Catacombs higher-tier loot

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Catacombs higher-tier loot is a shared reward table. See Enemy loot for the difference between a searchable corpse, a loot die result and an individual item chance.
Used by: Bonefly, Failed Skeleton, Failed Twins, Gravemoss (Enemy), Gravemoss Colony, Skeleball, Skeleton Mage.
Each percentage is the chance of that award after this table is called and the indicated final die result is rolled. It does not include the corpse-search check. The neutral-loot-roll column averages results 1–6 with no die modifier. For an ordinary 50% corpse search, halve that percentage to obtain the baseline chance per victory. Fixed prizes that call this table directly do not use that extra 50% check. Roll 7+ requires a positive roll modifier.
Rows are separate award checks. Multiple rewards can be obtained together; do not add row percentages to calculate the chance of obtaining at least one item.

Applicable encounters


Limited rewards available


Limited reward allocations have not yet been used. No extra AP unlock, Old Woods news unlock, temporary loot potion or shrine bonus is assumed.
Reward Quantity Neutral loot roll Roll ≤0 Roll 1 Roll 2 Roll 3 Roll 4 Roll 5 Roll 6 Roll 7+ Conditions
Bones 2–4 100% 100% 100% 100% 100% 100% 100% 100% 100% Repeatable unless the encounter itself is one-time
Rune of the Dead God 1–2 36.667% 36.667% 36.667% 36.667% 36.667% 36.667% 36.667% 36.667% 36.667% Repeatable unless the encounter itself is one-time
Corrupted Tar 1–2 36.667% 36.667% 36.667% 36.667% 36.667% 36.667% 36.667% 36.667% 36.667% Repeatable unless the encounter itself is one-time
Gold 6–36 40% 40% 40% 40% 40% 40% 40% 40% 40% 6 gold per point of the loot die at the gold check (minimum 1 gold). Quantity shown covers the listed rolls up to 7; higher bonuses can increase it. Some earlier rewards reroll this die.
Hard Bones 1–2 33.333% 33.333% 33.333% 33.333% 33.333% 33.333% 33.333% 33.333% 33.333% Repeatable unless the encounter itself is one-time
Bloody Skin 1 15.741% 15.741% 15.741% 15.741% 15.741% 15.741% 15.741% 15.741% 15.741% Repeatable unless the encounter itself is one-time
Bloody Skin 1–2 10.185% 10.185% 10.185% 10.185% 10.185% 10.185% 10.185% 10.185% 10.185% Repeatable unless the encounter itself is one-time
Wishbone 1 3.889% 3.889% 3.889% 3.889% 3.889% 3.889% 3.889% 3.889% 3.889% Repeatable unless the encounter itself is one-time
Combat Offering 1 1.296% 1.296% 1.296% 1.296% 1.296% 1.296% 1.296% 1.296% 1.296% Repeatable unless the encounter itself is one-time
Gem Bag 1 2.593% 2.593% 2.593% 2.593% 2.593% 2.593% 2.593% 2.593% 2.593% Repeatable unless the encounter itself is one-time
Greater Holy Water 1 50% — — — — 100% 100% 100% — First three awards in this table’s Holy Water/Sign of Death sequence; see Reward progression.
Dreamleaf Seed 1 0% — — — — — — — 50% One-time reward
Ring of the New God +8 1 0% — — — — — — — 100% Shared limit: 1 successful awards from this reward pool
Dreampearl Seed 1 0% — — — — — — — 50% One-time reward


