Soul of the Catacombs

From Welcome to Elderfield Wiki
Jump to navigation Jump to search

Soul of the Catacombs is an enemy that emerges from the Congregation after all congregants are defeated. This boss is found in the deepest chamber of the Catacombs.

Soul of the Catacombs
Weaknesses
None

Where encountered

Stats

The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.

Soul of the Catacombs

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 350 5,000 20 25 20 25 0 0 2,000 0
Easy 525 7,499 30 38 30 38 0 0 1,500 0
Normal 700 9,999 40 50 40 50 0 0 1,000 0
Hard 840 9,999 48 60 48 60 0 0 1,000 0
Nightmare 980 9,999 56 70 56 70 0 0 1,000 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Variant Attack element(s) Weaknesses Resistances Element immunities
Soul of the Catacombs Normal attack element, Darkness None None None

Attacks and behavior

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Variant Move Type Element Target Effect Selection chance When used
Soul of the Catacombs Terror Blast Ritual Normal attack element one enemy Deals HP damage; can critically hit 25% under normal conditions No special condition
Soul of the Catacombs Energizing Blast Ritual Normal attack element one enemy Deals HP damage; can critically hit 25% under normal conditions No special condition
Soul of the Catacombs Heavy Slam Skill Normal attack element one enemy Strikes twice, can critically hit, and may inflict Stun. 25% under normal conditions No special condition
Soul of the Catacombs Dark Blast Ritual Darkness one enemy Deals HP damage; can critically hit 25% under normal conditions No special condition

Status and combat traits

Variant Modified state rates State immunities Modified debuff rates Other innate traits
Soul of the Catacombs Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%

Loot

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.

Specific encounter rewards

Specific encounter Reward Quantity Chance when its award conditions are met Notes
Catacombs 1F (Catacombs) Skull of the Catacombs 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.