Blood Mana

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Blood Mana
Type Player ritual
Element None
Target The user
Cost 30 HP

Blood Mana is a ritual.

Effects

Converts 30 HP to 10 MP. Adds +1 AP.

Mechanics

Damage is calculated from the user’s relevant offensive stat and the target’s matching defensive stat unless the table lists a fixed amount or no direct damage. Final damage can also change with difficulty, buffs, debuffs, critical hits, elemental weaknesses, and resistances.

Version Result Power Element Scaling Target Cost Accuracy Hits Critical Usable
Player version MP recovery 10 MP restored None Fixed amount The user 30 HP 100% base 1 No Battle only

How to learn

Ritual Tome: Blood Mana

Practical use

  • Converts HP into MP and grants AP. Avoid using it when the 30 HP payment would leave the user vulnerable to the next attack.

See also