Soul of the Catacombs
Soul of the Catacombs is an enemy that emerges from the Congregation after all congregants are defeated. This boss is found in the deepest chamber of the Catacombs.
- Weaknesses
- None
Stats
The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.
Soul of the Catacombs
| Difficulty | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EXP | Gold |
|---|---|---|---|---|---|---|---|---|---|---|
| Cozy | 350 | 5,000 | 20 | 25 | 20 | 25 | 0 | 0 | 2,000 | 0 |
| Easy | 525 | 7,499 | 30 | 38 | 30 | 38 | 0 | 0 | 1,500 | 0 |
| Normal | 700 | 9,999 | 40 | 50 | 40 | 50 | 0 | 0 | 1,000 | 0 |
| Hard | 840 | 9,999 | 48 | 60 | 48 | 60 | 0 | 0 | 1,000 | 0 |
| Nightmare | 980 | 9,999 | 56 | 70 | 56 | 70 | 0 | 0 | 1,000 | 0 |
Elements and weaknesses
An element rate above 100% is a weakness; a rate below 100% is a resistance.
| Variant | Attack element(s) | Weaknesses | Resistances | Element immunities |
|---|---|---|---|---|
| Soul of the Catacombs | Normal attack element, Darkness | None | None | None |
Attacks and behavior
Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.
| Variant | Move | Type | Element | Target | Effect | Selection chance | When used |
|---|---|---|---|---|---|---|---|
| Soul of the Catacombs | Terror Blast | Ritual | Normal attack element | one enemy | Deals HP damage; can critically hit | 25% under normal conditions | No special condition |
| Soul of the Catacombs | Energizing Blast | Ritual | Normal attack element | one enemy | Deals HP damage; can critically hit | 25% under normal conditions | No special condition |
| Soul of the Catacombs | Heavy Slam | Skill | Normal attack element | one enemy | Strikes twice, can critically hit, and may inflict Stun. | 25% under normal conditions | No special condition |
| Soul of the Catacombs | Dark Blast | Ritual | Darkness | one enemy | Deals HP damage; can critically hit | 25% under normal conditions | No special condition |
Status and combat traits
| Variant | Modified state rates | State immunities | Modified debuff rates | Other innate traits |
|---|---|---|---|---|
| Soul of the Catacombs | Normal rates | None | Normal rates | Hit rate: +95% Evasion: -1000% |
Loot
Drops and encounter loot
EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.
This variation is not assigned a standard corpse-loot table. Its encounter-specific prizes, where present, are listed below; this does not mean that all battles against it are rewardless.
Specific encounter rewards
| Specific encounter | Reward | Quantity | Chance when its award conditions are met | Notes |
|---|---|---|---|---|
| Catacombs 1F (Catacombs) | Skull of the Catacombs | 1 | 100% | Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable. |


