Deep Catacombs creature loot

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Deep Catacombs creature loot is a shared reward table. See Enemy loot for the difference between a searchable corpse, a loot die result and an individual item chance.
Used by: Minotaur, Soul Vessel, Tickler, Tomb Cleaner.
Each percentage is the chance of that award after this table is called and the indicated final die result is rolled. It does not include the corpse-search check. The neutral-loot-roll column averages results 1–6 with no die modifier. For an ordinary 50% corpse search, halve that percentage to obtain the baseline chance per victory. Fixed prizes that call this table directly do not use that extra 50% check. Roll 7+ requires a positive roll modifier.
Rows are separate award checks. Multiple rewards can be obtained together; do not add row percentages to calculate the chance of obtaining at least one item.

Applicable encounters


Limited rewards available


Limited reward allocations have not yet been used. No extra AP unlock, Old Woods news unlock, temporary loot potion or shrine bonus is assumed.
Reward Quantity Neutral loot roll Roll ≤0 Roll 1 Roll 2 Roll 3 Roll 4 Roll 5 Roll 6 Roll 7+ Conditions
Cursed Bones 1–2 100% 100% 100% 100% 100% 100% 100% 100% 100% Repeatable unless the encounter itself is one-time
Cursed Demon Skull 1 11% 10% 10% 10% 10% 10% 13% 13% 13% Repeatable unless the encounter itself is one-time
Cursed Bone Fragments 1 22% 20% 20% 20% 20% 20% 26% 26% 26% Repeatable unless the encounter itself is one-time
Cursed Skull 1 22% 20% 20% 20% 20% 20% 26% 26% 26% Repeatable unless the encounter itself is one-time
Gold 1–42 30% 25% 25% 25% 25% 25% 40% 40% 40% 6 gold per point of the loot die at the gold check (minimum 1 gold). Quantity shown covers the listed rolls up to 7; higher bonuses can increase it. Some earlier rewards reroll this die.
Deep Catacombs key loot 1 8.333% — — — — 50% — — — One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws.
Deep Catacombs key loot 1 16.667% — — — — — 100% — — One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws.
Bloody Skin 1 11.806% — — — — — 65% 5.833% 5.833% Repeatable unless the encounter itself is one-time
Deep Catacombs key loot 1 16.667% — — — — — — 100% — One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws.
Bloody Skin 1–2 10.139% — — — — — — 60.833% 60.833% Repeatable unless the encounter itself is one-time
Wishbone 1 2.917% — — — — — — 17.5% 17.5% Repeatable unless the encounter itself is one-time
Combat Offering 1 0.972% — — — — — — 5.833% 5.833% Repeatable unless the encounter itself is one-time
Gem Bag 1 1.944% — — — — — — 11.667% 11.667% Repeatable unless the encounter itself is one-time
Deep Catacombs key loot 1 0% — — — — — — — 100% One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws.
Deep Catacombs key loot 1 0% — — — — — — — 100% One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws.


