Enemy loot

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Enemy loot describes the rewards awarded after combat. EXP and ordinary gold depend on the defeated enemies and difficulty; they are shown in each enemy’s stats. Items and extra gold are determined by the encounter’s reward rules.

How battle loot works

Ordinary corpse-loot encounters make one search check after victory. The base chance of a searchable corpse is 50%. A successful search selects the encounter’s shared loot table and rolls its loot die. This is one search for the whole battle, not one roll for every corpse.
Fixed chest contents, named quest prizes and other scripted encounter rewards can bypass this search check. An enemy without an ordinary corpse-loot table may still award a fixed prize.

Search chance modifiers

Situation Search chance
No potion or shrine adjustment 50%
Matching combat shrine at level 1 55%
Matching combat shrine at level 2 60%
Matching combat shrine at level 3 65%
Matching combat shrine at level 4 70%
Matching combat shrine at level 5 75%
Taunting Potion active 25% without a shrine bonus; add 5 percentage points per matching shrine level

The Taunting Potion effect makes encounters more frequent, but reduces the initial corpse-search chance. It also improves some subsequent loot rolls. A guaranteed-search encounter bypasses the ordinary chance; encounters configured to skip corpse loot instead use their own reward rules.

Loot dice and item probabilities

Without a roll modifier and at neutral Luck, each final result from 1 through 6 has a 16.667% chance. A normal successful search therefore reaches any one unmodified die result in 8.333% of victories. A result of 7 or higher requires a positive modifier. The detailed tables show the chance of each item after the indicated die result, not a universal drop percentage.
Luck can alter the die by one or two points on half of rolls. Luck explains the thresholds. Lucky Die and Crimson Die add their applicable bonus when used. Slayer's Ring +8 can add +1 on a 10% check during loot rolls; wearing it in both ring slots does not double that check. The active Taunting Potion effect also has a 33.333% chance to add +1 to the loot die.
Unlucky modifiers can produce a result of zero or below; these outcomes are shown in the ≤0 column. Positive bonuses can also push a roll above 7. The highest reward thresholds still apply, but extra gold calculated from the loot die can continue to increase.

Limited rewards and repeat loot

Rare equipment, quest objects and some cleansing supplies have shared one-time or limited allocations. Those limits belong to the reward table, so fighting a different enemy that uses the same pool does not restore them. Open a table’s available/exhausted reward view to see the difference. Some allocations are shared by several different items; their limits are labelled as shared pools.
The extra AP unlock and Old Woods news progression can change some tables. These conditions are shown separately rather than presented as difficulty-only modifiers.
The available and exhausted views are two clearly defined examples. A partly depleted pool can differ from both. Tables with a Reward progression section list the intermediate awards and their prerequisites, including allocations shared by different items. Separate supply draws also share their limited allocations: an earlier draw can use up a reward before a later draw.

Additional material rewards

Blood Potion adds one Viscera whenever the encounter’s additional-material check is reached. This is not a universal extra drop for every battle. Rich Cookie multiplies applicable extra-gold loot awards by 110; it does not rewrite the ordinary difficulty-adjusted gold shown in enemy stats.

Shrine-enhanced loot

In eligible Mall, Old Woods and Catacombs encounters, sufficiently high loot results can trigger a separate shrine reward. The trigger is 0% on results 1–2, then increases with the result. The normal/strong-encounter percentages are:
Final result at the bonus check Normal encounter Strong encounter
1–2 0% 0%
3 8.333% 14.286%
4 11.667% 20%
5 15% 25.714%
6 18.333% 31.429%
7+ 20% 34.286%

A shrine must be at least level 1 and the fight must be in its supported area. These percentages apply when the additional-material bonus check is reached, not automatically after every victory. An earlier bonus reward can reroll the working die before this check, so the detailed outcome tables also account for those extra rolls.

