Catacombs lower-tier loot
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Catacombs lower-tier loot is a shared reward table. See Enemy loot for the difference between a searchable corpse, a loot die result and an individual item chance.
Used by: Bonefly, Failed Skeleton, Failed Twins, Skeleball, Skeleton Mage, Skullcrawler.
Each percentage is the chance of that award after this table is called and the indicated final die result is rolled. It does not include the corpse-search check. The neutral-loot-roll column averages results 1–6 with no die modifier. For an ordinary 50% corpse search, halve that percentage to obtain the baseline chance per victory. Fixed prizes that call this table directly do not use that extra 50% check. Roll 7+ requires a positive roll modifier.
Rows are separate award checks. Multiple rewards can be obtained together; do not add row percentages to calculate the chance of obtaining at least one item.
Limited reward allocations have not yet been used. No extra AP unlock, Old Woods news unlock, temporary loot potion or shrine bonus is assumed.
The limited allocations checked by this table have been exhausted. Other independent rewards can still be obtained.
Optional progression and active-task conditions used by this table are satisfied, and limited allocations remain available. Rewards marked with requirements are only available while those requirements apply.
Blood Potion is active. Limited allocations remain available; no extra AP unlock or other optional progression condition is assumed.
Die results below are the thresholds checked when entering the relevant reward branch. Earlier awards can reroll the working die before later branches read it. The listed chance applies only while the stated stage and requirements are satisfied, and excludes the corpse-search chance. It is not a flat chance per victory.
The Dreamleaf/Dreampearl Seed check can reroll a 7+ result before the later 6+ and 4+ checks. An initial 7+ does not therefore guarantee those later rewards while that seed allocation remains active.
Return to the loot guide · Enemy index
Used by: Bonefly, Failed Skeleton, Failed Twins, Skeleball, Skeleton Mage, Skullcrawler.
Each percentage is the chance of that award after this table is called and the indicated final die result is rolled. It does not include the corpse-search check. The neutral-loot-roll column averages results 1–6 with no die modifier. For an ordinary 50% corpse search, halve that percentage to obtain the baseline chance per victory. Fixed prizes that call this table directly do not use that extra 50% check. Roll 7+ requires a positive roll modifier.
Rows are separate award checks. Multiple rewards can be obtained together; do not add row percentages to calculate the chance of obtaining at least one item.
Applicable encounters
- Skullcrawler ×2, Skullcrawler, Skullcrawler ×2
- Failed Twins
- Failed Skeleton
- Failed Skeleton ×2
- Skeleball
- Skeleton Mage
- Bonefly
Limited rewards available
Limited reward allocations have not yet been used. No extra AP unlock, Old Woods news unlock, temporary loot potion or shrine bonus is assumed.
| Reward | Quantity | Neutral loot roll | Roll ≤0 | Roll 1 | Roll 2 | Roll 3 | Roll 4 | Roll 5 | Roll 6 | Roll 7+ | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bones | 2–4 | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | Repeatable unless the encounter itself is one-time |
| Gold | 5–100 | 36.25% | 36.25% | 36.25% | 36.25% | 36.25% | 36.25% | 36.25% | 36.25% | 36.25% | 5 gold per point of the loot die at the gold check (minimum 1 gold). Quantity shown covers the listed rolls up to 7; higher bonuses can increase it. Some earlier rewards reroll this die. |
| Rune of the Dead God | 1–2 | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | Repeatable unless the encounter itself is one-time |
| Corrupted Tar | 1–2 | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | Repeatable unless the encounter itself is one-time |
| Hard Bones | 1–3 | 80% | 80% | 80% | 80% | 80% | 80% | 80% | 80% | 80% | Repeatable unless the encounter itself is one-time |
