Rituals

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Rituals include magical attacks, healing, buffs, debuffs, utility, and resource conversion. Unless an ability says otherwise, using a Ritual in battle costs its listed MP and 1 Action Point.

The table below contains player rituals and is maintained from the Abilities and rituals master list. Enemy-exclusive rituals are listed in the enemy rituals section.

Ritual list

Ritual Type MP Description Learned from
Warp Ritual Warps you to your home. Taught by Shopper in Ultra Video (once)
Dark Blast Ritual 5 Deals Darkness damage. Adds +1

May inflict Hex

Forbidden Lorebook +10 (its basic attack)
the task Build-A-Wife
Ghost Blast Ritual 5 Deals Curse Damage. Adds +1

May inflict Fear

the task By the Gods
Frenzy Blast Ritual 5 Hits 2 times. Adds +1

Deals Insanity damage. May inflict Sickness

Ritual Tome: Frenzy Blast
Spellblade of Rage +8 (its basic attack)
Mind Blast Ritual 5 Deals Insight Damage. Adds +1

May inflict Chaos

Ritual Tome: Mind Blast
Light Blast Ritual 5 Deals Light Damage. Adds +1

May inflict Weakness

Ritual Tome: Light Blast
Terror Blast Ritual 5 25% chance to stun the target. Ritual Tome: Terror Blast
Mana Drain Ritual Deals a small amount of Insight damage.

Drains MP from the target.

Ritual Tome: Mana Drain
Greater Mending Ritual 20 Restores 40 HP. Adds +1

Can be used outside of battle.

Ritual Tome: Greater Mending
Energizing Blast Ritual 5 15% chance to generate +1 AP. Ritual Tome: Energizing Blast
Moonbeam of Gatis Ritual 7 Deals Light damage. Adds +1 and +1

Requires alignment with Gatis to cast

Taught by Emissary of Gatis in Catacombs 1F, for Cat Toy (once)
Crystal Blast Ritual 7 Ignores Guard. Consumes an Elemental Crystal on use.

The size and type of Elemental Crystal determines the effect.

Ritual Tome: Crystal Blast
Evil Eye Ritual 3 Reduces enemy M. Attack and M. Defense by 20% for 3 turns.

Adds +1

Taught by Josh in Town (once)
Mark of Death Ritual 25 Reduces enemy Defense by 40% for 3 turns. Ritual Tome: Mark of Death
Mark of Insight Ritual 25 Reduces enemy M. Defense by 40% for 3 turns. Ritual Tome: Mark of Insight
Pumpkin Blast Ritual 5 Deals Insanity damage. Adds +1

May inflict Hex

Ritual Tome: Pumpkin Blast
Energy Shot Ritual 2 A weak shot of energy. Staff of Darkness +3 (its basic attack)
Staff of Valtris +3 (its basic attack)
Shieldstaff of Warding +5 (while equipped)
Learned in Town: You reach out and touch the old Ritual Brazier (once)
Cosmic Premonition Ritual 3 Reduces enemy Attack and Defense by 20% for 3 turns.

Adds +1

Ritual Tome: Cosmic Premonition
Torrent of Darkness Ritual 10 A wide wave of energy.

Deals Darkness damage. Damages all enemies.

Ritual Tome: Torrent of Darkness
Sludge Blast Ritual 6 Deals Insanity damage. Adds +1

25% chance to inflict Sickness

Ritual Tome: Sludge Blast
Lesser Mending Ritual 10 Restores 20 HP. Adds +1

Can be used outside of battle.

Ritual Tome: Lesser Mending
Blood Mana Ritual Converts 30 HP to 10 MP. Adds +1 AP. Ritual Tome: Blood Mana
Induce Anxiety Ritual 3 Increases Agility and Hit Rate by 20% for 3 turns.

Adds +1

Ritual Tome: Induce Anxiety
Dark Shield Ritual 3 Increases Defense and Magic Defense by 20% for 3 turns.

Adds +1

Ritual Tome: Dark Shield
Chaos Thorns Ritual 10 Deals Insanity damage. Damage varies heavily.

15% chance to apply Weakness, Hex and Fear.

Ritual Tome: Chaos Thorns


Ritual rules

Magical damage

Most damaging Rituals use Magic Attack, Magic Defense, Magical Evasion, and the Ritual's listed element. Individual Rituals can override one or more of these rules.

Buffs and debuffs

Cosmic Premonition, Dark Shield, Evil Eye, Mark of Insight, Mark of Death, and Induce Anxiety use temporary battle effects. They do not create persistent bathing-duration Blessings or Curses.

Healing and costs

Mending Rituals restore fixed HP amounts and grant Defensive points. Blood Mana spends HP instead of MP. Mana Drain can be cast at 0 MP because it restores MP by draining the target.

Description differences

Sludge Blast's actual Sickness chance is 20%, despite a 25% description. Its tome has descriptive acquisition text, but the corresponding normal event route does not grant the Ritual.

See also