Early grotto loot

From Welcome to Elderfield Wiki
Jump to navigation Jump to search
Early grotto loot is a shared reward table. See Enemy loot for the difference between a searchable corpse, a loot die result and an individual item chance.
Used by: Bag of Tricks, Bird, Cornstalker, Treasure Goblin.
Each percentage is the chance of that award after this table is called and the indicated final die result is rolled. It does not include the corpse-search check. The neutral-loot-roll column averages results 1–6 with no die modifier. For an ordinary 50% corpse search, halve that percentage to obtain the baseline chance per victory. Fixed prizes that call this table directly do not use that extra 50% check. Roll 7+ requires a positive roll modifier.
Rows are separate award checks. Multiple rewards can be obtained together; do not add row percentages to calculate the chance of obtaining at least one item.

Applicable encounters


Limited reward allocations have not yet been used. No extra AP unlock, Old Woods news unlock, temporary loot potion or shrine bonus is assumed.
Reward Quantity Neutral loot roll Roll ≤0 Roll 1 Roll 2 Roll 3 Roll 4 Roll 5 Roll 6 Roll 7+ Conditions
Light Salad 1 33.333% 100% 100% 100% — — — — — Repeatable unless the encounter itself is one-time
Gem Bag 1 33.333% 100% 100% 100% — — — — — Repeatable unless the encounter itself is one-time
Tier 1 supply loot 1 33.333% 100% 100% 100% — — — — — One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws.
Tier 1 supply loot 1 33.333% 100% 100% 100% — — — — — One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws.
Gold 25 33.333% 100% 100% 100% — — — — — Repeatable unless the encounter itself is one-time
Light Salad 2 16.667% — — — 100% — — — — Repeatable unless the encounter itself is one-time
Gem Bag 1 16.667% — — — 100% — — — — Repeatable unless the encounter itself is one-time
Tier 1 supply loot 1 16.667% — — — 100% — — — — One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws.
Tier 1 supply loot 1 16.667% — — — 100% — — — — One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws.
Gold 50 16.667% — — — 100% — — — — Repeatable unless the encounter itself is one-time
Light Salad 2 33.333% — — — — 100% 100% — — Repeatable unless the encounter itself is one-time
Greater Potion of Greed 1 33.333% — — — — 100% 100% — — Repeatable unless the encounter itself is one-time
Gem Bag 1 33.333% — — — — 100% 100% — — Repeatable unless the encounter itself is one-time
Tier 1 supply loot 1 33.333% — — — — 100% 100% — — One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws.
Tier 1 supply loot 1 33.333% — — — — 100% 100% — — One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws.
Gold 75 33.333% — — — — 100% 100% — — Repeatable unless the encounter itself is one-time
Greater Potion of Greed 1 16.667% — — — — — — 100% 100% Repeatable unless the encounter itself is one-time
Light Salad 3 16.667% — — — — — — 100% 100% Repeatable unless the encounter itself is one-time
Greater Potion of Brutalism 1 16.667% — — — — — — 100% 100% Repeatable unless the encounter itself is one-time
Greater Potion of Zealotry 1 16.667% — — — — — — 100% 100% Repeatable unless the encounter itself is one-time
Gem Bag 1 16.667% — — — — — — 100% 100% Repeatable unless the encounter itself is one-time
Combat Offering 1 16.667% — — — — — — 100% 100% Repeatable unless the encounter itself is one-time
Tier 1 supply loot 1 16.667% — — — — — — 100% 100% One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws.
Gold 100 16.667% — — — — — — 100% 100% Repeatable unless the encounter itself is one-time

Reading the probabilities

A dash means this reward is not awarded in that result and scenario. Quantity ranges show the possible number awarded by that row. Limited rewards are shared across all encounters using the same table, not reset for each enemy.
Return to the loot guide · Enemy index