| Bloody Skin | 1 | 6.875% | 6.875% | 6.875% | 6.875% | 6.875% | 6.875% | 6.875% | 6.875% | 6.875% | Repeatable unless the encounter itself is one-time |
| Bloody Skin | 1–2 | 45.625% | 45.625% | 45.625% | 45.625% | 45.625% | 45.625% | 45.625% | 45.625% | 45.625% | Repeatable unless the encounter itself is one-time |
| Wishbone | 1 | 13.125% | 13.125% | 13.125% | 13.125% | 13.125% | 13.125% | 13.125% | 13.125% | 13.125% | Repeatable unless the encounter itself is one-time |
| Combat Offering | 1 | 4.375% | 4.375% | 4.375% | 4.375% | 4.375% | 4.375% | 4.375% | 4.375% | 4.375% | Repeatable unless the encounter itself is one-time |
| Gem Bag | 1 | 8.75% | 8.75% | 8.75% | 8.75% | 8.75% | 8.75% | 8.75% | 8.75% | 8.75% | Repeatable unless the encounter itself is one-time |
| Skull | 1 | 70% | 70% | 70% | 70% | 70% | 70% | 70% | 70% | 70% | Repeatable unless the encounter itself is one-time |
| Wire Cutters | 1 | 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | Shared limit: 3 successful awards from this reward pool |
| Small Hammer | 1 | 12.5% | 12.5% | 12.5% | 12.5% | 12.5% | 12.5% | 12.5% | 12.5% | 12.5% | Shared limit: 6 successful awards from this reward pool |
| Greater Holy Water | 1 | 50% | — | — | — | — | 100% | 100% | 100% | — | First three awards in this table’s Holy Water/Sign of Death sequence; see Reward progression. |
| Ancient Tablet +2 | 1 | 16.667% | — | — | — | — | — | — | 100% | — | Shared limit: 1 successful awards from this reward pool |
| Dreamleaf Seed | 1 | 0% | — | — | — | — | — | — | — | 66.667% | One-time reward |
| Platinum Star +5 | 1 | 0% | — | — | — | — | — | — | — | 100% | Shared limit: 1 successful awards from this reward pool |
| Dreampearl Seed | 1 | 0% | — | — | — | — | — | — | — | 33.333% | One-time reward |
Limited rewards exhausted
The limited allocations checked by this table have been exhausted. Other independent rewards can still be obtained.
| Reward | Quantity | Neutral loot roll | Roll ≤0 | Roll 1 | Roll 2 | Roll 3 | Roll 4 | Roll 5 | Roll 6 | Roll 7+ | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bones | 2–4 | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | Repeatable unless the encounter itself is one-time |
| Gold | 5–100 | 36.25% | 36.25% | 36.25% | 36.25% | 36.25% | 36.25% | 36.25% | 36.25% | 36.25% | 5 gold per point of the loot die at the gold check (minimum 1 gold). Quantity shown covers the listed rolls up to 7; higher bonuses can increase it. Some earlier rewards reroll this die. |
| Rune of the Dead God | 1–2 | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | Repeatable unless the encounter itself is one-time |
| Corrupted Tar | 1–2 | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | Repeatable unless the encounter itself is one-time |
| Hard Bones | 1–3 | 80% | 80% | 80% | 80% | 80% | 80% | 80% | 80% | 80% | Repeatable unless the encounter itself is one-time |
| Bloody Skin | 1 | 6.875% | 6.875% | 6.875% | 6.875% | 6.875% | 6.875% | 6.875% | 6.875% | 6.875% | Repeatable unless the encounter itself is one-time |
| Bloody Skin | 1–2 | 45.625% | 45.625% | 45.625% | 45.625% | 45.625% | 45.625% | 45.625% | 45.625% | 45.625% | Repeatable unless the encounter itself is one-time |
| Wishbone | 1 | 13.125% | 13.125% | 13.125% | 13.125% | 13.125% | 13.125% | 13.125% | 13.125% | 13.125% | Repeatable unless the encounter itself is one-time |
| Combat Offering | 1 | 4.375% | 4.375% | 4.375% | 4.375% | 4.375% | 4.375% | 4.375% | 4.375% | 4.375% | Repeatable unless the encounter itself is one-time |
| Gem Bag | 1 | 8.75% | 8.75% | 8.75% | 8.75% | 8.75% | 8.75% | 8.75% | 8.75% | 8.75% | Repeatable unless the encounter itself is one-time |
| Skull | 1 | 70% | 70% | 70% | 70% | 70% | 70% | 70% | 70% | 70% | Repeatable unless the encounter itself is one-time |
Progression and task rewards
Optional progression and active-task conditions used by this table are satisfied, and limited allocations remain available. Rewards marked with requirements are only available while those requirements apply.
