Stats and battle rewards
Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.
| Difficulty | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EXP | Gold |
|---|---|---|---|---|---|---|---|---|---|---|
| Cozy | 60 | 5,000 | 5 | 7 | 5 | 7 | 3 | 10 | 200 | 0 |
| Easy | 90 | 7,499 | 8 | 11 | 8 | 11 | 5 | 15 | 150 | 0 |
| Normal | 120 | 9,999 | 10 | 14 | 10 | 14 | 6 | 20 | 100 | 0 |
| Hard | 144 | 9,999 | 12 | 17 | 12 | 17 | 7 | 24 | 100 | 0 |
| Nightmare | 168 | 9,999 | 14 | 20 | 14 | 20 | 8 | 28 | 100 | 0 |
Elements and weaknesses
An element rate above 100% is a weakness; a rate below 100% is a resistance.
| Attack element(s) | Weaknesses | Resistances | Element immunities |
|---|---|---|---|
| Curse, Insanity, Normal attack element | Darkness (125%) | None | None |
Moves
Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.
| Move | Type | Element | Target | Effect | Selection chance | When used |
|---|---|---|---|---|---|---|
| Frenzy Slash | Skill | Insanity | one enemy | Deals HP damage; can critically hit; Performs a triple attack on a random enemy. | 42.9% under normal conditions | No special condition |
| Induce Anxiety | Ritual | None | all allies | applies Daring (100% base chance); applies Panic (100% base chance) | 14.3% under normal conditions | No special condition |
| Spin Cycle | Skill | Normal attack element | one enemy | Deals normal physical damage, can critically hit, and applies Dizziness. | 42.9% under normal conditions | No special condition |
Status and combat traits
| Modified state rates | State immunities | Modified debuff rates | Other innate traits |
|---|---|---|---|
| Normal rates | None | Normal rates | Hit rate: +90% Evasion: -1000% |
Drops and encounter loot
EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.
This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.
Specific encounter rewards
| Specific encounter | Reward | Quantity | Chance when its award conditions are met | Notes |
|---|---|---|---|---|
| Laundry Room (Greystone Estates) | Tracy's Laundry | 1 | 100% | Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable. |



