Skullcrawler

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Skullcrawlers are an enemy fought in the Catacombs.

Skullcrawler
Weaknesses
Light (1.25× damage)
Encounter tip

When several appear together, attacks that hit all enemies help spread damage across the group.

Where encountered

Combat information

Choose a combat profile. Shared information appears once below the selector.

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 50 5,000 12 15 12 16 30 30 100 0
Easy 75 7,499 18 23 18 24 45 45 75 0
Normal 100 9,999 24 30 24 32 60 60 50 0
Hard 120 9,999 29 36 29 38 72 72 50 0
Nightmare 140 9,999 34 42 34 45 84 84 50 0

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 50 5,000 12 15 12 16 30 30 100 0
Easy 75 7,499 18 23 18 24 45 45 75 0
Normal 100 9,999 24 30 24 32 60 60 50 0
Hard 120 9,999 29 36 29 38 72 72 50 0
Nightmare 140 9,999 34 42 34 45 84 84 50 0

Stats and battle rewards

Values are shown for each standard difficulty, before temporary buffs, debuffs or other battle effects.

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 50 5,000 12 15 12 16 30 30 100 0
Easy 75 7,499 18 23 18 24 45 45 75 0
Normal 100 9,999 24 30 24 32 60 60 50 0
Hard 120 9,999 29 36 29 38 72 72 50 0
Nightmare 140 9,999 34 42 34 45 84 84 50 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Attack element(s) Weaknesses Resistances Element immunities
Curse, Insanity, Normal attack element Light (125%) None None

Moves

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Move Type Element Target Effect Selection chance When used
Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 50% under normal conditions No special condition
Basic Attack Skill Normal attack element one enemy Deals HP damage; can critically hit 50% under normal conditions No special condition

Status and combat traits

Modified state rates State immunities Modified debuff rates Other innate traits
Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%

Loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Skullcrawler ×2, Skullcrawler, Skullcrawler ×2 Catacombs lower-tier loot 50% before modifiers; item probabilities are listed in the linked table

See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.

Specific encounter rewards

Specific encounter Reward Quantity Chance when its award conditions are met Notes
Catacombs 2F (Catacombs) Small Hammer 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Sealed Chamber (Catacombs) Nunchaku +7 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Sealed Chamber (Catacombs) Golden Gun +7 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Sealed Chamber (Catacombs) Painted Buckler +5 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.
Sealed Chamber (Catacombs) Crystal Legguards +5 1 100% Reward for this specific encounter, not for every enemy of this species; claim any associated task reward when applicable.