Progression and task rewards


Optional progression and active-task conditions used by this table are satisfied, and limited allocations remain available. Rewards marked with requirements are only available while those requirements apply.
Reward Quantity Neutral loot roll Roll ≤0 Roll 1 Roll 2 Roll 3 Roll 4 Roll 5 Roll 6 Roll 7+ Conditions
Cursed Bones 1–2 100% 100% 100% 100% 100% 100% 100% 100% 100% Repeatable unless the encounter itself is one-time
Cursed Demon Skull 1 11% 10% 10% 10% 10% 10% 13% 13% 13% Repeatable unless the encounter itself is one-time
Cursed Bone Fragments 1 22% 20% 20% 20% 20% 20% 26% 26% 26% Repeatable unless the encounter itself is one-time
Cursed Skull 1 22% 20% 20% 20% 20% 20% 26% 26% 26% Repeatable unless the encounter itself is one-time
Gold 1–42 30% 25% 25% 25% 25% 25% 40% 40% 40% 6 gold per point of the loot die at the gold check (minimum 1 gold). Quantity shown covers the listed rolls up to 7; higher bonuses can increase it. Some earlier rewards reroll this die.
Deep Catacombs key loot 1 8.333% — — — — 50% — — — One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws.
Gold Tooth 1 16.667% — — — — — 100% — — Requires Dental Records to be active
Deep Catacombs key loot 1 16.667% — — — — — 100% — — One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws.
Bloody Skin 1 11.806% — — — — — 65% 5.833% 5.833% Repeatable unless the encounter itself is one-time
Gold Tooth 1 16.667% — — — — — — 100% — Requires Dental Records to be active
Deep Catacombs key loot 1 16.667% — — — — — — 100% — One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws.
Bloody Skin 1–2 10.139% — — — — — — 60.833% 60.833% Repeatable unless the encounter itself is one-time
Wishbone 1 2.917% — — — — — — 17.5% 17.5% Repeatable unless the encounter itself is one-time
Combat Offering 1 0.972% — — — — — — 5.833% 5.833% Repeatable unless the encounter itself is one-time
Gem Bag 1 1.944% — — — — — — 11.667% 11.667% Repeatable unless the encounter itself is one-time
Gold Tooth 1 0% — — — — — — — 100% Requires Dental Records to be active
Deep Catacombs key loot 1 0% — — — — — — — 100% One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws.
Deep Catacombs key loot 1 0% — — — — — — — 100% One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws.


Blood Potion active


Blood Potion is active. Limited allocations remain available; no extra AP unlock or other optional progression condition is assumed.
Reward Quantity Neutral loot roll Roll ≤0 Roll 1 Roll 2 Roll 3 Roll 4 Roll 5 Roll 6 Roll 7+ Conditions
Cursed Bones 1–2 100% 100% 100% 100% 100% 100% 100% 100% 100% Repeatable unless the encounter itself is one-time
Viscera 1 100% 100% 100% 100% 100% 100% 100% 100% 100% Repeatable unless the encounter itself is one-time
Cursed Demon Skull 1 11% 10% 10% 10% 10% 10% 13% 13% 13% Repeatable unless the encounter itself is one-time
Cursed Bone Fragments 1 22% 20% 20% 20% 20% 20% 26% 26% 26% Repeatable unless the encounter itself is one-time
Cursed Skull 1 22% 20% 20% 20% 20% 20% 26% 26% 26% Repeatable unless the encounter itself is one-time
Gold 1–42 30% 25% 25% 25% 25% 25% 40% 40% 40% 6 gold per point of the loot die at the gold check (minimum 1 gold). Quantity shown covers the listed rolls up to 7; higher bonuses can increase it. Some earlier rewards reroll this die.
Deep Catacombs key loot 1 8.333% — — — — 50% — — — One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws.
Deep Catacombs key loot 1 16.667% — — — — — 100% — — One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws.
Bloody Skin 1 11.806% — — — — — 65% 5.833% 5.833% Repeatable unless the encounter itself is one-time
Deep Catacombs key loot 1 16.667% — — — — — — 100% — One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws.
Bloody Skin 1–2 10.139% — — — — — — 60.833% 60.833% Repeatable unless the encounter itself is one-time
Wishbone 1 2.917% — — — — — — 17.5% 17.5% Repeatable unless the encounter itself is one-time
Combat Offering 1 0.972% — — — — — — 5.833% 5.833% Repeatable unless the encounter itself is one-time
Gem Bag 1 1.944% — — — — — — 11.667% 11.667% Repeatable unless the encounter itself is one-time
Deep Catacombs key loot 1 0% — — — — — — — 100% One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws.
Deep Catacombs key loot 1 0% — — — — — — — 100% One separate supply draw per listed award slot; open the linked table for its item chances. Limited allocations are shared between draws.



Reading the probabilities

A dash means this reward is not awarded in that result and scenario. Quantity ranges show the possible number awarded by that row. Limited rewards are shared across all encounters using the same table, not reset for each enemy.
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