Ancient Tree

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Ancient Tree is an enemy fought in The Old Woods.

Ancient Tree
Weaknesses
None

Where encountered

Stats

The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.

Ancient Tree

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 225 5,000 18 23 18 23 0 10 1,000 0
Easy 338 7,499 27 35 27 35 0 15 750 0
Normal 450 9,999 36 46 36 46 0 20 500 0
Hard 540 9,999 43 55 43 55 0 24 500 0
Nightmare 630 9,999 50 64 50 64 0 28 500 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Variant Attack element(s) Weaknesses Resistances Element immunities
Ancient Tree Normal attack element, Insanity, Curse, Darkness None None None

Attacks and behavior

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Variant Move Type Element Target Effect Selection chance When used
Ancient Tree Attack Skill Normal attack element one enemy Deals normal physical damage and can critically hit. 20% under normal conditions No special condition
Ancient Tree Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 20% under normal conditions No special condition
Ancient Tree Soul Drain Ritual Curse one enemy Deals Curse ritual damage and restores the user by the HP drained from the target. 11.8% while this condition applies While HP is between 0% and 99%
Ancient Tree Heavy Slam Skill Normal attack element one enemy Strikes twice, can critically hit, and may inflict Stun. 20% under normal conditions No special condition
Ancient Tree Dark Blast Ritual Darkness one enemy Deals HP damage; can critically hit 20% under normal conditions No special condition
Ancient Tree Terror Blast Ritual Normal attack element one enemy Deals HP damage; can critically hit 20% under normal conditions No special condition

Status and combat traits

Variant Modified state rates State immunities Modified debuff rates Other innate traits
Ancient Tree Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%

Loot

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.

Specific encounter rewards

Specific encounter Reward Quantity Chance when its award conditions are met Notes
The Old Woods Living Soul 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
The Old Woods Dreampearl Seed 2 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
The Old Woods Dreamleaf Seed 2 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
The Old Woods Skull of the Woods 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.

Hands

These are combat parts of Ancient Tree.

Combat information

Choose a combat profile. Shared information appears once below the selector.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 125 5,000 16 19 16 19 10 5 0 0
Easy 188 7,499 24 29 24 29 15 8 0 0
Normal 250 9,999 32 38 32 38 20 10 0 0
Hard 300 9,999 38 46 38 46 24 12 0 0
Nightmare 350 9,999 45 53 45 53 28 14 0 0

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Induce Anxiety Ritual None all allies applies Daring (100% base chance); applies Panic (100% base chance) 27.3% under normal conditions No special condition
Evil Eye Ritual None one enemy applies Hex (100% base chance); applies Chaos (100% base chance) 27.3% under normal conditions No special condition
Attack Skill Normal attack element one enemy Deals normal physical damage and can critically hit. 18.2% under normal conditions No special condition
Dark Blast Ritual Darkness one enemy Deals HP damage; can critically hit 27.3% under normal conditions No special condition
Soul Drain Ritual Curse one enemy Deals Curse ritual damage and restores the user by the HP drained from the target. 15.4% while this condition applies While HP is between 0% and 99%

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 125 5,000 16 19 16 19 10 5 0 0
Easy 188 7,499 24 29 24 29 15 8 0 0
Normal 250 9,999 32 38 32 38 20 10 0 0
Hard 300 9,999 38 46 38 46 24 12 0 0
Nightmare 350 9,999 45 53 45 53 28 14 0 0

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Cosmic Premonition Ritual None one enemy applies Sickness (100% base chance); applies Weakness (100% base chance) 27.3% under normal conditions No special condition
Dark Shield Ritual None all allies applies Stubbornness (100% base chance); applies Skepticism (100% base chance) 27.3% under normal conditions No special condition
Attack Skill Normal attack element one enemy Deals normal physical damage and can critically hit. 18.2% under normal conditions No special condition
Dark Blast Ritual Darkness one enemy Deals HP damage; can critically hit 27.3% under normal conditions No special condition
Soul Drain Ritual Curse one enemy Deals Curse ritual damage and restores the user by the HP drained from the target. 15.4% while this condition applies While HP is between 0% and 99%

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Normal attack element, Darkness, Curse None None None

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%

Loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.

Specific encounter rewards

Specific encounter Reward Quantity Chance when its award conditions are met Notes
The Old Woods Living Soul 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
The Old Woods Dreampearl Seed 2 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
The Old Woods Dreamleaf Seed 2 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
The Old Woods Skull of the Woods 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.