Old Woods
| Old Woods | |
|---|---|
| Region | North of Town |
| Access | Travel north through the Town Outskirts and Old Woods entrance. |
| Main areas | Entrance and stairs Giant statue Mill Campsite Tall-tree maze Clearings Old Woods mines Cabins Deep Woods |
Old Woods is a large wilderness region containing campsites, cabins, mines, maze-like clearings and routes into the Deep Woods.
Access and connections
Access: Travel north through the Town Outskirts and Old Woods entrance.
Connections: Town Outskirts · Lakefront · Forsaken Settlement · Granny's House · Hidden Manor
- Areas
- Entrance and stairs
- Giant statue
- Mill
- Campsite
- Tall-tree maze
- Clearings
- Old Woods mines
- Cabins
- Deep Woods
Rooms and doorways
| Room | Door or passage | Opening requirement | Destination |
|---|---|---|---|
| Cabin | Passage to Campsite | Use the doorway. | Old Woods — Campsite |
| Cabin | ...It's locked tight. | Use Basic Skeleton Key; the key is consumed. The player faces north. | Old Woods — Closet |
| Cabin | Passage to Clearing | Use the doorway. | Old Woods — Clearing |
| Cabin | ...It's locked tight. | Gatis's Favor is on; The player faces north. | Old God Shrines — Chamber of Gatis |
| Abandoned Hovel | Passage to Clearing | Use the doorway. | Old Woods — Clearing |
| Abandoned Hovel | ...It's locked tight. | Valtris's Favor is on; The player faces north. | Old God Shrines — Chamber of Valtris |
| Closet | Passage to Cabin | Use the doorway. | Old Woods — Cabin |
| Lonely Cabin | Passage to The Deep Woods | Use the doorway. | Old Woods — The Deep Woods |
Interior descriptions
| Room | Examination text |
|---|---|
| Cabin | You've already searched this. |
| Cabin | ...It's locked tight. |
| Cabin | Use a Basic Skeleton Key? |
| Cabin | You try your Basic Skeleton Key in the door. |
| Cabin | The door creaks open. |
| Cabin | ...It's locked tight. Requires Basic Skeleton Key to open. |
| Cabin | Strange maps are scribbled all over loose papers. |
| Closet | The shelves are lined with odd trinkets. |
| Closet | The drawers are filled with junk. |
| Closet | I think the whole pile would crash down if I touched one... |
| Closet | This has seen better days... |
Maps and images
Areas and points of interest
- Entrance
Enter from northern Town Outskirts. A Sturdy Axe or better is required to clear the route farther into the woods. The first junction alternates between the giant-statue and staircase approaches.
- Surface landmarks
The statue, staircase and mill are the clearest early landmarks. From the mill junction, side paths lead toward cabins, resident requests and the east-side bus route.
- Campsite and mines
The Campsite contains characters, fishing water and the seasonal Fishing Contest. Access to The Old Woods Mines is tied to progress in “The Local Jogger's Club”; the mine route contains stronger enemies and rarer ore than the Beginner and Mall mines.
- South-east, west and maze
The south-eastern paths hold forage nodes and task encounters. The western route opens through “The Local Jogger's Club.” The Tall Tree Maze leads to a bus stop that connects with the deeper woods.
- Bus routes and deeper woods
The east-side bus stop connects the Campsite, Old Woods Mines and south-eastern woods and costs
1500g to unlock. The deeper bus route leads toward late-game areas including Forsaken Settlement, Granny's House and Hidden Manor.
