are shown there. |



