Stats and battle rewards
Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.
| Difficulty | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EXP | Gold |
|---|---|---|---|---|---|---|---|---|---|---|
| Cozy | 300 | 5,000 | 33 | 32 | 33 | 37 | 50 | 0 | 1,000 | 0 |
| Easy | 450 | 7,499 | 49 | 47 | 49 | 55 | 75 | 0 | 750 | 0 |
| Normal | 600 | 9,999 | 65 | 63 | 65 | 73 | 100 | 0 | 500 | 0 |
| Hard | 720 | 9,999 | 78 | 76 | 78 | 88 | 120 | 0 | 500 | 0 |
| Nightmare | 840 | 9,999 | 91 | 88 | 91 | 102 | 140 | 0 | 500 | 0 |
Elements and weaknesses
An element rate above 100% is a weakness; a rate below 100% is a resistance.
| Attack element(s) | Weaknesses | Resistances | Element immunities |
|---|---|---|---|
| Insight, Light, Normal attack element, Curse | Darkness (125%) | None | None |
Moves
Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.
| Move | Type | Element | Target | Effect | Selection chance | When used |
|---|---|---|---|---|---|---|
| Blinding Blast | Ritual | Light | one enemy | Deals Light ritual damage, can critically hit, and may inflict Fear. | 23.1% under normal conditions | No special condition |
| Glowing Stare | Ritual | Insight | one enemy | Damages one opponent's MP with Insight ritual damage, can critically hit, and applies Lightsick, reducing Light and Insight resistance. | 15.4% under normal conditions | No special condition |
| Dizzy Glare | Ritual | Normal attack element | one enemy | Deals HP damage; can critically hit; Applies Dizziness to the enemy for 1 turn. +50% Attack Fail Rate (Influenced by luck) | 23.1% under normal conditions | No special condition |
| Energizing Blast | Ritual | Normal attack element | one enemy | Deals HP damage; can critically hit | 23.1% under normal conditions | No special condition |
| Evil Eye | Ritual | None | one enemy | applies Hex (100% base chance); applies Chaos (100% base chance) | 7.7% under normal conditions | No special condition |
| Mark of Insight | Ritual | None | one enemy | applies Greater Hex (100% base chance) | 7.7% under normal conditions | No special condition |
| Soul Drain | Ritual | Curse | one enemy | Deals Curse ritual damage and restores the user by the HP drained from the target. | 7.1% while this condition applies | While HP is between 0% and 50% |
Status and combat traits
| Modified state rates | State immunities | Modified debuff rates | Other innate traits |
|---|---|---|---|
| Normal rates | None | Normal rates | Hit rate: +95% Evasion: -1000% |
Drops and encounter loot
EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.
| Encounter group | Shared loot table | Base chance to search for loot |
|---|---|---|
| Soul Vessel | Deep Catacombs creature loot | 50% before modifiers; item probabilities are listed in the linked table |