- Map
Characters
| Character | Role here |
|---|---|
| A cryptic talking mushroom encountered in the Old Woods and Mall Mines. | |
| A self-described adventurer staying near the Old Woods campground. | |
| A talking cat merchant found in the Old Woods. | |
| An unnamed Old Woods camper who shares rumors about the surrounding wilderness. | |
| A roaming chef who teaches the player cooking recipes when encountered. | |
| Fallen Angel | An isolated supernatural being in the Old Woods who asks the player for a soul. |
| An Old Woods cabin resident who initially mistakes the player for a food delivery worker. | |
| An isolated woodsman who warns newcomers about the dangers of the Old Woods. | |
| A resident near the Old Woods mill who recruits travelers to help with a long-running search. | |
| The Lakefront fisherman who introduces fishing and runs the Fishing Contest. | |
| An Old Woods traveler who asks the player to watch for something he lost. | |
| An unnamed Joggers Club member encountered along running routes. | |
| A Joggers Club member who encourages the player to take up jogging. | |
| A follower of Nezroth who venerates flesh and the god’s guiding hand. | |
| An Elderfield police officer who appears in several investigations and dangerous areas. | |
| An Old Woods explorer whose Lucky Pocket Knife saved her from a creature attack. | |
| An unidentified shopkeeper label used by several minor merchants. | |
| An Old Woods resident and longtime friend of Molly who visits the Farm Path seasonally. |
Services and activities
- Forage seasonal plants, mushrooms and wood resources.
- Use the Campsite fishing pool and Fishing Contest.
- Explore the Old Woods mines, cabins and clearing chain.
- Complete resident requests and supernatural encounters.
Tasks, events and interactions
| Event, task or character | Requirement or timing | Result or purpose |
|---|---|---|
Old Woods — Encounter |
See Ancient Mushroom’s dialogue and progression | Items received: Living Soul Encounter: Ancient Mushroom |
Old Woods — Initial conversation |
See Ansel’s interaction requirements | Items received: Forge Upgrade (t2) |
Old Woods — Request or task |
Coin C is active; Coin D is active; this random dialogue variant is selected |
Items received: Recipe: Expert BBQ Platter |
Old Woods — Request or task |
Coin A is active; Coin B is active; this random dialogue variant is selected |
Items received: Recipe: Expert Garden Salad |
| Fallen Angel Old Woods — Exchange and reward |
See Fallen Angel’s interaction requirements | Required or removed: Living Soul Items received: Sign of Death |
Old Woods — Exchange and reward |
See Gretta’s interaction requirements | Required or removed: Stew of Six Curses Items received: Recipe: Hearty Stew |
Old Woods — Exchange and reward |
See Hank’s interaction requirements | Required or removed: Golden Beetle Items received: Blueprint: Keg |
Old Woods — Exchange and reward |
During Lost Journal, return the Lost Journal to Jacob. | Required or removed: Lost Journal Items received: |
Old Woods — Initial conversation |
See Jacob’s interaction requirements | — |
Old Woods — Encounter |
Today's news activate is active; Fingers Type 1 is active; Daily News Broadcast ≥ 9; Fingers Done is inactive |
Items received: Beating Heart Encounter: Flesh Pile of Nezroth |
Old Woods — Exchange and reward |
During Lost Pocket Knife, return the Lucky Pocket Knife to Sarah. | Required or removed: Lucky Pocket Knife Items received: |
| Voice Old Woods — Bus Stop — Request or task |
Tut Stop Delay is inactive | Required or removed: Perfect Cookie |
Old Woods — Conversation |
An Adventurous Spirit is active; An Adventurous Spirit ≥ 3 |
Items received: Extra Pouch |
Old Woods — Fishing Contest — Conversation |
Trigger Judging is active | Items received: Large Coin Box, Perfect Opal, Greater Deep Crystal, Fishing Trophy, Mounted Fish, Deep Crystal, Cleansing Balm, Medium Coin Pouch, Rain Gem, Extra Pouch |
Old Woods — Conversation |
The Local Joggers Club is active; The Local Joggers Club ≥ 6 |
Required or removed: Verdite Ore |
Old Woods — Choice response |
See Michelle’s interaction requirements | — |
| Voice Old Woods — Bus Stop — Choice response |
Tut Stop Delay is inactive | Required or removed: Rune of the Dead God |
| Voice Old Woods — Choice response |
Tut Stop Delay is inactive | Gold paid: 1500 |
For complete task stages and organized dialogue, open the linked character page. The general Tasks page collects requests across all regions.