| Reward | Quantity | Neutral loot roll | Roll ≤0 | Roll 1 | Roll 2 | Roll 3 | Roll 4 | Roll 5 | Roll 6 | Roll 7+ | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Living Bones | 1 | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | Requires Feed the Mold to be active; Shared limit: 2 successful awards from this reward pool |
| Bones | 2–4 | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | Repeatable unless the encounter itself is one-time |
| Gold | 5–100 | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | 5 gold per point of the loot die at the gold check (minimum 1 gold). Quantity shown covers the listed rolls up to 7; higher bonuses can increase it. Some earlier rewards reroll this die. |
| Rune of the Dead God | 1–2 | 9.062% | 9.062% | 9.062% | 9.062% | 9.062% | 9.062% | 9.062% | 9.062% | 9.062% | Repeatable unless the encounter itself is one-time |
| Corrupted Tar | 1–2 | 9.062% | 9.062% | 9.062% | 9.062% | 9.062% | 9.062% | 9.062% | 9.062% | 9.062% | Repeatable unless the encounter itself is one-time |
| Hard Bones | 1–3 | 80% | 80% | 80% | 80% | 80% | 80% | 80% | 80% | 80% | Repeatable unless the encounter itself is one-time |
| Bloody Skin | 1 | 3.438% | 3.438% | 3.438% | 3.438% | 3.438% | 3.438% | 3.438% | 3.438% | 3.438% | Repeatable unless the encounter itself is one-time |
| Bloody Skin | 1–2 | 22.812% | 22.812% | 22.812% | 22.812% | 22.812% | 22.812% | 22.812% | 22.812% | 22.812% | Repeatable unless the encounter itself is one-time |
| Wishbone | 1 | 6.562% | 6.562% | 6.562% | 6.562% | 6.562% | 6.562% | 6.562% | 6.562% | 6.562% | Repeatable unless the encounter itself is one-time |
| Combat Offering | 1 | 2.188% | 2.188% | 2.188% | 2.188% | 2.188% | 2.188% | 2.188% | 2.188% | 2.188% | Repeatable unless the encounter itself is one-time |
| Gem Bag | 1 | 4.375% | 4.375% | 4.375% | 4.375% | 4.375% | 4.375% | 4.375% | 4.375% | 4.375% | Repeatable unless the encounter itself is one-time |
| Skull | 1 | 70% | 70% | 70% | 70% | 70% | 70% | 70% | 70% | 70% | Repeatable unless the encounter itself is one-time |
| Wire Cutters | 1 | 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | Shared limit: 3 successful awards from this reward pool |
| Small Hammer | 1 | 12.5% | 12.5% | 12.5% | 12.5% | 12.5% | 12.5% | 12.5% | 12.5% | 12.5% | Shared limit: 6 successful awards from this reward pool |
| Greater Holy Water | 1 | 50% | — | — | — | — | 100% | 100% | 100% | — | First three awards in this table’s Holy Water/Sign of Death sequence; see Reward progression. |
| Ancient Tablet +2 | 1 | 16.667% | — | — | — | — | — | — | 100% | — | Shared limit: 1 successful awards from this reward pool |
| Dreamleaf Seed | 1 | 0% | — | — | — | — | — | — | — | 66.667% | One-time reward |
| Platinum Star +5 | 1 | 0% | — | — | — | — | — | — | — | 100% | Shared limit: 1 successful awards from this reward pool |
| Dreampearl Seed | 1 | 0% | — | — | — | — | — | — | — | 33.333% | One-time reward |
Blood Potion active
Blood Potion is active. Limited allocations remain available; no extra AP unlock or other optional progression condition is assumed.
