Blood Mana
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| Type | Player ritual |
|---|---|
| Element | None |
| Target | The user |
| Cost | 30 HP |
Blood Mana is a ritual.
Effects
Converts 30 HP to 10 MP. Adds +1 AP.
Mechanics
Damage is calculated from the user’s relevant offensive stat and the target’s matching defensive stat unless the table lists a fixed amount or no direct damage. Final damage can also change with difficulty, buffs, debuffs, critical hits, elemental weaknesses, and resistances.
| Version | Result | Power | Element | Scaling | Target | Cost | Accuracy | Hits | Critical | Usable |
|---|---|---|---|---|---|---|---|---|---|---|
| Player version | MP recovery | 10 MP restored | None | Fixed amount | The user | 30 HP | 100% base | 1 | No | Battle only |
How to learn
Practical use
- Converts HP into MP and grants AP. Avoid using it when the 30 HP payment would leave the user vulnerable to the next attack.