Notable items and rewards
Hidden discoveries and searchable objects
Search these objects while exploring. Pictures mark the exact search tile; click one to open the full area map. Random and conditional rewards are possibilities, not cumulative guarantees.
Where: Tile (37, 33)
Rewards / result: Search Buried Treasure: Potion of Everything × 1, Rare Gem Bag × 1, Treasure Casket × 3; Use/remove Treasure Map 9 × 9999
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: Variant requirements: Requires Treasure Map 9
Availability: Requires Treasure Map 9
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Requires Shovel
Qualifying path: Requires Shovel → Storage container 17 is empty
Where: Tile (75, 22)
Rewards / result: Advance Quest Stage: By the Gods; Advance Quest Stage: Hidden Shrines; Gain Doom status; Remove Doom status …
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 12 Active - By the Gods is on → SV: CROP TYPE = 0 → t_7 By the Gods < 2 → t_7 By the Gods ≥ 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 46 Active - Hidden Shrines is on → Catacombs God Shrine Counter ≥ 2 → c_7 Hidden Shrines < 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Not yet completed (local state B) → Choice: Yes
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll > 5 → Not yet completed (local state A) → Choice: Yes
Where: Tile (39, 21)
Rewards / result: Receive Mill Key × 1
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: No additional branch check recorded.
Where: Tile (61, 28)
Rewards / result: Spend/remove 1500 gold
Reuse: Local completion flag used; check listed page conditions
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Switch TutStopDelay is off → Gold ≥ 1500 → Choice: Yes
Where: Tile (15, 10)
Rewards / result: Bitter Herb × 1–3; Red Mushroom × 1–3; Pizza × 1; Hotdog × 1 …
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Roll > 3 → Roll = 1
Qualifying path: Roll > 3 → Roll = 2
Qualifying path: Roll > 3 → Roll = 3
Qualifying path: Roll > 3 → Roll = 4
Qualifying path: Roll > 3 → Roll = 5
Qualifying path: Roll > 3 → Roll = 6
Qualifying path: Roll > 3 → Roll = 7
Alternative path 1: Roll > 3 → Roll = 8
Alternative path 2: Roll > 3 → Roll = 9
Alternative path 3: Roll > 3 → Roll = 10
Alternative path 4: Roll > 3 → Roll = 11
Qualifying path: Roll > 3 → Roll = 12 → Roll = 1
Qualifying path: Roll > 3 → Roll = 12 → Otherwise: Variable Roll = 1 → Roll = 2
Qualifying path: Roll > 3 → Roll = 12 → Otherwise: Variable Roll = 1 → Otherwise: Variable Roll = 2 → Roll = 3
Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 1 → Switch Garbage 1 is off
Alternative path 1: Roll > 3 → Roll ≥ 13 → Roll = 1 → Otherwise: Switch Garbage 1 is off
Alternative path 2: Roll > 3 → Roll ≥ 13 → Roll = 2 → Otherwise: Switch Garbage 2 is off
Alternative path 3: Roll > 3 → Roll ≥ 13 → Roll = 3 → Otherwise: Switch Garbage 3 is off
Alternative path 4: Roll > 3 → Roll ≥ 13 → Roll = 4 → Otherwise: Switch Garbage 4 is off
Alternative path 5: Roll > 3 → Roll ≥ 13 → Roll = 5 → Otherwise: Switch Garbage 5 is off
Alternative path 6: Roll > 3 → Roll ≥ 13 → Roll ≥ 6 → Otherwise: Switch Garbage 6 is off
Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 2 → Switch Garbage 2 is off
Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 3 → Switch Garbage 3 is off
Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 4 → Switch Garbage 4 is off
Qualifying path: Roll > 3 → Roll ≥ 13 → Roll = 5 → Switch Garbage 5 is off
Qualifying path: Roll > 3 → Roll ≥ 13 → Roll ≥ 6 → Switch Garbage 6 is off
Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 5 → Switch Mine Gem is off
Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 15 → Switch Mine Gem is off
Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 40 → Switch Mine Gem is off
Qualifying path: Roll > 3 → Roll = 14 → Roll ≤ 90 → Switch Mine Gem is off
Qualifying path: Roll > 3 → Roll = 14 → Switch Mine Gem is off
Where: Tile (56, 39)
Rewards / result: Use/remove Rune of the Dead God × 1
Reuse: Local completion flag used; check listed page conditions
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Switch TutStopDelay is off → Requires Rune of the Dead God → Choice: Yes
Where: Tile (60, 29)
Rewards / result: Encounter: Chest Mimic; Extra Pouch × 1; Cleansing Balm × 1; Basic Skeleton Key × 1 …
Reuse: Local completion flag used; check listed page conditions
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: No additional branch check recorded.