| Reward | Quantity | Neutral loot roll | Roll ≤0 | Roll 1 | Roll 2 | Roll 3 | Roll 4 | Roll 5 | Roll 6 | Roll 7+ | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bones | 2–4 | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | Repeatable unless the encounter itself is one-time |
| Viscera | 1 | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | Repeatable unless the encounter itself is one-time |
| Gold | 5–100 | 36.25% | 36.25% | 36.25% | 36.25% | 36.25% | 36.25% | 36.25% | 36.25% | 36.25% | 5 gold per point of the loot die at the gold check (minimum 1 gold). Quantity shown covers the listed rolls up to 7; higher bonuses can increase it. Some earlier rewards reroll this die. |
| Rune of the Dead God | 1–2 | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | Repeatable unless the encounter itself is one-time |
| Corrupted Tar | 1–2 | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | 18.125% | Repeatable unless the encounter itself is one-time |
| Hard Bones | 1–3 | 80% | 80% | 80% | 80% | 80% | 80% | 80% | 80% | 80% | Repeatable unless the encounter itself is one-time |
| Bloody Skin | 1 | 6.875% | 6.875% | 6.875% | 6.875% | 6.875% | 6.875% | 6.875% | 6.875% | 6.875% | Repeatable unless the encounter itself is one-time |
| Bloody Skin | 1–2 | 45.625% | 45.625% | 45.625% | 45.625% | 45.625% | 45.625% | 45.625% | 45.625% | 45.625% | Repeatable unless the encounter itself is one-time |
| Wishbone | 1 | 13.125% | 13.125% | 13.125% | 13.125% | 13.125% | 13.125% | 13.125% | 13.125% | 13.125% | Repeatable unless the encounter itself is one-time |
| Combat Offering | 1 | 4.375% | 4.375% | 4.375% | 4.375% | 4.375% | 4.375% | 4.375% | 4.375% | 4.375% | Repeatable unless the encounter itself is one-time |
| Gem Bag | 1 | 8.75% | 8.75% | 8.75% | 8.75% | 8.75% | 8.75% | 8.75% | 8.75% | 8.75% | Repeatable unless the encounter itself is one-time |
| Skull | 1 | 70% | 70% | 70% | 70% | 70% | 70% | 70% | 70% | 70% | Repeatable unless the encounter itself is one-time |
| Wire Cutters | 1 | 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | 5% | Shared limit: 3 successful awards from this reward pool |
| Small Hammer | 1 | 12.5% | 12.5% | 12.5% | 12.5% | 12.5% | 12.5% | 12.5% | 12.5% | 12.5% | Shared limit: 6 successful awards from this reward pool |
| Greater Holy Water | 1 | 50% | — | — | — | — | 100% | 100% | 100% | — | First three awards in this table’s Holy Water/Sign of Death sequence; see Reward progression. |
| Ancient Tablet +2 | 1 | 16.667% | — | — | — | — | — | — | 100% | — | Shared limit: 1 successful awards from this reward pool |
| Dreamleaf Seed | 1 | 0% | — | — | — | — | — | — | — | 66.667% | One-time reward |
| Platinum Star +5 | 1 | 0% | — | — | — | — | — | — | — | 100% | Shared limit: 1 successful awards from this reward pool |
| Dreampearl Seed | 1 | 0% | — | — | — | — | — | — | — | 33.333% | One-time reward |
Reward progression
The scenario views above show unused and exhausted allocations. The following rewards can appear while those allocations are partly used. Limits are shared by every encounter using this table.Die results below are the thresholds checked when entering the relevant reward branch. Earlier awards can reroll the working die before later branches read it. The listed chance applies only while the stated stage and requirements are satisfied, and excludes the corpse-search chance. It is not a flat chance per victory.
The Dreamleaf/Dreampearl Seed check can reroll a 7+ result before the later 6+ and 4+ checks. An initial 7+ does not therefore guarantee those later rewards while that seed allocation remains active.
| Reward | Reward branch die result | Chance while eligible | Progression and limit |
|---|---|---|---|
| Platinum Star (+5) | 7+ | 100% | First award in the star/balm sequence; once per shared table. |
| Cleansing Balm | 7+ | 100% | The next five awards in the star/balm sequence; 1 balm per award. |
| Ancient Tablet (+2) | 6+ | 100% | First award in the tablet/staff/pouch sequence; once per shared table. |
| Staff of the Dead (+7) | 6+ | 100% | Only at the next stage after Ancient Tablet +2, in a formation with Skeleton Mage whose battle-start check finds no Staff of the Dead +7 in your inventory or equipment. Taking an Extra Pouch at that stage instead skips the staff allocation. |
| Extra Pouch | 6+ | 100% | After Ancient Tablet +2: up to three pouch awards if the staff stage is skipped, or two after the staff is awarded. Shares the tablet/staff sequence; 1 pouch per award. |
| Greater Holy Water | 4+ | 100% | First three awards in this table’s Holy Water/Sign of Death sequence; 1 per award. |
| Sign of Death | 4+ | 100% | The next three awards after those three Greater Holy Water awards; 1 per award. The higher-tier table has a separate allocation. |
Reading the probabilities
A dash means this reward is not awarded in that result and scenario. Quantity ranges show the possible number awarded by that row. Limited rewards are shared across all encounters using the same table, not reset for each enemy.Return to the loot guide · Enemy index