Limited rewards exhausted


The limited allocations checked by this table have been exhausted. Other independent rewards can still be obtained.
Reward Quantity Neutral loot roll Roll ≤0 Roll 1 Roll 2 Roll 3 Roll 4 Roll 5 Roll 6 Roll 7+ Conditions
Bones 2–4 100% 100% 100% 100% 100% 100% 100% 100% 100% Repeatable unless the encounter itself is one-time
Rune of the Dead God 1–2 36.667% 36.667% 36.667% 36.667% 36.667% 36.667% 36.667% 36.667% 36.667% Repeatable unless the encounter itself is one-time
Corrupted Tar 1–2 36.667% 36.667% 36.667% 36.667% 36.667% 36.667% 36.667% 36.667% 36.667% Repeatable unless the encounter itself is one-time
Gold 6–36 40% 40% 40% 40% 40% 40% 40% 40% 40% 6 gold per point of the loot die at the gold check (minimum 1 gold). Quantity shown covers the listed rolls up to 7; higher bonuses can increase it. Some earlier rewards reroll this die.
Hard Bones 1–2 33.333% 33.333% 33.333% 33.333% 33.333% 33.333% 33.333% 33.333% 33.333% Repeatable unless the encounter itself is one-time
Bloody Skin 1 15.741% 15.741% 15.741% 15.741% 15.741% 15.741% 15.741% 15.741% 15.741% Repeatable unless the encounter itself is one-time
Bloody Skin 1–2 10.185% 10.185% 10.185% 10.185% 10.185% 10.185% 10.185% 10.185% 10.185% Repeatable unless the encounter itself is one-time
Wishbone 1 3.889% 3.889% 3.889% 3.889% 3.889% 3.889% 3.889% 3.889% 3.889% Repeatable unless the encounter itself is one-time
Combat Offering 1 1.296% 1.296% 1.296% 1.296% 1.296% 1.296% 1.296% 1.296% 1.296% Repeatable unless the encounter itself is one-time
Gem Bag 1 2.593% 2.593% 2.593% 2.593% 2.593% 2.593% 2.593% 2.593% 2.593% Repeatable unless the encounter itself is one-time


Progression and task rewards


Optional progression and active-task conditions used by this table are satisfied, and limited allocations remain available. Rewards marked with requirements are only available while those requirements apply.
Reward Quantity Neutral loot roll Roll ≤0 Roll 1 Roll 2 Roll 3 Roll 4 Roll 5 Roll 6 Roll 7+ Conditions
Bones 2–4 100% 100% 100% 100% 100% 100% 100% 100% 100% Repeatable unless the encounter itself is one-time
Rune of the Dead God 1–2 18.333% 18.333% 18.333% 18.333% 18.333% 18.333% 18.333% 18.333% 18.333% Repeatable unless the encounter itself is one-time
Corrupted Tar 1–2 18.333% 18.333% 18.333% 18.333% 18.333% 18.333% 18.333% 18.333% 18.333% Repeatable unless the encounter itself is one-time
Gold 6–36 20% 20% 20% 20% 20% 20% 20% 20% 20% 6 gold per point of the loot die at the gold check (minimum 1 gold). Quantity shown covers the listed rolls up to 7; higher bonuses can increase it. Some earlier rewards reroll this die.
Hard Bones 1–2 33.333% 33.333% 33.333% 33.333% 33.333% 33.333% 33.333% 33.333% 33.333% Repeatable unless the encounter itself is one-time
Bloody Skin 1 7.87% 7.87% 7.87% 7.87% 7.87% 7.87% 7.87% 7.87% 7.87% Repeatable unless the encounter itself is one-time
Bloody Skin 1–2 6.759% 6.759% 6.759% 6.759% 6.759% 6.759% 6.759% 6.759% 6.759% Repeatable unless the encounter itself is one-time
Wishbone 1 1.944% 1.944% 1.944% 1.944% 1.944% 1.944% 1.944% 1.944% 1.944% Repeatable unless the encounter itself is one-time
Combat Offering 1 0.648% 0.648% 0.648% 0.648% 0.648% 0.648% 0.648% 0.648% 0.648% Repeatable unless the encounter itself is one-time
Gem Bag 1 1.296% 1.296% 1.296% 1.296% 1.296% 1.296% 1.296% 1.296% 1.296% Repeatable unless the encounter itself is one-time
Greater Holy Water 1 50% — — — — 100% 100% 100% — First three awards in this table’s Holy Water/Sign of Death sequence; see Reward progression.
Dreamleaf Seed 1 0% — — — — — — — 50% One-time reward
Ring of the New God +8 1 0% — — — — — — — 100% Shared limit: 1 successful awards from this reward pool
Dreampearl Seed 1 0% — — — — — — — 50% One-time reward