Qualifying path: Roll = 1 → CHest t3 Pouch < 3
Qualifying path: Roll = 2 → CHest t3 Balm < 5
Qualifying path: Roll = 3
Qualifying path: Roll = 4
Qualifying path: Roll = 5
Qualifying path: Roll = 6
Qualifying path: Roll = 7
Qualifying path: Roll = 8 → CHest t3 Flask = 0
Qualifying path: Roll = 9
Qualifying path: Roll = 10
Qualifying path: Roll = 11
Qualifying path: Roll = 12
Qualifying path: Roll = 13
Qualifying path: Roll = 14
Qualifying path: Roll = 15
Qualifying path: Roll = 17
Qualifying path: Roll = 18
Qualifying path: Roll = 19 → Switch +1 AP Unlocked is on
Where: Tile (55, 28)
Rewards / result: Encounter: Door Mimic; Use/remove Small Mine Key × 1; Passage to Old Woods
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: Variant requirements: Mine2 f3 unlocked ≥ 1
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Requires Small Mine Key → Choice: Yes
Qualifying path: Requires Small Mine Key → Choice: Yes
Availability: Mine2 f3 unlocked ≥ 1
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Passage outcome; availability follows this interaction variant.
Where: Tile (44, 29)
Rewards / result: Encounter: Door Mimic; Use/remove Small Mine Key × 1; Passage to Old Woods
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: Variant requirements: Mine2 f3 unlocked ≥ 1
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Requires Small Mine Key → Choice: Yes
Qualifying path: Requires Small Mine Key → Choice: Yes
Availability: Mine2 f3 unlocked ≥ 1
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Passage outcome; availability follows this interaction variant.
Where: Tile (5, 28)
Rewards / result: Encounter: Door Mimic; Use/remove Small Mine Key × 1; Passage to Old Woods
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: Variant requirements: Mine2 f3 unlocked ≥ 1
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Requires Small Mine Key → Choice: Yes
Qualifying path: Requires Small Mine Key → Choice: Yes
Availability: Mine2 f3 unlocked ≥ 1
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Passage outcome; availability follows this interaction variant.
Where: Tile (48, 7)
Rewards / result: Encounter: Chest Mimic; Extra Pouch × 1; Cleansing Balm × 1; Basic Skeleton Key × 1 …
Reuse: Local completion flag used; check listed page conditions
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: No additional branch check recorded.
Qualifying path: Roll = 1 → CHest t3 Pouch < 3
Qualifying path: Roll = 2 → CHest t3 Balm < 5
Qualifying path: Roll = 3
Qualifying path: Roll = 4
Qualifying path: Roll = 5
Qualifying path: Roll = 6
Qualifying path: Roll = 7
Qualifying path: Roll = 8 → CHest t3 Flask = 0
Qualifying path: Roll = 9
Qualifying path: Roll = 10
Qualifying path: Roll = 11
Qualifying path: Roll = 12
Qualifying path: Roll = 13
Qualifying path: Roll = 14
Qualifying path: Roll = 15
Qualifying path: Roll = 17
Qualifying path: Roll = 18
Qualifying path: Roll = 19 → Switch +1 AP Unlocked is on
Where: Tile (11, 117)
Rewards / result: Encounter: Chest Mimic; Extra Pouch × 1; Cleansing Balm × 1; Basic Skeleton Key × 1 …
Reuse: Local completion flag used; check listed page conditions
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: No additional branch check recorded.
