Weird Fish

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Weird Fish is an enemy fought at the Lakefront when fishing on rainy/Thunderstorm days.

Weird Fish
Weaknesses
Insight (1.25× damage)

Where encountered

  • Appears during On Catch.

Stats

The following values show each standard difficulty before temporary buffs, debuffs, or other battle effects.

Weird Fish

Difficulty HP MP ATK DEF MAT MDF AGI LUK EXP Gold
Cozy 200 5,000 15 15 15 15 500 7 100 0
Easy 300 7,499 23 23 23 23 749 10 75 0
Normal 400 9,999 30 30 30 30 999 13 50 0
Hard 480 9,999 36 36 36 36 999 16 50 0
Nightmare 560 9,999 42 42 42 42 999 18 50 0

Elements and weaknesses

An element rate above 100% is a weakness; a rate below 100% is a resistance.

Variant Attack element(s) Weaknesses Resistances Element immunities
Weird Fish Insanity, Normal attack element, Darkness Insight (125%) None None

Attacks and behavior

Selection chance uses the enemy's weighted move ratings. An unconditional move is calculated against the other unconditional moves; a conditional move is calculated with its condition active alongside the unconditional pool. If several different conditions overlap at once, the final chance can change. Scripted moves occur whenever their stated encounter trigger runs.

Variant Move Type Element Target Effect Selection chance When used
Weird Fish Basic Attack Skill Normal attack element one enemy Deals HP damage; can critically hit 50% under normal conditions No special condition
Weird Fish Guard Skill None the user Enemy guard 0% while higher-rated eligible moves remain available No special condition
Weird Fish Dark Blast Ritual Darkness one enemy Deals HP damage; can critically hit 33.3% under normal conditions No special condition
Weird Fish Frenzy Slash Skill Insanity one enemy Deals HP damage; can critically hit; Performs a triple attack on a random enemy. 16.7% under normal conditions No special condition
Weird Fish Induce Anxiety Ritual None the user applies Daring (100% base chance); applies Panic (100% base chance) 0% while higher-rated eligible moves remain available No special condition

Status and combat traits

Variant Modified state rates State immunities Modified debuff rates Other innate traits
Weird Fish Normal rates None Normal rates Hit rate: +95%
Evasion: -1000%

Loot

Drops and encounter loot

EXP and ordinary gold are listed in the stats table. Item loot is awarded for the whole encounter, not once for every enemy defeated. Fixed encounter prizes are separate from corpse searches.

Encounter group Shared loot table Base chance to search for loot
Weird Fish Weird Fish loot 50% before modifiers; item probabilities are listed in the linked table

See Enemy loot for the search check, die modifiers, limited rewards and shrine-enhanced loot. The linked tables list quantities and chances for every final die result, including repeat rewards.