Blood Potion active


Blood Potion is active. Limited allocations remain available; no extra AP unlock or other optional progression condition is assumed.
Reward Quantity Neutral loot roll Roll ≤0 Roll 1 Roll 2 Roll 3 Roll 4 Roll 5 Roll 6 Roll 7+ Conditions
Bones 2–4 100% 100% 100% 100% 100% 100% 100% 100% 100% Repeatable unless the encounter itself is one-time
Viscera 1 100% 100% 100% 100% 100% 100% 100% 100% 100% Repeatable unless the encounter itself is one-time
Rune of the Dead God 1–2 36.667% 36.667% 36.667% 36.667% 36.667% 36.667% 36.667% 36.667% 36.667% Repeatable unless the encounter itself is one-time
Corrupted Tar 1–2 36.667% 36.667% 36.667% 36.667% 36.667% 36.667% 36.667% 36.667% 36.667% Repeatable unless the encounter itself is one-time
Gold 6–36 40% 40% 40% 40% 40% 40% 40% 40% 40% 6 gold per point of the loot die at the gold check (minimum 1 gold). Quantity shown covers the listed rolls up to 7; higher bonuses can increase it. Some earlier rewards reroll this die.
Hard Bones 1–2 33.333% 33.333% 33.333% 33.333% 33.333% 33.333% 33.333% 33.333% 33.333% Repeatable unless the encounter itself is one-time
Bloody Skin 1 15.741% 15.741% 15.741% 15.741% 15.741% 15.741% 15.741% 15.741% 15.741% Repeatable unless the encounter itself is one-time
Bloody Skin 1–2 10.185% 10.185% 10.185% 10.185% 10.185% 10.185% 10.185% 10.185% 10.185% Repeatable unless the encounter itself is one-time
Wishbone 1 3.889% 3.889% 3.889% 3.889% 3.889% 3.889% 3.889% 3.889% 3.889% Repeatable unless the encounter itself is one-time
Combat Offering 1 1.296% 1.296% 1.296% 1.296% 1.296% 1.296% 1.296% 1.296% 1.296% Repeatable unless the encounter itself is one-time
Gem Bag 1 2.593% 2.593% 2.593% 2.593% 2.593% 2.593% 2.593% 2.593% 2.593% Repeatable unless the encounter itself is one-time
Greater Holy Water 1 50% — — — — 100% 100% 100% — First three awards in this table’s Holy Water/Sign of Death sequence; see Reward progression.
Dreamleaf Seed 1 0% — — — — — — — 50% One-time reward
Ring of the New God +8 1 0% — — — — — — — 100% Shared limit: 1 successful awards from this reward pool
Dreampearl Seed 1 0% — — — — — — — 50% One-time reward



Reward progression

The scenario views above show unused and exhausted allocations. The following rewards can appear while those allocations are partly used. Limits are shared by every encounter using this table.
Die results below are the thresholds checked when entering the relevant reward branch. Earlier awards can reroll the working die before later branches read it. The listed chance applies only while the stated stage and requirements are satisfied, and excludes the corpse-search chance. It is not a flat chance per victory.
The Dreamleaf/Dreampearl Seed check can reroll a 7+ result before the later 6+ and 4+ checks. An initial 7+ does not therefore guarantee those later rewards while that seed allocation remains active.
Reward Reward branch die result Chance while eligible Progression and limit
Ring of the New God (+8) 7+ 100% First award in the ring/balm sequence; once per shared table.
Cleansing Balm 7+ 100% The next five awards in the ring/balm sequence; 1 balm per award.
Greater Holy Water 4+ 100% First three awards in this table’s Holy Water/Sign of Death sequence; 1 per award.
Sign of Death 4+ 100% The next three awards after those three Greater Holy Water awards; 1 per award. The lower-tier table has a separate allocation.

Reading the probabilities

A dash means this reward is not awarded in that result and scenario. Quantity ranges show the possible number awarded by that row. Limited rewards are shared across all encounters using the same table, not reset for each enemy.
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