Qualifying path: Roll = 1 → CHest t3 Pouch < 3
Qualifying path: Roll = 2 → CHest t3 Balm < 5
Qualifying path: Roll = 3
Qualifying path: Roll = 4
Qualifying path: Roll = 5
Qualifying path: Roll = 6
Qualifying path: Roll = 7
Qualifying path: Roll = 8 → CHest t3 Flask = 0
Qualifying path: Roll = 9
Qualifying path: Roll = 10
Qualifying path: Roll = 11
Qualifying path: Roll = 12
Qualifying path: Roll = 13
Qualifying path: Roll = 14
Qualifying path: Roll = 15
Qualifying path: Roll = 17
Qualifying path: Roll = 18
Qualifying path: Roll = 19 → Switch +1 AP Unlocked is on
Where: Tile (17, 75)
Rewards / result: Encounter: Chest Mimic; Extra Pouch × 1; Cleansing Balm × 1; Basic Skeleton Key × 1 …
Reuse: Local completion flag used; check listed page conditions
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: No additional branch check recorded.
Qualifying path: Roll = 1 → CHest t3 Pouch < 3
Qualifying path: Roll = 2 → CHest t3 Balm < 5
Qualifying path: Roll = 3
Qualifying path: Roll = 4
Qualifying path: Roll = 5
Qualifying path: Roll = 6
Qualifying path: Roll = 7
Qualifying path: Roll = 8 → CHest t3 Flask = 0
Qualifying path: Roll = 9
Qualifying path: Roll = 10
Qualifying path: Roll = 11
Qualifying path: Roll = 12
Qualifying path: Roll = 13
Qualifying path: Roll = 14
Qualifying path: Roll = 15
Qualifying path: Roll = 17
Qualifying path: Roll = 18
Qualifying path: Roll = 19 → Switch +1 AP Unlocked is on
Where: Tile (135, 106)
Rewards / result: Advance Quest Stage: By the Gods; Advance Quest Stage: Hidden Shrines; Gain Doom status; Remove Doom status …
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 12 Active - By the Gods is on → SV: CROP TYPE = 0 → t_7 By the Gods < 2 → t_7 By the Gods ≥ 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 46 Active - Hidden Shrines is on → Catacombs God Shrine Counter ≥ 2 → c_7 Hidden Shrines < 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Not yet completed (local state B) → Choice: Yes
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Not yet completed (local state A) → Choice: Yes
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → SV: Smelter Amount = 0 → Choice: Yes
Where: Tile (115, 111)
Rewards / result: Advance Quest Stage: By the Gods; Advance Quest Stage: Hidden Shrines; Gain Doom status; Remove Doom status …
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 12 Active - By the Gods is on → SV: CROP TYPE = 0 → t_7 By the Gods < 2 → t_7 By the Gods ≥ 2
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Choice: Yes → Switch Quest 46 Active - Hidden Shrines is on → Catacombs God Shrine Counter ≥ 2 → c_7 Hidden Shrines < 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Doom = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Doom = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Doom = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Doom = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Doom = 0 → Otherwise: Variable Doom = 1 → Otherwise: Variable Doom = 2 → Otherwise: Variable Doom = 3 → Doom = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Dread = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Dread = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Dread = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Dread = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Dread = 0 → Otherwise: Variable Dread = 1 → Otherwise: Variable Dread = 2 → Otherwise: Variable Dread = 3 → Dread = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Fear = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Fear = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Fear = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Fear = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Fear = 0 → Otherwise: Variable Fear = 1 → Otherwise: Variable Fear = 2 → Otherwise: Variable Fear = 3 → Fear = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Sickness = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Sickness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Sickness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Sickness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Sickness = 0 → Otherwise: Variable Sickness = 1 → Otherwise: Variable Sickness = 2 → Otherwise: Variable Sickness = 3 → Sickness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Chaos = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Chaos = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Chaos = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Chaos = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Chaos = 0 → Otherwise: Variable Chaos = 1 → Otherwise: Variable Chaos = 2 → Otherwise: Variable Chaos = 3 → Chaos = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Weakness = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Weakness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Weakness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Weakness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Weakness = 0 → Otherwise: Variable Weakness = 1 → Otherwise: Variable Weakness = 2 → Otherwise: Variable Weakness = 3 → Weakness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Hex = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Hex = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Hex = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Hex = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Roll < 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Hex = 0 → Otherwise: Variable Hex = 1 → Otherwise: Variable Hex = 2 → Otherwise: Variable Hex = 3 → Hex = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Greed = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Greed = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Greed = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Greed = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Roll ≤ 1 → Otherwise: Variable Greed = 0 → Otherwise: Variable Greed = 1 → Otherwise: Variable Greed = 2 → Otherwise: Variable Greed = 3 → Greed = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Daring = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Daring = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Daring = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Daring = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Roll = 2 → Otherwise: Variable Daring = 0 → Otherwise: Variable Daring = 1 → Otherwise: Variable Daring = 2 → Otherwise: Variable Daring = 3 → Daring = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Panic = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Panic = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Panic = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Panic = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Roll = 3 → Otherwise: Variable Panic = 0 → Otherwise: Variable Panic = 1 → Otherwise: Variable Panic = 2 → Otherwise: Variable Panic = 3 → Panic = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Brutalism = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Brutalism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Brutalism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Brutalism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Otherwise: Variable Brutalism = 0 → Otherwise: Variable Brutalism = 1 → Otherwise: Variable Brutalism = 2 → Otherwise: Variable Brutalism = 3 → Brutalism = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Zealotry = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Zealotry = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Zealotry = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Zealotry = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Otherwise: Variable Zealotry = 0 → Otherwise: Variable Zealotry = 1 → Otherwise: Variable Zealotry = 2 → Otherwise: Variable Zealotry = 3 → Zealotry = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Stubbornness = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Stubbornness = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Stubbornness = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Stubbornness = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Otherwise: Variable Stubbornness = 0 → Otherwise: Variable Stubbornness = 1 → Otherwise: Variable Stubbornness = 2 → Otherwise: Variable Stubbornness = 3 → Stubbornness = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Skepticism = 0
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Skepticism = 1
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Skepticism = 2
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Skepticism = 3
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Roll = 2 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Roll = 3 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 3: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Roll = 4 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 4: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 5: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 6: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Choice: Yes → Otherwise: Variable Roll ≤ 1 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → Otherwise: Variable Skepticism = 0 → Otherwise: Variable Skepticism = 1 → Otherwise: Variable Skepticism = 2 → Otherwise: Variable Skepticism = 3 → Skepticism = 4
Alternative path 1: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Roll = 5 → Not yet completed (local state B) → Choice: Yes
Alternative path 2: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Roll = 6 → Not yet completed (local state A) → Choice: Yes
Qualifying path: SV: B < Mob/Mystery Respawn Counter → Otherwise: Variable Roll < 2 → Otherwise: Variable Roll = 2 → Otherwise: Variable Roll = 3 → Otherwise: Variable Roll = 4 → Otherwise: Variable Roll = 5 → Otherwise: Variable Roll = 6 → Roll ≥ 7 → SV: Smelter Amount = 0 → Choice: Yes
Where: Tile (2, 30)
Rewards / result: Encounter: Cornstalker
Reuse: No local completion flag observed; other conditions may limit reuse
Conditions: Variant requirements: Prior interaction state A is active
Availability: Prior interaction state A is active
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: No additional branch check recorded.
Where: Tile (47, 70)
Rewards / result: Use/remove Perfect Cookie × 1
Reuse: Local completion flag used; check listed page conditions
Conditions: No additional entry requirement recorded. Outcome-specific checks appear with each reward below.
Availability: No additional entry requirement recorded for this variant.
Expand a result for its qualifying paths. Checks follow event order; a later random roll can replace an earlier value. “Otherwise” means that test failed.
Qualifying path: Switch TutStopDelay is off → Requires Perfect Cookie → Choice: Yes





















