Failed Skeleton
Failed Skeleton is a malformed and hostile skeleton encountered in the Catacombs.
- Weaknesses
- Insight (1.25× damage)
Where encountered
- Catacombs — Catacombs 2F, Sealed Chamber, Mine, Mines, Catacombs 3F, Catacombs 1F (random encounters).
Stats
The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.
Failed Skeleton
| Difficulty | HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EXP | Gold |
|---|---|---|---|---|---|---|---|---|---|---|
| Cozy | 75 | 5,000 | 15 | 16 | 15 | 16 | 20 | 30 | 120 | 0 |
| Easy | 113 | 7,499 | 23 | 24 | 23 | 24 | 30 | 45 | 90 | 0 |
| Normal | 150 | 9,999 | 30 | 32 | 30 | 32 | 40 | 60 | 60 | 0 |
| Hard | 180 | 9,999 | 36 | 38 | 36 | 38 | 48 | 72 | 60 | 0 |
| Nightmare | 210 | 9,999 | 42 | 45 | 42 | 45 | 56 | 84 | 60 | 0 |
Elements and weaknesses
An element rate above 100% is a weakness; a rate below 100% is a resistance.
| Variant | Attack element(s) | Weaknesses | Resistances | Element immunities |
|---|---|---|---|---|
| Failed Skeleton | Insanity, Normal attack element | Insight (125%) | None | None |
Attacks and behavior
Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.
| Variant | Move | Type | Element | Target | Effect | Selection chance | When used |
|---|---|---|---|---|---|---|---|
| Failed Skeleton | Frenzy Slash | Skill | Insanity | one enemy | Deals HP damage; can critically hit; Performs a triple attack on a random enemy. | 50% under normal conditions | No special condition |
| Failed Skeleton | Basic Attack | Skill | Normal attack element | one enemy | Deals HP damage; can critically hit | 50% under normal conditions | No special condition |
Status and combat traits
| Variant | Modified state rates | State immunities | Modified debuff rates | Other innate traits |
|---|---|---|---|---|
| Failed Skeleton | Normal rates | None | Normal rates | Hit rate: +95% Evasion: -1000% |
Loot
Drops and encounter loot
EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.
| Encounter group | Shared loot table | Base chance to search for loot |
|---|---|---|
| Failed Skeleton Failed Skeleton ×2 |
Catacombs lower-tier loot | 50% before modifiers; item probabilities are listed in the linked table |
| Skeleton Mage, Failed Skeleton ×3 Skeleball, Failed Skeleton ×2 |
Catacombs higher-tier loot | 50% before modifiers; item probabilities are listed in the linked table |
See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.
Specific encounter rewards
| Specific encounter | Reward | Quantity | Chance when its award conditions are met | Notes |
|---|---|---|---|---|
| Catacombs 2F (Catacombs) | Lost Supplies | 1 | 100% | Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable. |
Interactions and dialogue
| Situation | When or requirement | Task or interaction details | Items, rewards and other results |
|---|---|---|---|
| Catacombs — Encounter | Lost Supplies is active | See the organized dialogue below. | Items received: Lost Supplies Encounter: Failed Skeleton |
| Catacombs — Encounter | Lost Supplies is active | See the organized dialogue below. | Items received: Lost Supplies Encounter: Failed Skeleton*2 |
Show dialogue by situation