Loot table directory

Loot table Used for
Tier 1 potion loot Secondary supply or special encounter reward rolls
Mall lower-tier loot Caveman, Globule, Living Rock, Office Slime, Rat, Shopper (Enemy)
Mall higher-tier loot Globule, Office Slime, Rat, Shopper (Enemy)
Mall miniboss loot Denizen of the Deep-Fryer, Hall Monitor
Mall Administrator loot Mall Administrator
Sewer lower-tier loot Dripper, Pipe Cleaner
Sewer and mine higher-tier loot Caveman, Dripper, Fingermen, Fungal Swarm, Hungry Plant, Living Rock, Pale Wiggler, Pipe Cleaner, Special Cat, Stoneface
Tier 1 supply loot Secondary supply or special encounter reward rolls
Neighborhood Watcher loot The Neighborhood Watcher
Weird Fish loot Weird Fish
Rainman loot Rainman
Treasure Goblin level 2 loot Treasure Goblin
Basic cave creature loot Caveman, Living Rock
Tier 2 supply loot Secondary supply or special encounter reward rolls
Early grotto loot Bag of Tricks, Bird, Cornstalker, Treasure Goblin
Farm early creature loot Bag of Tricks, Bird, Cornstalker
Farm early boss loot Arm, Bighead, Eye, Leg, Soul Swarm, Tall Man (Enemy)
Old Woods lower-tier loot Fingermen, Flower Bird, Living Stump, Pretty Flower, Scarecrow, Strange Plant, Wild Deer
Silly Dog loot Silly Dog
Flesh Pile of Nezroth loot Flesh Pile of Nezroth, Tentacle (Enemy)
Old Woods higher-tier loot Fingermen, Flower Bird, Globule, Hungry Plant, Pretty Flower, Scarecrow, Strange Plant, Wild Deer
Treasure Goblin levels 3–4 and Giant Fish loot Giant Fish, Treasure Goblin
Laundry Man level 2 loot Laundry Man
Laundry Man level 3 loot Laundry Man
Bag Boy level 1 loot Bag Boy
Bag Boy level 2 loot Bag Boy
Farm second-tier boss loot Arm, Arms, Bighead, Eye, Farmer (Enemy), Leg, Soul Swarm, Tall Man (Enemy)
Farm second-tier creature loot Bag of Tricks, Bird, Cornstalker, Lollipop
Farm second-tier grotto loot Bag of Tricks, Bird, Cornstalker
Bookmaster loot Bookmaster
Catacombs lower-tier loot Bonefly, Failed Skeleton, Failed Twins, Skeleball, Skeleton Mage, Skullcrawler
Catacombs higher-tier loot Bonefly, Failed Skeleton, Failed Twins, Gravemoss (Enemy), Gravemoss Colony, Skeleball, Skeleton Mage
Void Entity and later Farmer loot Farmer (Enemy), Void Entity
Eldritch Angler loot Eldritch Angler, Strange Light
School creature loot "Teacher", Lost Schoolboy, Lost Schoolgirl
Teacher's Pet loot Teacher's Pet
Mall Basement creature loot Colossal Rat, Frog Baby, Horde of Shoppers, Wet Mouth
Mutated Snowman level 3 loot Mutated Snowman
Mutated Snowman level 2 loot Mutated Snowman
Mutated Snowman level 1 loot Mutated Snowman
Treasure Goblin level 5 loot Treasure Goblin
Deep Woods creature loot Beckoning Branch, Forest Dancers, Glow Bear, Skin Thief
Deep Catacombs creature loot Minotaur, Soul Vessel, Tickler, Tomb Cleaner
Deep Catacombs key loot Secondary supply or special encounter reward rolls
Tier 3 supply loot Secondary supply or special encounter reward rolls
Tier 3 gem loot Secondary supply or special encounter reward rolls
Great Pumpkin loot Secondary supply or special encounter reward rolls
Tier 2 gem loot Secondary supply or special encounter reward rolls
Tier 1 gem loot Secondary supply or special encounter reward rolls
Mall shrine loot Shrine bonus rewards
Old Woods shrine loot Shrine bonus rewards
Catacombs shrine loot Shrine bonus rewards
Deep Catacombs chest loot Secondary supply or special encounter reward rolls
Deep Catacombs greater chest loot Secondary supply or special encounter reward rolls
Imposter egg rewards Imposter Egg

Encounter-specific rewards

Named fights, task encounters, mimics and crop pests can have additional prizes. Those are listed in the matching variation on each enemy page, including their location, quantity and chance. They are not automatically shared with all encounters featuring that species.