Chest Mimic

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Chest Mimics are an enemy fought in The Old Woods Mines and the Catacombs.

Chest Mimic
Weaknesses
Insight (1.25× damage)

Where encountered

Combat information

Choose a combat profile. Shared information appears once below the selector.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 150 5,000 13 15 13 17 13 20 400 0
Easy 225 7,499 20 23 20 26 19 30 300 0
Normal 300 9,999 26 30 26 34 25 40 200 0
Hard 360 9,999 31 36 31 41 30 48 200 0
Nightmare 420 9,999 36 42 36 48 35 56 200 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Insanity, Normal attack element, Darkness Insight (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 25% under normal conditions No special condition
Attack Skill Normal attack element one enemy Deals normal physical damage and can critically hit. 25% under normal conditions No special condition
Evil Eye Ritual None one enemy applies Hex (100% base chance); applies Chaos (100% base chance) 8.3% under normal conditions No special condition
Cosmic Premonition Ritual None one enemy applies Sickness (100% base chance); applies Weakness (100% base chance) 8.3% under normal conditions No special condition
Dizzy Glare Ritual Normal attack element one enemy Deals HP damage; can critically hit; Applies Dizziness to the enemy for 1 turn. +50% Attack Fail Rate (Influenced by luck) 8.3% under normal conditions No special condition
Dark Blast Ritual Darkness one enemy Deals HP damage; can critically hit 25% under normal conditions No special condition

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.

Specific encounter rewards

Specific encounter Reward Quantity Chance when its award conditions are met Notes
Mine F1 (The Old Woods Mines) Tier 3 supply loot 3 100% This encounter awards a roll on the linked loot table; item chances are shown there.
Mine F2 (The Old Woods Mines) Tier 3 supply loot 3 100% This encounter awards a roll on the linked loot table; item chances are shown there.
Mine F3 (The Old Woods Mines) Tier 3 supply loot 3 100% This encounter awards a roll on the linked loot table; item chances are shown there.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 300 5,000 17 19 17 20 35 20 800 0
Easy 450 7,499 25 29 25 30 53 30 600 0
Normal 600 9,999 33 38 33 40 70 40 400 0
Hard 720 9,999 40 46 40 48 84 48 400 0
Nightmare 840 9,999 46 53 46 56 98 56 400 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Insanity, Normal attack element, Darkness Insight (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 20% under normal conditions No special condition
Evil Eye Ritual None one enemy applies Hex (100% base chance); applies Chaos (100% base chance) 6.7% under normal conditions No special condition
Cosmic Premonition Ritual None one enemy applies Sickness (100% base chance); applies Weakness (100% base chance) 6.7% under normal conditions No special condition
Dizzy Glare Ritual Normal attack element one enemy Deals HP damage; can critically hit; Applies Dizziness to the enemy for 1 turn. +50% Attack Fail Rate (Influenced by luck) 6.7% under normal conditions No special condition
Dark Blast Ritual Darkness one enemy Deals HP damage; can critically hit 20% under normal conditions No special condition
Light Blast Ritual Normal attack element one enemy Deals HP damage; can critically hit 20% under normal conditions No special condition
Heavy Slam Skill Normal attack element one enemy Strikes twice, can critically hit, and may inflict Stun. 20% under normal conditions No special condition

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.

Specific encounter rewards

Specific encounter Reward Quantity Chance when its award conditions are met Notes
Catacombs 2F (Catacombs) Gargantuan Greatsword +10 1 100% Reward from this particular mimic chest; other chests can contain different rewards.
Catacombs 3F (Catacombs) Mending Spear +8 1 100% Reward from this particular mimic chest; other chests can contain different rewards.
Catacombs 3F (Catacombs) Amulet of Xxarteck +5 1 100% Reward from this particular mimic chest; other chests can contain different rewards.
Catacombs 3F (Catacombs) Large Hammer 1 100% Reward from this particular mimic chest; other chests can contain different rewards.
Catacombs 3F (Catacombs) Wire Cutters 1 100% Reward from this particular mimic chest; other chests can contain different rewards.
Catacombs 3F (Catacombs) Large Hammer 1 100% Reward from this particular mimic chest; other chests can contain different rewards.
Catacombs 1F (Catacombs) Ring of The Left Path +5 1 100% Reward from this particular mimic chest; other chests can contain different rewards.
Catacombs 1F (Catacombs) Large Hammer 1 100% Reward from this particular mimic chest; other chests can contain different rewards.
Catacombs 1F (Catacombs) Small Hammer 1 100% Reward from this particular mimic chest; other chests can contain different rewards.
Catacombs 1F (Catacombs) Wire Cutters 1 100% Reward from this particular mimic chest; other chests can contain different rewards.
Sealed Chamber (Catacombs) Tower Shield +5 1 100% Reward from this particular mimic chest; other chests can contain different rewards.
Sealed Chamber (Catacombs) Ring of The Right Path +5 1 100% Reward from this particular mimic chest; other chests can contain different rewards.
Sealed Chamber (Catacombs) Divine Mageblade +10 1 100% Reward from this particular mimic chest; other chests can contain different rewards.
Mine (Catacombs) Large Coin Box 2 100% Reward from this particular mimic chest; other chests can contain different rewards.
Mine (Catacombs) Assorted Gems 6 100% Reward from this particular mimic chest; other chests can contain different rewards.
Mines (Catacombs) Crystal Flask 1 100% Reward from this particular mimic chest; other chests can contain different rewards.
Mines (Catacombs) Living Soul 1 100% Reward from this particular mimic chest; other chests can contain different rewards.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 600 5,000 35 34 35 37 88 20 1,400 0
Easy 900 7,499 53 51 53 55 131 30 1,050 0
Normal 1,200 9,999 70 68 70 73 175 40 700 0
Hard 1,440 9,999 84 82 84 88 210 48 700 0
Nightmare 1,680 9,999 98 95 98 102 245 56 700 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Insanity, Normal attack element, Darkness Insight (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 20% under normal conditions No special condition
Evil Eye Ritual None one enemy applies Hex (100% base chance); applies Chaos (100% base chance) 6.7% under normal conditions No special condition
Cosmic Premonition Ritual None one enemy applies Sickness (100% base chance); applies Weakness (100% base chance) 6.7% under normal conditions No special condition
Dizzy Glare Ritual Normal attack element one enemy Deals HP damage; can critically hit; Applies Dizziness to the enemy for 1 turn. +50% Attack Fail Rate (Influenced by luck) 6.7% under normal conditions No special condition
Dark Blast Ritual Darkness one enemy Deals HP damage; can critically hit 20% under normal conditions No special condition
Light Blast Ritual Normal attack element one enemy Deals HP damage; can critically hit 20% under normal conditions No special condition
Heavy Slam Skill Normal attack element one enemy Strikes twice, can critically hit, and may inflict Stun. 20% under normal conditions No special condition

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.