Stats and battle rewards
Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.
| Difficulty | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EXP | Gold |
|---|---|---|---|---|---|---|---|---|---|---|
| Cozy | 125 | 5,000 | 16 | 19 | 16 | 19 | 10 | 5 | 0 | 0 |
| Easy | 188 | 7,499 | 24 | 29 | 24 | 29 | 15 | 8 | 0 | 0 |
| Normal | 250 | 9,999 | 32 | 38 | 32 | 38 | 20 | 10 | 0 | 0 |
| Hard | 300 | 9,999 | 38 | 46 | 38 | 46 | 24 | 12 | 0 | 0 |
| Nightmare | 350 | 9,999 | 45 | 53 | 45 | 53 | 28 | 14 | 0 | 0 |
Moves
Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.
| Move | Type | Element | Target | Effect | Selection chance | When used |
|---|---|---|---|---|---|---|
| Induce Anxiety | Ritual | None | all allies | applies Daring (100% base chance); applies Panic (100% base chance) | 27.3% under normal conditions | No special condition |
| Evil Eye | Ritual | None | one enemy | applies Hex (100% base chance); applies Chaos (100% base chance) | 27.3% under normal conditions | No special condition |
| Attack | Skill | Normal attack element | one enemy | Deals normal physical damage and can critically hit. | 18.2% under normal conditions | No special condition |
| Dark Blast | Ritual | Darkness | one enemy | Deals HP damage; can critically hit | 27.3% under normal conditions | No special condition |
| Soul Drain | Ritual | Curse | one enemy | Deals Curse ritual damage and restores the user by the HP drained from the target. | 15.4% while this condition applies | While HP is between 0% and 99% |





